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Games: Becoming Social by Learning Rules of Engagement

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Title: Games: Becoming Social by Learning Rules of Engagement


1
Games Becoming Social by Learning Rules of
Engagement

2
Have you noticed?
  • Social exchanges over games
  • Personally, in cafes, airports
  • Families, Friends, Strangers
  • From Bingo to video gambling elderly
  • Poker playing world events
  • Mah Jong, risk taking, and business success
  • Kids capacity to multi-task interrelate
    globally

3
The Games of our Lives
  • Consider your earliest memory of games
  • Based on this recollection, draw Game

4
The multi-faceted nature of games in our
lives
  • With each table, put the drawings in the center.
  • As a group, consider the drawings, without
    discussing them
  • Rearrange the drawings on the table to an order
    that makes sense to you

5
Discussing the Games of Others
  • Considering the drawings of others (not your
    own), comment on what you see.
  • After these comments, ask questions about the
    drawings of others.
  • Share the story of your own game

6
What are we discovering at our tables?
  • At each table, discuss and record
  • What do you notice in the stories?
  • What aspects of being human are represented in
    the way we play games?
  • What are our similarities, differences?

7
Consider, in small groups
  • What aspects of our selves that emerged from our
    drawings of our childhood memories of games, are
    still part of who we are today, as adults?

8
As a large group
  • What did we notice
  • What is the nature of our games?
  • How much do we remember about games?
  • Can we trace our own attributes and attitudes
    from our remembrances of games as children?
  • How much of who we are is connected to the ways
    we learned to play games?

9
Playing Games A key facet of who we are
  • Our ways of being with others and relating
  • Our sense of belonging/ not belonging
  • Our ways of competing, winning, losing
  • The importance of completing, continuing
  • Food, drink, merriment
  • Risk taking
  • Types of strategies
  • Our views of rules

10
Poker
  • Childhood memories
  • Pervasive in international politics as well as in
    the homes and neighborhoods
  • Nature of poker and culture
  • Regardless of language, culture, age, the game
    creates bonds of poker players
  • Do players form Communities of Interest?

11
Mah Jong
  • Taking financial risk key to entrepreneurial
    success
  • Networks of players
  • Is the thinking, strategy, and vision different
    for Mah Jong players than poker players?
  • Consider the world scene

12
Video Computer Games
  • Are video games part of a transformation in
    culture, paradigm, and way of being social?
  • Are they building new social and relational
    capacities?

13
Power of video Internet games
  • Overt and Secret escalation of commitment
  • http//web.mit.edu/cms/games/transcripts.html
  • Some ideas from an MIT conference on video games
    in 2000
  • 42.5 of the players were female
  • 70 over 18 and 40 over 35

14
Growing up digital Don Tapscott
  • Yesterdays children are now young adults who
    have grown up in a digitally interactive world
    where video games often define their lives. As
    they play video games, they analyze,
    authenticate, strategize, evaluate, categorize,
    create new games.

15
Social Cognition
  • Our social cognition is influenced by the ways in
    which we learn to play games
  • How we learn the rules
  • The social context of games
  • Our way of being in games
  • Playing to win or winning to play
  • Is it the game or is it the score?

16
The Lively Arts
  • Gilbert Seldes, (1924) The Seven Lively Arts
  • Arts are for every citizen
  • The lively arts are passionate, open our eyes,
  • Technological and urban
  • Are todays video/computer games emerging as the
    defining art form of the 21st century?

17
Game Theory
  • Rich background to exploring the nature of games,
    especially tied to economics, biology, and social
    systems.
  • Classic game theory the actions of agents are
    strategic reactions to the actions of other
    agents
  • Predict rational human behavior
  • http//cepa.newschool.edu/het/schools/game.htm
  • Evolutionary game theory
  • Stable or dynamic strategies
  • http//plato.stanford.edu/entries/game-evolutionar
    y/2
  • http//www.holycross.edu/departments/biology/kpres
    twi/behavior/ESS/ESS_index_frmset.html

18
Do rules of the game create the structure
of our lives?
  •     
  • Pierre Bourdieu, (1980) practices come from
    underlying structure, habitus, while Wenger
    argues that the habitus, is an emerging
    phenomenon comes from practice.
  • When we play games as children, are we creating
    our habitus?
  •                                                   
           

19
Games cas
  • John Holland. In Complex Adaptive Systems (cas),
    there is always an underlying rule set that is
    established at the formative moment of the cas.
    All of the complexity that follows is intimately
    connected to the initial rule set.
  • Do the rules of the game create cas?

