Productive games in front-end innovation and new product development - PowerPoint PPT Presentation

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Productive games in front-end innovation and new product development

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Productive games in front-end innovation and new product development Presenter: Max M ller, Learning Lab Denmark Co-author: Svend Ask Larsen (LLD) – PowerPoint PPT presentation

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Title: Productive games in front-end innovation and new product development


1
Productive games in front-end innovation and new
product development
  • Presenter Max Møller, Learning Lab Denmark
  • Co-author Svend Ask Larsen (LLD)

2
The Innovation Challenge
  • Exploring new directions means
  • managing contradictions
  • changing ways of managing innovation
  • Existing tools and methods like portfolio
    management and resource allocation do not ensure
    strategic fit when ideas establish completely new
    directions

3
The Cognitive Challenge
  • The Underlying Paradox
  • We know we are blind to some ideas
  • We dont recognise the limits of our vision
  • The Cognitive Challenge
  • Create awareness of limited points of view
  • Develop ways of seeing from new perspectives

4
Brainstorming
  • Research is typically focused on comparing
    nominal and real groups, using simple problems,
    evaluating number of ideas
  • In innovation problems are complex and require
    expert knowledge - the quality of the idea is
    more important than the quantity of ideas

5
Games for Ideation
  • Structuring the Process
  • To ensure openness and manage frustrations
  • Changing Perspectives
  • Getting innovative ideas involves reframing
    knowledge
  • Changing Roles and Social Rules
  • Allowing wild ideas and new perspectives

6
The Takeover
  • A takeover forces players to rethink the
    companys existing competences
  • Engaging interactive narrative closely related
    to reality
  • Not a simulation game!

7
Objective and Learning Goals
  • Deployment
  • Workshop for 2-4 teams, 2 days
  • Objective
  • Create new ideas for products and services
  • Learning Goals
  • New understanding of the company
  • New understanding of innovation
  • New innovation methods and perspectives

8
Preparation
Competencies
Negative Habits
Group A
Group C
Group D
Group B
Discussion of Competencies negative habits
9
New understanding
  • Look across alternative industries
  • Look across strategic groups within industries
  • Look across the chain of buyers
  • Look across complementary product and service
    offerings
  • Look across functional or emotional appeal to
    buyers
  • Look across time

10
New Ideas
11
Preparation for Final Presentation
  • Focusing on organisational fit, stakeholders,
    etc.
  • Possibly using methods such as force field
    analysis

Evaluation Based on Companys Competencies,
Strategic Position, Ressources...
  • Evaluators play stakeholders

Debriefing What could/should become reality
and how?
  • Seamless progression to debriefing
  • Splitting action and reflection to keep focus

Reflexive Evaluation Which methods and processes
are relevant?
12
(No Transcript)
13
Preparation for Final Presentation
Evaluation Based on Companys Competencies,
Strategic Position, Ressources...
14
More info
  • www.laboranova.eu
  • www.learninggames.dk
  • max_at_dpu.dk
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