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Interaction Styles

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Mouse determines active window. Windows: Design Guides. Too many ... Looks like a field with the selected option visible or contains a visible list of options. ... – PowerPoint PPT presentation

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Title: Interaction Styles


1
Interaction Styles
  • Interface Widgets

2
What are Interaction Styles?
  • A Collection of interface objects and associated
    techniques from which an interaction designer can
    choose when designing the user interaction
    component of an interface.
  • This includes the look (appearance) and feel
    (behavior) of interaction objects and
    interactions between interaction objects from the
    users view.

3
What are Interface Objects?
  • WIMP
  • Windows, Icons, Menus and Pointers
  • Forms, Menus, Boxes, etc.
  • Desktop Metaphor
  • Windows interface is a desktop.
  • Papers that are manipulated by the user.

4
Two Camps of Interaction Styles?
  • Direct Manipulation
  • User directly manipulate interface.
  • User has most control.
  • Agent Interface
  • Agent or computer has most control.
  • We will discuss this later.

5
Interface Widgets
  • Windows

6
Windows
  • A screen object that provides an area for
    presentation of, and interaction with, other
    interaction objects.
  • Place holder for interface objects.
  • Windows are the Paper in the Desktop Metaphor.

7
Windows
  • Primary, or active, window
  • Window with focus or the working window.
  • It is usually on top.
  • Secondary, or inactive, windows
  • Windows in the background.
  • Available, but not active.

8
Windows
  • Microsoft Windows
  • Active window determined by mouse click.
  • X-Windows
  • Mouse determines active window.

9
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10
Windows Design Guides
  • Too many windows.
  • Window management.
  • Use multiple windows when it is necessary.
  • Users get disoriented.
  • Coordinate color to identify function.
  • Information window is blue, test window is green.

11
Interface Widgets
  • Menus

12
Menus
  • A list of items from which one or more selections
    are made by the user.
  • Types of menus
  • Radio Buttons
  • Pop Up
  • Pull Down
  • List Box
  • Cascading
  • Palette
  • Dynamic

13
Radio Buttons
  • Choices are exhaustive and mutually exclusive.

14
Pop Up
  • Menus that appear in different places on the
    screen base upon the location of the mouse or
    cursor.

Pop Up menu in Microsoft Windows Environment
15
Pull Down
  • Menus found at the top of the screen, usually,
    their title is always visible.

Pop Down menu in Netscape Navigator
16
List Box
  • Looks like a field with the selected option
    visible or contains a visible list of options.

COMP 6620 COMP 7620 COMP 7930 COMP 8620
17
Cascading
  • Also called walking menus, behaves like a
    sequence of pull down menus.

Cascading menu in Netscape Navigator
18
Palette
  • Iconic menus

Palette menu in Adobe Photoshop
19
Dynamic
  • Menus where the choices are runtime dependent.
  • Choices may be gathered from a database based
    upon user access.

20
Menus Design Guides
  • Use meaningful groupings of menu choices.
  • Use meaningful ordering of menu choices.
  • Alphabetical
  • Preference
  • Use brief, but descriptive titles.
  • Allow shortcuts (this is built in for most)

21
Interface Widgets
  • Forms

22
Forms
  • A screen containing labeled fields that are to be
    filled in by the user.
  • Form Fields
  • Text
  • Menus

23
Text
  • An open box that allows the user to enter data.
  • Numeric versus Alphanumeric versus Alphabetic
  • Default Values
  • Required versus Optional Values
  • Dependent Values

24
Text
25
Menus
  • A list of items from which the user selects.
  • Numeric versus Alphanumeric versus Alphabetic
  • Default Values
  • Required versus Optional Values
  • Dependent Values

26
Forms Design Guides
  • Layout, Layout ... Layout.
  • Existing paper forms do not convert directly into
    electronic forms, in most cases.
  • Use visual cues for form fields, i.e. focus.
  • Labels must be consistent and meaningful.
  • Use logical navigation between fields, ordering.
  • Support editing and error correction.
  • Use default values where necessary.
  • Given instructions for mandatory fields.

27
Interface Widgets
  • Boxes

28
Boxes
  • Small windows that are used for messages, text
    entry, commands and user control.

29
Entry Box
  • Small window that displays a message to the user
    and accepts input.

30
Dialogue Box
  • Composite interaction box that can contain other
    interaction objects.
  • Two types of dialogue boxes
  • Modal
  • Modeless

31
Modal Dialogue Box
  • Preemptive box
  • Supports sequential dialogue
  • User must respond before moving on

32
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33
Modeless Dialogue Box
  • Nonpreemptive box
  • Does not force the user to respond before moving
    on

34
Netscape help box is a modeless dialogue box.
35
Boxes Design Guides
  • Use brief but meaningful messages.
  • Use logical grouping and ordering of objects.
  • Use visual cues to separate groups.
  • Layout, Layout Layout.
  • Use defaults.
  • Boxes should appear and disappear properly.

36
Interface Widgets
  • Support object oriented programming.
  • Software Engineering
  • Must have your interface toolbox.
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