Title: Chapter 17 Global Consumer Culture
1Chapter 17Global Consumer Culture
CONSUMER BEHAVIOR, 8eMichael Solomon
2Chapter Objectives
- When you finish this chapter you should
understand why - Styles act as a mirror to reflect underlying
cultural conditions. - We distinguish between high and low culture.
- Many modern marketers are reality engineers.
- New products, services, and ideas spread through
a population. Different types of people are more
or less likely to adopt them. - Many people and organizations play a role in the
fashion system that creates and communicates
symbolic meaning to consumers.
3Chapter Objectives (cont.)
- Fashions follow cycles.
- Products that succeed in one culture may fail in
another if marketers fail to understand the
differences among consumers in each place. - Western (and particularly American) culture has a
huge impact around the world, though people in
other countries dont necessarily ascribe the
same meanings to products as we do.
4The Creation of Culture
- Influence of inner-city teens
- Hip-hop/black urban culture
- Outsider heroes, anti-oppression messages, and
alienation of blacks - Flavor on the streets
5The Movement of Meaning
Figure 17.1
6Cultural Selection
- Characteristics of fashion/popular culture
- Reflection of fundamental societal trends
- Style begins as risky by small group, then
spreads as others become aware/confident - Styles as interplay between deliberate inventions
and ordinary consumers who modify styles to suit
needs - Cultural products travel widely
- Influential media people decide which will
succeed - Most styles eventually wear out
7Culture Production Process (CPS)
- CPS set of individuals and organizations
responsible for creating and marketing a cultural
product - Three major CPS subsystems
- Creative subsystem
- Managerial subsystem
- Communications subsystem
Figure 17.2
8Cultural Gatekeepers
- Cultural gatekeepers are responsible to
filtering the overflow of information and
materials intended for customers - Tastemakers who influence products consumers
get to consider - Throughput sector
- Movie, restaurant, and car reviewers
- Interior designers
- Disc jockeys
- Retail buyers
- Magazine editors
9High Art versus Low Art
- High and low culture blend together today in
interesting ways - Costco now stocks fine art (Picasso, Chagall)
- We appreciate advertising as an art form
- The arts are big businessmarketers often
incorporate high art to promote products
10Discussion
- Creative directors in advertising agencies
sometimes view their advertising creations as art
rather than a craft. Their clientsthe actual
marketersusually view it as a craft. - Which should it be? Why?
- What kind of conflict might arise between these
two differing opinions?
11Cultural Formula
- Cultural formulae certain roles and props often
occur consistently - Mass culture churns out products for a mass
market - Aiming to please average taste of
undifferentiated audience - Certain roles/props often occur consistently
- Recycling of images
- Creative subsystem members reach back through
time for inspiration (remix the past)
12Discussion
- Can you identify a cultural formula at work in
romance or action movies? - Do you see parallels among the roles different
characters play (e.g., the hero, the evildoer,
the temptress, etc.)?
13Reality Engineering
- Many consumer environments have images/characters
spawned by marketing campaigns or are retreads - Marketers use pop culture as promotional vehicles
- New vintage (e.g., used jeans)
- Elements used are both sensory and spatial
14Examples of Reality Engineering
- Reality engineering marketers appropriate
elements of popular culture and convert them for
use as promotional vehicles - Japanese alibi buddy service
- Ricks Café in Casablanca
- Coyote Ugly bars
- Seinfelds Soup Nazi
- Nissans brief in-person live commercials
15Reality Engineering (cont.)
