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Adapted from: Game Theoretic Approach in Computer Science CS3150, Fall 2002 Introduction to Game Theory

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A Play of the Restaurant Game. The play. Row player chooses Dusty's. ... For each possible combination of actions by the players, what's the outcome of the game. ... – PowerPoint PPT presentation

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Title: Adapted from: Game Theoretic Approach in Computer Science CS3150, Fall 2002 Introduction to Game Theory


1
Adapted fromGame Theoretic Approach in Computer
ScienceCS3150, Fall 2002Introduction to Game
Theory
  • Patchrawat Uthaisombut
  • University of Pittsburgh

2
Outline
  • Example Restaurant Game
  • Formal Definition of Games
  • Goal Computing outcome of a game
  • Examples Computing game outcomes
  • Mixed Strategies
  • Selfish Routing and Price of Anarchy

3
Restaurant Game
Malcolm
Julia
4
Payoffs
Julia Julia
Wendys Dustys
Malcolm Wendys 2,1 0,0
Malcolm Dustys 0,0 1,2
5
A Play of the Restaurant Game
  • The play
  • Row player chooses Dusty's.
  • Column player chooses Dusty's.
  • The Outcome
  • They meet at Dusty's
  • The Payoff
  • Row player gets 1.
  • Column player gets 2.

Wendy's Dusty's
Wendy's 2,1 0,0
Dusty's 0,0 1,2
6
Outline
  • Example Restaurant Game
  • Formal Definition of Games
  • Goal Computing outcome of a game
  • Examples Computing game outcomes
  • Mixed Strategies
  • Selfish Routing and Price of Anarchy

7
Components of a Strategic Game
  • Players
  • Who is involved?
  • Rules
  • Who moves when?
  • What does a player know when he/she moves?
  • What moves are available?
  • Outcomes
  • For each possible combination of actions by the
    players, whats the outcome of the game.
  • Payoffs
  • What are the players preferences over the
    possible outcomes?

8
Key Assumptions
  • Common knowledge
  • Everyone is aware of all player choices and
    payoff functions
  • Rationality of Players
  • Player will move to optimize individual payoff
  • All utility is expressed in the payoff function

9
Formal Definition of Strategic Game
  • A strategic game is a 3-tuple (n,A,u)
  • The number of players n.
  • For 1ltiltn, a set Ai of actions available for
    player i.
  • For 1ltiltn, a payoff function uiA1??An ? R for
    player i.

Wendy's Dusty's
Wendy's 2,1 0,0
Dusty's 0,0 1,2
10
Restaurant Game as a Strategic Game
Wendy's Dusty's
Wendy's 2,1 0,0
Dusty's 0,0 1,2
  • Players n 2
  • Player 1 Malcolm
  • Player 2 Julia
  • Actions
  • A1 Wendy's, Dusty's
  • A2 Wendy's, Dusty's
  • Payoffs
  • u1(Wendy's,Wendy's ) 2
  • u1(Wendy's,Dusty's ) 0
  • u1(Dusty's,Wendy's ) 0
  • u1(Dusty's,Dusty's ) 1
  • u2(Wendy's,Wendy's ) 1
  • u2(Wendy's,Dusty's ) 0
  • u2(Dusty's,Wendy's ) 0
  • u2(Dusty's,Dusty's ) 2

11
Outline
  • Example Restaurant Game
  • Formal Definition of Games
  • Goal Computing outcome of a game
  • Examples Computing game outcomes
  • Mixed Strategies
  • Selfish Routing and Price of Anarchy

12
Goal Compute Outcome
  • Given a game, compute what the outcome should be
  • Key assumption Rationality of players
  • Ideas
  • Best response
  • Nash equilibrium
  • Dominant action or strategy
  • Dominated action or strategy

13
Notations
  • x ? Ak
  • x is an action or a strategy of player k
  • Ak is a set of available actions for player k
  • (a) (a1, a2,, an) ? A1?A2??An A
  • a profile of actions one action from each player
  • (a) (X,G,H,L,S)
  • (a-k) (a) \ ak ? A1??Ak-1?Ak1??An A-k
  • actions of everybody except player k
  • (a-2) (X,_,H,L,S)
  • (a-k,y) (a-k) ? y
  • (a-2,M) (X,M,H,L,S)
  • (a-k,ak) (a)

14
Best Response Action
  • An action x of player k is a best response to an
    action profile (a-k) if
  • uk(a-k,x) gt uk(a-k,y) for all y in Ak.

