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A COMPUTER MODEL OF ELEMENTARY SOCIAL BEHAVIOR

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Title: A COMPUTER MODEL OF ELEMENTARY SOCIAL BEHAVIOR


1
A COMPUTER MODEL OF ELEMENTARY SOCIAL BEHAVIOR
  • By John t. Gullahorn Jeanne E. Gullahorn
  • ???? ????
  • 98132-506 ???

2
Contents
  • Introduction
  • The program
  • Proposition 1 Stimulus and Response
  • Proposition 2 Frequency and Recency or reward
  • Proposition 3 Assessing the reward
  • Proposition 4 Derivation-Satiation aspect
  • Proposition 5 Distributive justice
  • Conclusion

3
Introduction
  • Solomon Asch(1952)
  • To act in the social field requires a knowledge
    of social facts-of persons and groups.
  • George Homans Social Behavior
  • one of most provocative explanations of human
    response in interpersonal situations
  • Model human behavior as a function of its payoff
    an individuals responses depends on the amount
    and quality of reward and punishment his actions
    elicit
  • Use Blaus description of interpersonal behavior
    in a bureaucracy(Blau, 1955)

4
Introduction
  • Blaus description of interpersonal behavior
  • 16 agents holding the same title
  • Interaction as an exchange of values
  • Requesting help
  • Being abled to do a better job lt-gt implicitly
    admitting his inferiority to a colleague
  • Gain prestige lt-gt time taken from his own work

5
The program
  • HOMUNCULUS
  • Model elementary social behavior in the form of a
    computer program written in Information
    Processing Language(Newell, 1961e)
  • hypothetical agents, Ted and George
  • person as information processing organism

6
The program(2)
  • IPL-V, list processing language
  • person is represented as a list structure
    containing a large number of description lists.

7
Flow chart
  • figure 1 figure 3

8
Propostion 1
  • Stimulus and response generalization
  • If in the recent past the occurrence of a
    particular stimulus-situation has been the
    occasion on which a mans activity has been
    rewarded, then the more similar the present
    stimulus-situation is to the past one, the more
    likely he is to emit the activity, or some
    similar activity, now

9
Proposition 1
  • George considers whether AR is a general sitmulus
    situation in which his responses have been
    rewarded (P1, box IV)
  • George searches a memory list of reinforced
    stimulus situations to determine whether the
    present input is among them.
  • Determine if his responses have been rewarded by
    (Ted) -gt deeper search
  • Consider response alternatives

10
Proposition 2
  • Frequency and recency of reinforcement(P2, box
    XXIII)
  • The more often within a given period of time a
    mans activity rewards the activity of another,
    the more often the other will emit the activity
  • Rough estimate of the frequency with which Ted
    has rewarded each of the activities he is
    considering in response to Teds current request
    for help

11
Proposition 2
  • Frequency - set a counter?
  • But people seem to use a less refined means of
    measurements -gt crude five-point ordinal scale
    for reward frequency
  • Emotional salience -gt determine thru trials in
    controlled conditions

12
Proposition 3
  • Assessing the value of the anticipated
    rewards(P3, Box XXIV)
  • The more valuable to a man a unit of the
    activity another gives him, the more often he
    will emit activity rewarded by the activity of
    the other
  • ex) Complimenting in front of colleagues gt Hmm,
    thanks gt Well, sorry I bothered you

13
Proposition 4
  • The deprivation-satiation aspect(P4, Box XXV)
  • The more often a man has in the recent past
    received a rewarding activity from another, the
    less valuable any further unit of that activity
    becomes to him

14
Proposition 4
  • George evaluate his relative deprivation with
    reference to the rewards he anticipates from Ted
  • Search the description lists of each of the
    anticipated rewards to determine the degree of
    Georges current deprivation or satiation
  • A deprivation-satiation score is stored as the
    value of a special attribute on the description
    list of each activity.

15
Proposition 4
  • Cost of the proposed response(Box XXVII)
  • Homans the cost of an activity is the value of
    the reward obtainable through an alternative
    activity.
  • Compare the over-all expected reward from Ted
    with the anticipated reward from continuing with
    his own work

16
Proposition 5
  • Distributive justice
  • The more to a mans disadvantage the rule of
    distributive justice fails of realization, the
    more likely he is to display the emotional
    behavior we call anger
  • Social norm or accepted expectations for behavior
    within a group

17
Proposition 5
  • Programmed Interpretation
  • Whether a stimulus is appropriate in the given
    circumstances(P5, Box I)
  • Time spent solving problem as being help if no
    reward -gt Change its own image list of Tom and
    expect greater thanks next time-gt if No reward
    again, Warning signal set -gt Next, response anger
    or storing aggression. (but before, George assess
    the consequences of such behavior)

18
Conclusion
  • We are reducing complex social behavior to symbol
    manipulating processes
  • Deterministic rather than probabilistic
  • Decision making processing is assumed to be
    serial
  • Person as an hypothesis testing, information
    processing organism

19
Conclusion
  • HOMUNCULUS is an attempt to explicate the ability
    of a person engaged in normal social interaction
    to evaluate the context of behavior, retrieve
    information necessary to project alternative
    plans of action, and before actually committing
    himself overtly - to select the conditions under
    which he will emit one activity rather than
    another.
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