- Cultivation hypothesis the medias ability to
distort consumers perceptions of reality - Heavy TV viewers overestimate how wealthy people
are and likelihood that they will be victims of a
violent crime - Media also exaggerates frequency of behaviors
such as drinking or smoking
16Product Placement
- Insertion of specific products and use of brand
names in movie/TV scripts - Desperate Housewives ad on drycleaners bags
- Is the line between advertising and programming
becoming too fuzzy? - Directors incorporate branded props for realism
- Product placement can aid in consumer decision
making
17Advergaming
- Gamers have become a more sophisticated lot and
are now more representative of the general
population - Advergaming online games are merging with
interactive advertisements that let companies
target specific types of consumers - Advertisers can get viewers attention for a much
longer time in video games - Can tailor games and products to user profiles
- Format gives advertisers great flexibility
- Can track usage and conduct market research
18The Diffusion of Innovations
- Innovation any product that consumers perceive
to be new - New manufacturing technique
- New product variation
- New way to deliver product
- New way to package product
- Diffusion of innovation
- Successful innovations spread through the
population at various rates
19Types of Adopters
Figure 17.3
20Adopting Innovations
- Adoption of innovations resembles consumer
decision-making sequence - Individualistic consumers are more innovative
than collective consumers - Likelihood of adopting innovations categories
- Innovators and early adopters
- Laggards
- Late adopters (mainstream)
21Adopting Innovations (cont.)
- Innovators
- Tend to be category-specific
- Tend to favor taking risks
- Higher educational/income levels
- Socially active
- Lead users
- Early adopters
- Concern for social acceptance (expressive
products) - Involved in product category and value fashion
- Tend to field-test style changes
22Behavioral Demands of Innovations
- Three major types of innovations (amount of
disruption/change they bring to our lives) - Continuous innovation
- Evolutionary rather than revolutionary
- Dynamically continuous innovation
- More pronounced change to existing product
- Discontinuous innovation
- Creates major changes in the way we live
23Prerequisites for Successful Adoption
Compatibility
Innovation should be compatible with consumers
lifestyles
Trialability
People are more likely to adopt an innovation if
they can experiment with it prior to purchase
Complexity
A product that is easy to understand will be
chosen over competitors
Observability
Innovations that are easily observable are more
likely to spread
Relative Advantage
Product should offer relative advantage over
other alternatives
24The Fashion System
- Fashion system all those people and
organizations involved in creating symbolic
meanings and transferring these meanings to
cultural goods - Fashion affects all types of cultural phenomena
(music, art, architecture, science) - Fashion as code/language for meanings
- Fashion is context-dependent/undercoded
- Fashion versus a fashion versus in fashion
25Cultural Categories
- Cultural categories basic ways we characterize
the world reflects the meaning we impart to
products - Culture makes distinctions between different
times, leisure and work, and gender - Dominant aspects/themes of culture are reflected
in design/marketing of items - Costumes of politicians, rock/movie stars
- 1950s/60s space-age mastery
- Fashion colors for each season
26Cultural Categories (cont.)
- Creative subsystems attempt to anticipate the
tastes of the buying public - Collective selection symbolic alternatives are
chosen over others - Western Look
- New Wave
- Nouvelle Cuisine
27Behavioral Science Perspectives on Fashion
- Psychological models of fashion
- Conformity, variety seeking, attraction, etc.
- Shifting erogenous zones and fitness premium
- Economic models of fashion
- Supply and demand
- Parody display, prestige-exclusivity effect, and
snob effect
28Behavioral Science Perspectives on Fashion (cont.)
- Sociological models of fashion
- Collective selection model (hip-hop and Goth)
- Trickle-down theory
- Mass fashion has replaced elite fashion
- Trickle-across effect
- Current fashions trickle up from lower classes
29Behavioral Science Perspectives on Fashion (cont.)
- A medical model of fashion
- Meme theory
- Memes that survive are distinctive and memorable
- Tipping point
- Cycles of fashion adoption
- Cabbage Patch dolls
- Teenage Mutant Ninja Turtles
30Normal Fashion Cycle
- Fashions tend to flow in a predictable sequence
Figure 17.4
31Fashion Life Cycles (cont.)
- Fashion acceptance cycle (using music as
example) - Introduction stage small number of music
innovators hear a song - Acceptance stage song enjoys increased
visibility - Regression stage song reaches stage of social
saturation as it becomes overplayed - Classic fashion with an extremely long
acceptance cycle - Fad short-lived fashion
32Comparison of Acceptance of Fads, Fashions, and
Classics
Figure 17.5
33Discussion
- Boots with six-inch heels are a fashion rage
among young Japanese women. They are willing to
risk twisted ankles, broken bones, bruised faces,
and other dangers associated with the platform
shoes. - What is and what should be the role of fashion in
our society? How important is it for people to be
in style? What are the pros and cons of keeping
up with the latest fashions? Do you believe that
we are at the mercy of designers?
