Research Presentation: Video Game Piracy Edfan P. Tjandra Comp 450 - PowerPoint PPT Presentation

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Research Presentation: Video Game Piracy Edfan P. Tjandra Comp 450

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Research Presentation: Video Game Piracy. Edfan P. Tjandra. Comp 450. Thesis & Background. Even though it is considered ... PS2, Xbox, Xbox360, Wii: use DVD. ... – PowerPoint PPT presentation

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Title: Research Presentation: Video Game Piracy Edfan P. Tjandra Comp 450


1
Research PresentationVideo Game PiracyEdfan
P. TjandraComp 450
2
Thesis Background
  • Even though it is considered as a victimless
    crime, video game piracy has caused many
    repercussions such as losing jobs and tax
    revenue.

3
Thesis Background
  • Even though it is considered as a victimless
    crime, video game piracy has caused many
    repercussions such as losing jobs and tax
    revenue.
  • Background
  • Video games piracy has been around since there
    was an Internet.
  • Video games piracy forced some companies to merge
    with other companies and some of them to go
    bankrupt.

4
Facts
  • Video games piracy has caused 3 billion tax
    revenue loss anually and approximately 100,000
    direct jobs.

5
Facts
  • Video games piracy has caused 3 billion tax
    revenue loss anually and approximately 100,000
    direct jobs.
  • The industries have no one to blame for piracy.

6
Facts
  • Video games piracy has caused 3 billion tax
    revenue loss anually and approximately 100,000
    direct jobs.
  • The industries have no one to blame for piracy.
  • The industries believe in themselves that their
    products can not be cracked -gt hacking is morally
    acceptable.

7
Facts
  • Video games piracy has caused 3 billion tax
    revenue loss anually and approximately 100,000
    direct jobs.
  • The industries have no one to blame for piracy.
  • The industries believe in themselves that their
    products can not be cracked -gt hacking is morally
    acceptable.
  • Most piracies are done outside of the countries
    where the games are developed which makes the
    laws are powerless.

8
History
  • NES and Sega Genesis use cartridge.

9
History
  • NES and Sega Genesis use cartridge.
  • PSX use the first recordable media called CD.
  • It was over after modified chips and CD-ROM were
    introduced.

10
History
  • NES and Sega Genesis use cartridge.
  • PSX use the first recordable media called CD.
  • It was over after modified chips and CD-ROM were
    introduced.
  • Sega Dreamcast uses a special disk format called
    GD-ROM
  • It was over Utopia bootdisk was invented.

11
History
  • NES and Sega Genesis use cartridge.
  • PSX use the first recordable media called CD.
  • It was over after modified chips and CD-ROM were
    introduced.
  • Sega Dreamcast uses a special disk format called
    GD-ROM
  • It was over Utopia bootdisk was invented.
  • PS2, Xbox, Xbox360, Wii use DVD.
  • Cracked by modifying the playback software to
    write the decrypted and decoded audio/video
    streams to the hard drive.

12
History
  • NES and Sega Genesis use cartridge.
  • PSX use the first recordable media called CD.
  • It was over after modified chips and CD-ROM were
    introduced.
  • Sega Dreamcast uses a special disk format called
    GD-ROM
  • It was over Utopia bootdisk was invented.
  • PS2, Xbox, Xbox360, Wii use DVD.
  • Cracked by modifying the playback software to
    write the decrypted and decoded audio/video
    streams to the hard drive.
  • NDS, PSP homebrew system.
  • http//www.youtube.com/watch?vd6fVi0wpnps

13
History
  • NES and Sega Genesis use cartridge.
  • PSX use the first recordable media called CD.
  • It was over after modified chips and CD-ROM were
    introduced.
  • Sega Dreamcast uses a special disk format called
    GD-ROM
  • It was over Utopia bootdisk was invented.
  • PS2, Xbox, Xbox360, Wii use DVD.
  • Cracked by modifying the playback software to
    write the decrypted and decoded audio/video
    streams to the hard drive.
  • NDS, PSP homebrew system.
  • http//www.youtube.com/watch?vd6fVi0wpnps
  • PS3 uses Blu-ray disc.
  • It has not been completely managed to crack yet.
  • http//gizmodo.com/search/ps320homebrew

14
Ethical Issue
  • Subjective Cultural Relativism
  • Right and wrong are relative.

15
Ethical Issue
  • Subjective Cultural Relativism
  • Right and wrong are relative.
  • Divine Commandment Theory
  • Piracy is stealing. Stealing is against the Ten
    Commandments.

16
Ethical Issue
  • Subjective Cultural Relativism
  • Right and wrong are relative.
  • Divine Commandment Theory
  • Piracy is stealing. Stealing is against the Ten
    Commandments.
  • Kantianism
  • Pirates use developers' work as their means to
    an end.

17
Ethical Issue (continued)?
  • Act Utilitarianism
  • Against the Principle of Utility where pirates
    get the most benefit (happiness).

18
Ethical Issue (continued)?
  • Act Utilitarianism
  • Against the Principle of Utility where pirates
    get the most benefit (happiness).
  • Social Contract Theory
  • There is no mutual benefit between software
    developers and hackers.

19
Future Impacts Prevention
  • Impacts
  • Video games will decrease in number and quality.

20
Future Impacts Prevention
  • Impacts
  • Video games will decrease in number and quality.
  • Prevention
  • PC A server based multiplayer online game where
    hack is not possible.
  • Nintendo modded console checker.
  • Microsoft Xbox Live to look for modified
    console.
  • Sony Blu-ray media which is expensive and hard
    to copy.

21
Conclusion
  • Video games piracy will never cease as long as
    video games exist.
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