Title: Designing to handle PANIC!
1PANIC! PANIC! PANIC!
PANIC! PANIC! PANIC! PANIC!
PANIC! PANIC! PANIC!
PANIC! PANIC! PANIC! PANIC!
PANIC! PANIC! PANIC!
2PANIC! PANIC! PANIC!
2/7
- Panic can render people useless and have
catastrophic effects. - Panic is well-studied, how to design for it is
not. - It is hard to deal with once it occurs, and
should thus be avoided. - If you cant design to avoid it, design to lessen
its dangerous effects.
Luis Diego Cabezas Ulate Olin College Human
Factors Interaction Design 10/14/2005
3PANIC! makes users useless
3/7
- A scuba diver thinks he has no air and swims
frantically to the surface, causing his lungs to
explode. His tank was full. - As a car rolls towards a group of people, the
driver slams on the accelerator thinking it is
the brake. He notices something is wrong but
presses harder, certain his foot is on the brake. - A pilot flying solo hears a banging sound, and
looks frantically for the source, allowing the
plane to nose-dive and crash. It was a seatbelt
buckle that got trapped outside by the door. - At a formal dinner, a woman rises quietly and
walks to the bathroom, where she dies from the
piece of food stuck in her throat. She was too
embarrassed to inform anyone.
Luis Diego Cabezas Ulate Olin College Human
Factors Interaction Design 10/14/2005
4PANIC! is well studied
4/7
Panic is a discrete period of intense fear or
discomfort that is accompanied by at least 4 of
13 somatic or cognitive symptoms... often
accompanied by a sense of imminent danger or
impending doom and an urge to escape or
flee. Anxiety elicits evasive action panic
occurs when we cant do anything, or choose the
wrong action, or when it has ineffective or
incomprehensible results.
Luis Diego Cabezas Ulate Olin College Human
Factors Interaction Design 10/14/2005
5Symptoms of PANIC!
5/7
- Accelerated heart rate
- Sweating
- Trembling or shaking
- Sensation of shortness of breath
- Chest pain
- Nausea
- Feeling dizzy or faint
- Feeling dizzy or faint
- Derealization or depersonalization
- Fear of losing control or going crazy
- Fear of dying
- Paresthesias (tingling sensations)
- Chills or hot flushes
Luis Diego Cabezas Ulate Olin College Human
Factors Interaction Design 10/14/2005
6Ways of reducing PANIC!
6/7
- Competence training simulations lead to
understanding of how to respond. - Desensitization causing real panic and fear
improves natural response. - Product design better design avoids interaction
mistakes and lessens their effects.
Luis Diego Cabezas Ulate Olin College Human
Factors Interaction Design 10/14/2005
7Product design PANIC!
7/7
- Identify the sources of panic in studies.
- Offer a gentle initial learning curve.
- Ensure early success experiences.
- Take the for power users feel out of products.
- Let it be fast, familiar, and forgiving.
- Approach software and product design as if you
were designing for airplanes.
Luis Diego Cabezas Ulate Olin College Human
Factors Interaction Design 10/14/2005