South Korea Video Game Market & Forecast, by Category & Users - PowerPoint PPT Presentation

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South Korea Video Game Market & Forecast, by Category & Users

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South Korea Video Game Market will be US$ 9.8 Billion by 2026. Forecast, by Category (Mobile, Download, Online Games, Gaming Networks), Users, Age Group, Gender, Income, Company Analysis – PowerPoint PPT presentation

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Title: South Korea Video Game Market & Forecast, by Category & Users


1
South Korea Video Game Market
South Korea Video Game Market
2
Report Description and Highlights
South Korea is the world's 4th largest market for
video games. About half the population of the
country plays games on their smartphone. From the
past several decades, gaming has been a staple of
South Korean culture. South Korea teenagers and
adults have habits of playing games and heads
towards nearby LAN game centre, after school.
South Korea deeply embedded competitive gaming
has become a mass culture, making it an excellent
breeding environment for a vibrant and highly
lucrative pro-gaming scene. According to Renub
Research analysis, the South Korea Video Game
Market will be US 9.8 Billion by the year 2026.
South Korea Video Game Market
3
South Korea Video Game Market
After the host of 2nd World Cyber Games in South
Korea in 2002, the government has become serious
regarding the video game industry in the country.
Before the adoption of professional gaming in
other parts of the world, the South Korean
government had devoted television channels too
early so that the Korean country would lead the
world. Internet cafés, called PC bangs, are
essential locations for young adults in their
social life. They go there to play games, talk
and socialize on camera. The video game's main
problems are its addiction many studies in Korea
have shown the link between video game addiction
and psychological disorders like depression and
anxiety. Thus, the Korean government has invested
substantial sums in new hospitals, programs, and
community groups to reduce the problem due to
concerns of widespread video game addiction
affecting players' health protection and despite
numerous accidents related to it. The government
took a measure and enforced the Cinderella Act
that bans on playing video games from midnight to
early morning.
Request a free sample copy of the report
https//www.renub.com/request-sample-page.php?gtur
lsouth-korea-video-game-market-p.php
South Korea Video Game Market
4
South Korea Video Game Market
South Korea largest giant Netmarble Games,
launched its new mobile MMORPG, A3 Still Alive,
which was available for local users since March
2020. Another largest video games giant Nexon
launched its new mobile role-playing game V4 in
September 2019, which was company's most highly
anticipated massively multiplayer online
role-playing games. By this, the company aims to
attract users in local as well as abroad as
seeing other mobile action games like HIT and
OVERHIT. Renub Research report titled South
Korea Video Game Market Forecast, by Category
(Mobile Games, Download Games, Online Games,
Gaming Networks), Users (Mobile Games, Download
Games, Online Games, Gaming Networks), Age Group
(18-24, 25-34, 35-44, 45-54, 55-64), Gender
(Male, Female), Income (Low Income, Medium
Income, High Income), Company (Netmarble Corp.,
Gravity Co. Ltd., DoubleU Games, Activision
Blizzard, NHN Entertainment Corp.) studies the
Korea video game industry. This report provides
an all-encompassing analysis of the key growth
drivers and restraining factors, demand, and
their projections for the upcoming years.
Request a free Brochure copy of the report
https//www.renub.com/request-brochure-page.php?gt
urlsouth-korea-video-game-market-p.php
South Korea Video Game Market
5
South Korea Video Game Market
Forecast for South Korea Video Game Market Share
- Category (2020 - 2026)
Source Renub Research Analysis Note
These are dummy figures actual data given in the
report
South Korea Video Game Market
6
South Korea Video Game Market
Category Users The Report Studies the Market
and Number of Users of the 4 Segments 1.  
 Mobile Games 2.    Download Games3.    Online
Games 4.    Gaming Network Age Group The
Report Studies the South Korea Number of Video
Game Players in the following 5 Age Groups 1.  
 18-24 2.    25-343.    35-44 4.    45-545.  
 55-64 Gender The Report provides the Korea
Video Game Player Numbers in both the
Genders     Male     Female
South Korea Video Game Market
7
South Korea Video Game Market
Income The Report Studies the Video Game
Numbers by 3 Income Segments     Low Income
    Medium Income    High Income All
the company covered in the report has been
covered from 3 viewpoints     Overview   
 Initiatives Recent Developments  
 Revenue Company Profile 1.    Netmarble Corp.
2.    Gravity Co. Ltd.3.    DoubleU
Games 4.    Activision Blizzard5.    NHN
Entertainment Corp.
South Korea Video Game Market
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South Korea Video Game Market
South Korea Video Game Market
9
Contact Us
South Korea Video Game Market
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