Title: The Play's the Thing: The Arden Project and the Dilemmas of the Serious Games Movement
1The Play's the Thing The Arden Project and the
Dilemmas of the Serious Games Movement
- Elizabeth Losh
- University of California, Irvine
2Arden at Indiana University
A 240,000 grant from the MacArthur
Foundation Announced in October 2006
3The initial blog entry on Terra Nova
- It's been a bumpy road. We've learned lots of
lessons, mostly that this is very hard to do, and
especially hard to do in an academic context. I
have new layers of respect for the world-builders
out there. - What now? Work continues, with an uncertain
time frame. I really enjoy writing systems in NWN
Script, so I will keep tinkering. But - there's
no telling when there will be anything to report.
Based on the current direction and progress of
the project, I should downplay expectations.
Think "small Dungeons-and-Dragons world with a
Shakespeare layer," not "World of Warcraft but
with Hamlet." When we have built a small world
that people like to play in, we will do some
experiments. Small, limited objectives. The
bigger objectives of the Arden project are on
indefinite hold.
4Scrolling down
- You're all correct in guessing that there's
more to the story. I made some awful mistakes as
a manager, which I don't hesitate to admit
because, well, I am not a manager. And the
project wasn't funded at a level where hiring a
manager was feasible. As manager, I did a lot of
stupid things.
5And down
- The object is and remains to do
experiments. Emphasizing Shakespeare was a
mistake. The burdens of a license! Everyone
thought it was World of Hamlet and the point was
to teach high school kids 2B2B. But teaching
Shakespeare has always been an ancillary benefit,
not the point. I thought it would be cute. But
putting Shakespeare in the game, I found, took
away resources from fun. Lore, by itself, did not
make a fun game. Shakespeare also loaded us up
with an entire community of expectations, people
who dig the idea of a digital Shakespeare.
6The Postmorten in Technology Reviewappears in
The Chronicle of Higher Education
- You need puzzles and monsters, he says, or
people wont want to play. ... Since what I
really need is a world with lots of players in it
for me to run experiments on, I decided I needed
a completely different approach.
7 8Speare
9Prosperos Island
10Orson Welles and Chimes at Midnight
11Hazlitts Prohibition
12The Multiverse Plan
13Whats in a Game Engine?Revolution and
Neverwinter Nights
14Why these avatars?
15Why not these avatars?
16Hegelian Contingency
- Why druids and ogres?
- Why not witches and ghosts?
17What are the rule sets of Shakespeare?Rule Sets
Shakespeare Seems to Violate
- The Unities
- Unity of action
- Unity of place
- Unity of time
- Rules about representation
- Other endings to his King Lear
- And other endings in Arden with MacDuff going to
England
18Shakespeare Mash-Ups and Game Mash-Ups
- There were a few MMO junkies on the team. The
lead programmer is a HUGE fan of Final Fantasy
XI. I really cant stress how infatuated he is
with that game. The lead designer and the project
manager are both fans of EQ2. The rest of us play
a hodgepodge of MMOs. I tried a few different
games but I eventually settled on Lord of the
Rings Online. I cant say that there was a single
favorite amongst all of us. - I think that EQ2 had a bit of an influence on
Arden. Like EQ2, Arden had an immensely complex
crafting system.
19Questions about Adaptation
- Do games need to have the same stories or
characters as the original sources? - Could a game be about a counternarrative that is
repressed in the original work or a seemingly
marginalized character? - Could the rhetorical purpose of the work of
literature be better accomplished in a game
through other means? - How do you adapt a rule-based procedural logic or
ideology to a different genre? - To what extent do literary experiences imply
winning or losing? -
20Ian Bogost and the Translation metaphor
- A role for Comparative Literature
- GDC 2005
21Translating Games to Videogames
22Rule sets as integral to game play
23Programming and Play
24Other StagingsThe Globe in Second Life
25(No Transcript)