Chapter 5: Communication Theory - PowerPoint PPT Presentation

1 / 42
About This Presentation
Title:

Chapter 5: Communication Theory

Description:

two friends talking 'a Mother's kiss' Impersonal. Examples. reading a news paper ... A multimedia developer should not consider a user as passive; people are active! ... – PowerPoint PPT presentation

Number of Views:32
Avg rating:3.0/5.0
Slides: 43
Provided by: dUmn
Category:

less

Transcript and Presenter's Notes

Title: Chapter 5: Communication Theory


1
Chapter 5 Communication Theory
  • Definitions roots
  • Models of communication
  • Interpersonal vs. mass communication
  • Interactivity in communication

2
Definitions Roots
  • Multimedia involves both computers and
    communication
  • Computer science focus
  • Representation, manipulation, transmission, and
    reception of information on real or theoretical
    machines built by humans
  • E.g., representation of binary data
  • Communication science
  • Human aspects of processing information,
    regardless of the media or communication system
  • E.g., meaning of an image

3
Communication Science
  • Concerned with transmission of information
    (including emotions) from one human mind to
    another, regardless of the specific medium
  • Communication
  • Transfer of information between two entities
    (e.g., two minds)
  • Communications
  • Media system used to accomplish the communication
    (e.g. a phone)

4
Discipline Boundaries
5
Traditional Communication Science
  • Some areas of study
  • Empathy
  • Social distance
  • Conflict communication relevant to group
    behavior
  • Educational use of technology
  • Communication skills
  • Communication strategies and instructional
    outcomes
  • Reading listening
  • Advertising

6
Traditional Communication Research Questions
  • (1) who (2) says what (3) to whom (4) through
    which channel, (5) with what effects, and (6) how
    can this be measured?
  • Levels of problems
  • Level A How accurately can the symbols of
    communication be transmitted?
  • Level B How precisely do the transmitted symbols
    convey the desired meaning? (Semantics)
  • Level C How effectively does the received
    meaning affect conduct e.g., behavior in the
    desired way? (Effectiveness)

7
Models of Communication
  • Model theory
  • Mathematical theory of communication
  • Claude Shannon
  • linear model of communication
  • Also known as information theory
  • Concepts
  • Information, Message, Information source, Signal,
    Channel, Transmitter, Noise source, Received
    signal, Receiver, Destination

8
Mathematical theory ofcommunication - 1
  • Information
  • Not to be confused with meaning
  • log2 of of the number of possible messages
  • This is called entropy
  • Information source
  • Message transmitted by information source
  • Signal physical form of message

9
Mathematical theory ofcommunication - 2
  • Channel physical medium for signal
  • E.g., air in spoken communication
  • Transmitter
  • Noise source
  • Unintended (by information source) changes to the
    signal
  • Receiver
  • Received signal signal noise
  • Destination recipient of message

10
Entropy Example
  • Lets say you want to send one of eight possible
    messages
  • All messages with same possible frequency
  • E.g., A, B, C, D, E, F, G, H are the possible
    messages
  • How many bits do you need to transmit a single
    message?
  • Use the entropy calculation

11
An Aspect of Shannons Model
  • Information sources
  • Where is the information source when using a
    CD-ROM?
  • Giving the computer human qualities can ease
    identification of source
  • Crafting the interactive portion of a multimedia
    production so that it appears that the user is
    communicating more with a human than with an
    inanimate computer may be quite complex and
    costly in terms of development time and effort.
    However, the benefits in terms of user
    acceptance, satisfaction, and enjoyment may
    justify the expense (p. 259)

12
Schramms Model of Communication - 1
  • Source destination
  • Include both encoding and decoding
  • And an interpretation
  • Sign is output of decoding
  • And input to interpretation
  • Responses to sign are the meaning of the sign
  • Interpreted on basis of context experience
  • Response choice initiates a new message
  • Need overlap in field of experience
  • common ground
  • A shared language can be the shared field of
    experience

13
Schramms Model of Communication - 2
  • Feedback
  • Message originator acts as recipient of messages
    resulting directly from first message
  • Sources of feedback
  • From recipient(s)
  • Head nods, frowns, thumbs up, thumbs down
  • Self-monitoring
  • Through senders own senses ears (speech) eyes
    (writing)
  • E.g., were the senders words pronounced
    correctly, was there a speech error?

