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DESIGN OF INPUT

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Selection of capture, entry and input method. Selection of ... Multi-lingual application. Harsh environment. Cost. Closed or open responses. Operator skill ... – PowerPoint PPT presentation

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Title: DESIGN OF INPUT


1
Input and Output Design
2
DESIGN OF INPUT
  • Design of input includes
  • Selection of capture, entry and input method
  • Selection of input method
  • Selection of input device
  • Selection of dialogue type
  • Designing the user interface
  • Design of data entry screens
  • Designing data entry procedures
  • Design of forms (paper)
  • Coordination of screens
  • (Design of training technique).

3
The resulting design must be
  • Easy to use
  • Attractive
  • Simple (uncluttered)
  • Consistent (similar layout on forms/screens)
  • Accurate (assures proper completion)
  • Effective (gets only what is needed).

4
  • Data Capture, Data Entry, and Data Input
  • Data capture is the identification of new data to
    be input.
  • Data entry is the process of translating the
    source document into a machine-readable format.
    That format may be a magnetic disk, an
    optical-mark form, a magnetic tape, or a floppy
    diskette,
  • Data input is the actual entry of data in a
    machine readable format into the computer.
  • Data accompanies business events called
    transactions.
  • Systems analysts must determine when and how to
    capture the data.
  • It's always best to capture the data as soon as
    possible after it is originated.

5
  • Data Capture, Data Entry, and Data Input (cont)
  • Traditionally, source documents were used to
    capture the data.
  • A source document is a paper form used to record
    data that will eventually be input to a computer.
  • With advances in video display technology, screen
    display forms are able to duplicate the
    appearance of paper based forms.
  • Screen display forms and source documents must be
    designed to be easy for the system user to
    complete and should facilitate rapid data entry.
  • Accuracy of data is affected by the design of
    data capture, entry and input techniques.

6
  • Common methods for data entry
  • Batch input (data entry is delayed)
  • On-Line input (data entry is immediate, but
    database updates may be delayed)
  • Real-Time (database is immediately updated).
  • Capture data as soon as possible.

7
Selection of input device
  • Possible choices include
  • Keyboard Light pen
  • Touch screen Mouse
  • Mark sense Punch cards
  • Bar codes Voice recognition
  • Smart Cards Electromagnetic
  • OCR (optical character recognition)
  • MICR (magnetic ink character recognition)
  • Select the method best suited for application

8
  • Consider the user, the application, the
    environment to determine the input device.
  • Text based entry (or other type of information)
  • User familiarity with device
  • Required speed, accuracy
  • Multi-lingual application
  • Harsh environment
  • Cost
  • Closed or open responses
  • Operator skill
  • Quantity of data

9
Designing Dialogue
  • Dialogue is the style of interaction between the
    user and the interface.
  • Menus
  • Question and Answer
  • Input/output forms
  • Natural Language
  • Command-Language
  • Direct-Manipulation

10
  • To select an appropriate dialogue style consider
  • The Application
  • And
  • The User
  • What kind of users will the system have?
  • Many one time users
  • Untrained personnel
  • Trained operators
  • Frequent users
  • Systems programmers.

11
Characteristics of Users
  • Many one time users
  • Training impossible. Little understanding of the
    task.
  • Untrained personnel
  • Low panic threshold. Frequent problems will lead
    to system avoidance. Need very small and precise
    steps.
  • Frequent users
  • Need to complete task as quickly and easily as
    possible, but often start as an untrained user.
  • Trained operators
  • Are annoyed by tedious steps. Useful shortcuts
    required.
  • Systems programmers
  • Like to feel in control. They don't panic easily.

12
Dialogue/Interface Types
  • Menus
  • Allow users to complete a task without knowing
    the entire system.
  • Inexperienced users find them easy to use.
  • Nesting and pull down menus are common
    techniques.
  • Experienced users may not like stepping through
    multiple menus.

13
Dialogue/Interface Types
  • Question and Answer
  • Computer supplies series of questions to which
    the user responds.
  • Dialogue boxes are a common form.
  • Questions can be tailored' as session continues.
  • May be useful for one time users.
  • Designer must consider the range of possible
    responses.

14
Dialogue/Interface Types
  • Input/output forms
  • Common technique for data entry (form fill-in).
  • Show what data is required.
  • User can easily move between fields.
  • Experienced users want defaults and/or shortened
    data entry techniques.

15
Dialogue/Interface Types
  • Natural Language
  • Users enter a statement in natural language, the
    computer interprets it or asks for more
    information.
  • Suits queries on databases or AI.
  • Limited by the ambiguity of language.

16
Dialogue/Interface Types
  • Command-Language
  • User controls dialogue and allowed high degree of
    control.
  • Requires memorisation and complete understanding
    of task.

17
Dialogue/Interface Types
  • Direct-Manipulation
  • Allows user direct manipulation of the screen.
  • Text editors, spread sheets, video games.
  • Graphical User Interface
  • Requires sophisticated system.

18
  • Rules for Dialogue Design
  • 1. Strive for consistency
  • 2. Enable frequent users to use shortcuts
  • 3. Offer informative feedback
  • 4. Design dialogues to yield closure
  • 5. Offer simple error handling
  • 6. Permit easy reversal of actions
  • 7. Support internal locus of control
  • 8. Reduce short-term memory load.

19
Designing the user interface
  • Design of data entry screens
  • Designing data entry procedures
  • Coordination of screens
  • Design of forms (paper)
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