34Fad or Trend?
- Chryslers PT Cruiser and retro cars a fad or a
trend? - Guidelines for long-term trends
- Fits with basic lifestyle changes
- A real benefit should be evident
- Can be personalized
- Not a side effect or a carryover effect
- Important market segments adopt change
35Behavior of Fads
Figure 17.6
36Transferring Product Meanings to Other Cultures
- Innovations know no geographic boundaries
- Costly consequences of ignoring cultural
sensitivities - 1994 McDonalds reprinting Saudi Arabian flag on
disposable packaging/promotions - 2002 McDonalds litigation settlement for
mislabeling French fries as being vegetarian - 2002 McDonalds cancellation of McAfrika
- 2005 McDonalds Prosperity Burger
37Adopt a Standardized Strategy
- Starbucks standardized strategy worldwide
- Critics Starbucks obliterates local customs
- Café flaneurs and oppositional localists
- Ethics perspective develop one approach for
multiple, homogenized markets - Economies of scale benefit
? Click for Starbucks.com
38Adopt a Localized Strategy
- Disney learned cultural lessons
- Disneyland Paris, Hong Kong Disneyland
- Emic perspective stress on variations across
cultures - Each country is unique and has a national
character - Strategy must be tailored to each specific
culture to make product acceptable to local tastes
39Cultural Differences Relevant to Marketers
- People around the world develop their own unique
preferences - Marketers must be aware of a cultures norms
regarding sensitive topics such as taboos and
sexuality - Language barrier and back-translation
- Nothing sucks like an Electrolux
- Fresca is Mexican slang for lesbian
40Does Global Marketing Work?
- In practice, a homogenous world culture has met
with mixed results - Consumers in different countries do not use
products the same way - Significant cultural differences can show up
within the same country - Coca-Cola has been successful in crafting a
single, international image
41Does Global Marketing Work? (cont.)
- Multicultural marketing efforts tend to succeed
more with two types of consumer segments - Affluent global citizens exposed to ideas
around the world through travels, business
contacts, and media experiences - Young people influenced by MTV/other media
Click to view ? Quicktime video on Motorolas
global advertising
42Does Global Marketing Work? (cont.)
- Three dimensions of global brands
- Quality signal if a company has global reach, it
must excel on quality - Global myth brands are symbols of cultural
ideals - Social responsibility companies are expected to
address social problems where they operate
43Consumer Segments Who Evaluate Global Brands
- Global citizens global success of a company is a
signal of quality - Global dreamers see global brands as quality
products and readily buy them
- Antiglobals skeptical that global companies
deliver higher-quality products - Global agnostics dont base purchase decisions
on a brands global attributes
44Id Like to Buy the World a Coke
- Western lifestyles associated with modernization
and sophistication - U.S. television inspires knockoffs around the
world (e.g., The Apprentice) - Also, U.S. television hits often start out as
imported European concepts (e.g., Big Brother) - Middle East protested/boycotted American
companies and products after events of 9/11 - Critics in other countries Americanization of
their cultures excessive materialism - Opposition to a global fast-food culture
45Emerging Consumer Cultures in Transitional
Economies
- Western decadence appears to be infectious in
foreign countries - Globalized consumption ethic
- Ideal of material lifestyle and well-known brands
that symbolize prosperity - Rituals/product preferences in different cultures
become homogenized (e.g., Christmas in China) - Attaining consumer goods is not easy for those in
transitional economies - Loss of confidence/pride in local culture as well
as alienation, frustration, increase in stress
46Emerging Consumer Culturesin Transitional
Economies (cont.)
- Creolization foreign influences integrate with
local meanings - Peruvian boys carry rocks painted like radios
- Chivas Regal wrappers on drums in highland Papua
New Guinea - Japanese use Western words for anything new and
exciting - I feel Coke and sound special