14
Application to Multimedia Development
  • Overlap of fields of experience
  • What do the signs used in the multimedia
    presentation mean to the user?
  • Text, images, and symbols used
  • Should overlap with fields of experience in the
    potential users of the Multimedia presentation
  • E.g., icons for forward ? backward ?
  • Icons assume shared experience

15
Berlos Model of Communication - 1
  • Communication as a process
  • Continuous, dynamic phenomenon
  • Arises as the interaction between communicating
    parties
  • Channel
  • Physical conductor of message (e.g., air)
  • Form of energy carrying message (e.g., sound
    waves)
  • Mechanism for encoding/decoding (e.g., vocal
    chords, ears)

16
Berlos Model of Communication - 2
  • Fidelity
  • effectiveness in achieving senders purpose
  • Sender and receiver issues
  • Factors in fidelity
  • Communication skills
  • Attitudes
  • Knowledge level
  • Position within a sociocultural system

17
Relevant Questions
  • What sorts of materials should be presented
    spoken form?
  • What in writing?
  • What sorts of sounds (music, sound effects, etc.)
    are most effective in various situations?
  • What types of images (still, drawings,
    animations, video) are most efficient and
    effective for different purposes?
  • Chapter 7 of text has some relevant guidelines

18
Other Guidelines
  • Simultaneous use of multiple channels often
    enhance effectiveness
  • Words alone cannot convey a message with
    anywhere near the efficiency of words and images
    together (p. 269)
  • The receiver will be more likely to decode a
    message accurately if he can see it and hear it
    at the same time. We know, too, that the receiver
    cannot retain as much oral information as he can
    visual, other things being equal (Berlo, 1960,
    p. 68)

19
Views of Communication
  • Transmission view
  • Sending, giving, imparting information
  • Clear aspects of mechanistic view computer and
    information processing
  • Directed towards achieving goals, purpose
  • Ritual view
  • Communication to transmit the social reality as
    perceived by that society (p. 272)
  • Symbols as representations both for and of
    reality
  • Not directed towards achieving goals?
  • Part of learning to communicate?

20
Communication Types
  • Interpersonal
  • Communicators Intentionally orienting toward
    each other As both subject and object Embodying
    each others perspectives
  • Mass
  • Sender transmitting to large, diverse,
    heterogeneous, anonymous, geographically
    dispersed, and socially distant audience
  • Low level of interaction
  • Impersonal
  • A type of interpersonal or mass communication
  • Strategies based on group not individual

21
Interpersonal vs. Mass Communication
  • Is multimedia a form of interpersonal
    communication?
  • Humans have programmed most of a computers
    response
  • A single person typically uses a multimedia
    presentation
  • But, there is a development team, and a perhaps
    wider audience of users

22
Relationship Aspect in Communication
  • Relationship between the sender and receiver
  • Personal
  • Examples
  • two friends talking
  • a Mothers kiss
  • Impersonal
  • Examples
  • reading a news paper
  • using a dictionary
  • With changes in technology, perhaps mass
    communication is not necessarily impersonal?
  • Online agents that can learn about individuals
  • E.g., chat room robots

23
Changes in Audience Sizes
  • Mass communication
  • Changing to reach smaller, more defined audiences
  • Examples
  • Personal profiles for online news
  • Interpersonal communication
  • Changing to reach broader, more diverse audience
  • Examples
  • Personal web pages
  • Online discussion groups

24
Traditional DimensionsAvailable Information
Control
  • Available Information
  • Interpersonal
  • Psychological information about the other party
  • Plus cultural sociological information
  • Mass communication
  • Cultural sociological information
  • Control
  • Interpersonal
  • High degree of control over message content with
    both sender receiver
  • E.g., when you are talking to someone, you can
    control what you want to hear, to a degree
  • Mass communication
  • Receiver has low degree of control over message
    content

25
More Borders Falling
  • Traditionally, the following dimensions have
    distinguished between mass and interpersonal
    communication
  • Level of feedback interaction
  • Transmission distance
  • Costs
  • Social distance (social barriers)
  • Timing of production
  • Synchronous vs. nonsynchronous
  • See also Table 5.1 on page 285

26
Aside Do Computers Reduce Costs?
  • with the addition of new graphics and other
    multimedia systems, the cost of producing mass
    communications may be even greater (p. 283)
  • Another example
  • Libraries used to have physical card catalogs
  • At that time the question was Is it cost
    effective to put the card catalogs online?

27
Assumption - 1
  • a multimedia producer should attempt to simulate
    interpersonal communication as closely as
    possible (p. 284)
  • What is the assumption?