20
Learning our ways of being
  • Our ways of being (knowing, acting, and adapting
    in complex organizational, political,
    international, and interpersonal systems) are
    influenced by the rules, strategies, grammars,
    ethics and cultures of engagement with others
  • Do we learn our ways of being when we play games
    as young children?

21
Capacity to play games
  •   We have unique capacities to learn verbal
    language at an early age.
  • Languages learned after childhood retain some
    structure, pronunciations, concepts, and gestures
    of the early languages we learned.
  • Do games have a similar impact on us?

22
The continued influence of games
  • When we speak languages we learned after
    adulthood, we retain the traces of our native
    languages (revealed as accents and grammatical
    structures). In times of stress, the influence
    of our native languages emerges.
  • In times of stress, do our native ways of playing
    games emerge?

23
Capacities to learn
  • As adults, we have the capacity to learn new
    languages, but this capacity seems to build upon,
    rather than replace, our initial languages.
  • Is it valuable for adults to learn new games? To
    expand the games we play?
  • When we join a new organization, school, or
    family, do we need to learn to play the new game?

24
Learning to be social
  • Games have a role, similar to languages, in
    influencing our identities as individuals and as
    actors in social contexts including interpersonal
    relationships, communities, organizations, and
    the global scene.
  • Can we expand our capacities?

25
The influence of games
  • Strategies, rules, ethics, social patterns, of
    our early games remain with us.
  • We remember sights, sounds, aromas, feelings
    (emotional and of touch) from our childhood when
    we remember our games.

26
The foundational nature of games
  •  By understanding the nature of our foundational
    games and their importance in establishing our
    lifes narratives, we can grow as adults.
  • By understanding the nature of the games
    themselves, we may be able to better understand
    others who influence the course of our work, our
    communities, our the world.
  •    

27
Mah Jong, Poker, Video Games
  • There are different cultures within these games,
    and the differences matter in the
    inter-relationships of those who learned these
    games as an intimate part of their childhood
    learning.
  •     

28
Learning to interact with others
  • Our games (marbles on streets of NYC, Old Maid
    in a kindergarten, Scrabble around the family
    table, Solitaire in ones bedroom, self-created
    games), may be memories, yet retain a profound
    influence on how we interact with others in all
    capacities as adults.
  • Are we most ourselves in games?

29
Our prejudices and games
  • Social status, ethnicity, prejudice, structural
    inequality may be learned, transferred and
    nourished inter-generationally through our games.
  • Except when there is a generational break as
    with video games and the Internet 

30
Are Games the foundational narrative of
our lives?
  • The continuous retelling of the story of our
    lives
  • Plot, drama, suspense
  • Beginning, action, ending
  • Different roles
  • We may be most alive and real when we are playing
    our games

31
The restorative power of games
  •  Time for energy, recharging
  •  May be realest of our worlds
  • Playing games may free up our embodied selves to
    reach higher levels of intellectual and
    entrepreneurial accomplishment
  • An alternate form of meditation
  • Playing a game we know well, may be like coming
    home

32
Being with our kind
  • We play with those we know, who share the rules
    and the boundaries for stretching the rules We
    recognize our kind even when we have never met,
    when we play the same game together.
  • We play with those that are enough like us yet
    different enough to be players together.
  • Rush, high, flow the passion of game
  •                                                   
        

33
Where are we going?
  •  Researching aspects of games
  • Reflection in action
  • Chance, risk, fear, challenge
  • Together yet apart
  • Escalation within the game, of the games

34
Beginning Research
  • Wide, multi-disciplinary literature searches
  • Collaborative research with in-depth interviews
    of players of different games
  • Cooperative research to better understand our
    selves
  • Phenomenography for unique ways of meaning making
  • Excitement enthusiasm - importance

35
Games KM
  • Commitment to engagement with the rules
  • Wanting to learn knowledge of others
  • Communities of Interest Practice
  • Virtual communities vibrant
  • What is managed, shared, created depends on the
    rules

36
The Global Community
37
One more round?
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