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Title: The Play's the Thing: The Arden Project and the Dilemmas of the Serious Games Movement


1
The Play's the Thing The Arden Project and the
Dilemmas of the Serious Games Movement
  • Elizabeth Losh
  • University of California, Irvine

2
Arden at Indiana University
A 240,000 grant from the MacArthur
Foundation Announced in October 2006
3
The initial blog entry on Terra Nova
  • It's been a bumpy road. We've learned lots of
    lessons, mostly that this is very hard to do, and
    especially hard to do in an academic context. I
    have new layers of respect for the world-builders
    out there.
  • What now? Work continues, with an uncertain
    time frame. I really enjoy writing systems in NWN
    Script, so I will keep tinkering. But - there's
    no telling when there will be anything to report.
    Based on the current direction and progress of
    the project, I should downplay expectations.
    Think "small Dungeons-and-Dragons world with a
    Shakespeare layer," not "World of Warcraft but
    with Hamlet." When we have built a small world
    that people like to play in, we will do some
    experiments. Small, limited objectives. The
    bigger objectives of the Arden project are on
    indefinite hold. 

4
Scrolling down
  • You're all correct in guessing that there's
    more to the story. I made some awful mistakes as
    a manager, which I don't hesitate to admit
    because, well, I am not a manager. And the
    project wasn't funded at a level where hiring a
    manager was feasible. As manager, I did a lot of
    stupid things. 

5
And down
  • The object is and remains to do
    experiments. Emphasizing Shakespeare was a
    mistake. The burdens of a license! Everyone
    thought it was World of Hamlet and the point was
    to teach high school kids 2B2B. But teaching
    Shakespeare has always been an ancillary benefit,
    not the point. I thought it would be cute. But
    putting Shakespeare in the game, I found, took
    away resources from fun. Lore, by itself, did not
    make a fun game. Shakespeare also loaded us up
    with an entire community of expectations, people
    who dig the idea of a digital Shakespeare.

6
The Postmorten in Technology Reviewappears in
The Chronicle of Higher Education
  • You need puzzles and monsters, he says, or
    people wont want to play. ... Since what I
    really need is a world with lots of players in it
    for me to run experiments on, I decided I needed
    a completely different approach.

7

8
Speare
9
Prosperos Island
10
Orson Welles and Chimes at Midnight
11
Hazlitts Prohibition
12
The Multiverse Plan
13
Whats in a Game Engine?Revolution and
Neverwinter Nights
14
Why these avatars?
15
Why not these avatars?
16
Hegelian Contingency
  • Why druids and ogres?
  • Why not witches and ghosts?

17
What are the rule sets of Shakespeare?Rule Sets
Shakespeare Seems to Violate
  • The Unities
  • Unity of action
  • Unity of place
  • Unity of time
  • Rules about representation
  • Other endings to his King Lear
  • And other endings in Arden with MacDuff going to
    England

18
Shakespeare Mash-Ups and Game Mash-Ups
  • There were a few MMO junkies on the team. The
    lead programmer is a HUGE fan of Final Fantasy
    XI. I really cant stress how infatuated he is
    with that game. The lead designer and the project
    manager are both fans of EQ2. The rest of us play
    a hodgepodge of MMOs. I tried a few different
    games but I eventually settled on Lord of the
    Rings Online. I cant say that there was a single
    favorite amongst all of us.
  • I think that EQ2 had a bit of an influence on
    Arden. Like EQ2, Arden had an immensely complex
    crafting system.

19
Questions about Adaptation
  • Do games need to have the same stories or
    characters as the original sources?
  • Could a game be about a counternarrative that is
    repressed in the original work or a seemingly
    marginalized character?
  • Could the rhetorical purpose of the work of
    literature be better accomplished in a game
    through other means?
  • How do you adapt a rule-based procedural logic or
    ideology to a different genre?
  • To what extent do literary experiences imply
    winning or losing?

20
Ian Bogost and the Translation metaphor
  • A role for Comparative Literature
  • GDC 2005

21
Translating Games to Videogames
22
Rule sets as integral to game play

23
Programming and Play
24
Other StagingsThe Globe in Second Life
25
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