28
Assumption - 2
  • Mass communication bad
  • E.g., Less effective
  • Interpersonal good
  • E.g., More effective
  • Goal
  • Tailoring to the learning style of an individual
  • Creating a more personalized product
  • Also, lessons from mass media can be applied
  • E.g., attention grabbing holding, entertainment

29
Levels of Interactivity
  • Broadcast TV
  • Cable TV
  • Video games
  • Control activity with keyboard, joystick, game
    paddle
  • Logical interaction responses to situations,
    answers to questions, user directives issued
  • Multimedia productions
  • Face-to-face communication

30
Interactivity
  • Interpersonal Communication
  • Aspects mutual discourse, exchangeable roles,
    control
  • degree to which participants in a communication
    process have control over, and can exchange roles
    in, their mutual discourse
  • Interactivity tends to be higher with one-on-one
    communication
  • Key ingredients immediacy of response,
    nonsequential access to information,
    adaptability, feedback
  • Multimedia
  • Optimal interactivity occurs when there is a
    balance of control between the human learner and
    the computer

31
Key Ingredients Applied to Multimedia - 1
  • Immediacy of response
  • Speed with which program replies to user
  • The closer to instantaneous the response rate
    can be, the less artificial a multimedia
    interaction seems to a user, that is, the more
    transparent the medium appears
  • Response rates over two seconds distract user
  • Focus more on computer rather than task

32
Key Ingredients Applied to Multimedia - 2
  • Nonsequential access to information
  • Topic shifts in conversation
  • Multimedia should allow access to information in
    a user defined order
  • One order of access may not be suitable for all
  • Still Would like a level of structure
  • Adaptability
  • Tailoring messages to interests, abilities, goals
    of user
  • E.g., options for user interface profiles for
    the user

33
Key Ingredients Applied to Multimedia - 3
  • Feedback
  • Information provided from user to program
  • Verbal material (spoken, typed), positional
    information, timing information
  • Eye gaze
  • Facial expressions

34
Conversational Management - 1
  • The fine grain detail of body language
    (kenesics), vocal behaviors, and also verbal
    aspects regulating one-on-one communication
  • Vocal behaviors
  • Duration, pauses, pitch, intensity
  • Participants generally match and reciprocate
  • presently, all such programs are oriented
    primarily toward content recognition and
    analysis, not toward vocal behavior (In
    research, this is not true!)
  • See KISMET at MIT Infanoid at CRL
  • Desirability in programs? Cost-effectiveness??
  • Will the use of vocal behavior change the quality
    of human-computer interaction?

35
Conversational Management - 2
  • Kinesics
  • a systematic study of the relationship between
    nonlinguistic body motions (as blushes, shrugs,
    or eye movement) and communication
    (Merriam-Webster Online with audio
    pronunciation)
  • Body language eye gaze, proximity, facial
    expressions, hand gestures
  • Effects of decreased proximity between
    conversational partners include decreasing eye
    gaze by second party, changes in body
    orientation, decreases in response duration
  • In a multimedia production, it is not possible
    for a computer to move closer to a user or to
    exhibit body language, except
  • Humanoid robotics related research
  • Humanoid graphical surrogates

36
Aside What is a Computer?
  • Is a computer incapable of motion?
  • Modern personal computers have
  • Microphones
  • Cameras
  • Printers
  • Ejectable devices
  • What is a robot?

37
Conversational Management - 3
  • Verbal Behavior
  • Words, phrases uttered meanings
  • Reciprocity in self-disclosure
  • Language choice, dialect, pronunciation
  • Vocabulary choice
  • Perhaps a program can assess vocabulary choice of
    the user?
  • Could be spoken, typing, or action-based

38
Goals of Interaction in Multimedia
  • interpersonal communication is often thought of
    as the ultimate form of human communication
    interactivity
  • Mutuality
  • A multimedia developer should not consider a user
    as passive people are active!
  • Dynamic, changing, mutual interaction
  • User should not be simply the recipient of
    information
  • Should have an unfolding dialog

39
Another Definition of Interactivity Steuer (1992)
  • the degree to which users of a medium can
    influence the form or content of the mediated
    environment
  • Range
  • The number of different elements under viewer
    control
  • Extent to which the elements can be varied
  • Speed
  • Rate at which input can be assimilated into
    mediated environment responses can be presented
    to user
  • Mapping
  • Quality of relating actions of user to those of
    computer
  • Must reflect user field of experience

40
Speed Related Terms
  • transparency
  • Degree to which input output components of a
    multimedia system tend to disappear (be
    forgotten by the user)
  • immediacy
  • involvement with the task rather than
    distraction by the equipment
  • (What is the task?)

41
Telepresence as a Metaphor for Interactivity
  • Telepresence
  • E.g., tele-operation of robots, distance
    education
  • the experience of presence in an environment by
    means of a communication medium the mediated
    perception of an environment (p. 295)
  • Interactive multimedia may be measured through
    its ability to mediate perception of an
    environment

42
Dimensions of Interactivity
  • Choice and Selectivity
  • greater choice selections leads to greater
    interactivity
  • Effort
  • More work by user ? greater interactivity
  • Responsiveness
  • Appropriateness of action taken by computer
  • Monitoring
  • Tracking a users input (e.g., to create a
    profile)
  • Addition of Information
  • Facilitation of Interpersonal Communication
  • E.g., email, voice mail, teleconferencing
Write a Comment
User Comments (0)
About PowerShow.com