Wendy's Dusty's
Wendy's 2,1 0,0
Dusty's 0,0 1,2
Confess Deny
Confess -5,-5 0,-10
Deny -10,0 -1,-1
15
Nash Equilibrium (local optimum)
  • An action profile (a) is a Nash equilibrium if
  • for every player k, ak is a best response to
    (a-k)
  • that is, for every player k, uk(a-k,ak) gt
    uk(a-k,y) for all y in Ak

Wendy's Dusty's
Wendy's 2,1 0,0
Dusty's 0,0 1,2
Confess Deny
Confess -5,-5 0,-10
Deny -10,0 -1,-1
16
Dominant Action or Strategy
  • An action x of player k is a dominant action if
  • x is a best response to all (a-k) in A-k.
  • That is, uk(a-k,x) gt uk(a-k,y) for all y in Ak
    and any action profile (a-k) in A-k.
  • That is, no matter what the other players do, x
    is a strategy for player k that is no worse than
    any other.

Confess Deny
Confess -5,-5 0,-10
Deny -10,0 -1,-1
Titanic Shrek
Titanic 3,2 1,3
Shrek 2,1 2,2
17
Two Cases
  • Dominant actions dictate the resulting Nash
    Equilibrium
  • Dominant actions do not exist which means we need
    other methods

18
Strictly Dominated Actions
  • An action x of player k is a never-best response
    or a strictly dominated action if
  • x is not a best response to any action profile
    (a-k) in A-k
  • That is, for any action profile (a-k) in A-k
    there exist an action y in Ak such that uk(a-k,x)
    lt uk(a-k,y)
  • That is, no matter what the other players do, x
    is a strategy for player k that she should never
    use.

Titanic Shrek Sleep
Titanic 3,1 1,3 1,2
Shrek 2,3 2,1 2,2
19
Iterated Elimination of Dominated Actions
  • Procedure
  • Successively remove a strictly dominated action
    of a player from the game table until there are
    no more strictly dominated actions
  • Removing a dominated action
  • Reduce the size of the game
  • May make another action dominated
  • May make another action dominant
  • If there is only 1 outcome remaining,
  • the game is said to be dominant solvable.
  • that outcome is the unique Nash equilibrium of
    the game

20
Weakly Dominated Actions
  • An action x of player k is a weakly dominated
    action if
  • for any action profile (a-k) in A-k there exists
    an action y in Ak such that uk(a-k,x) lt uk(a-k,y)
    and
  • there exists an action profile (a-k) in A-k and
    an action y in Ak such that uk(a-k,x) lt uk(a-k,y).

Titanic Shrek Sleep
Titanic 3,1 1,4 1,4
Shrek 2,3 2,2 2,1
Sleep 1,3 3,1 2,2
21
Iterated Elimination of Weakly Dominated Actions
  • Procedure
  • Same as before except
  • Remove weakly dominated actions instead of
    strictly dominated actions
  • Undesirable properties
  • The remaining cells may depend on the order that
    the actions are removed.
  • May not yield all Nash equilibria.

22
Best-Response Function
  • A set-valued function Bk
  • Bk(a-k) x ? Ak x is a best response to
    (a-k)
  • called the best-response function of player k.
  • An action profile (ai) is a Nash equilibrium if
  • ak ? Bk(a-k) for all players k.
  • An action x of player k is a dominant action if
  • x ? Bk(a-k) for all action profiles (a-k).

23
Exhaustive Method
  • Begin with a game table.
  • We will incrementally cross out outcomes that are
    not Nash equilibria as follows
  • For each player k 1..n
  • For each profile (a-k) in A-k
  • Compute v maxx?Ak uk(a-k, x)
  • Cross out all outcomes (a-k,x) such that uk(a-k,
    x) lt v
  • The remaining outcomes are Nash equilibria.

24
Example
Stand Walk Run
Float 62,65 38,74 34,32
Swim 68,38 55,52 31,36
Dive 33,37 32,30 22,28
25
Solution
Stand Walk Run
Float 62,65 38,74 34,32
Swim 68,38 55,52 31,36
Dive 33,37 32,30 22,28
74
52
37
68
55
34
26
Best-Response Table
Stand Walk Run
Float 62,65 38,74 34,32
Swim 68,38 55,52 31,36
Dive 33,37 32,30 22,28
Stand Walk Run
Float X
Swim X X
Dive
Stand Walk Run
Float X
Swim X
Dive X
Row players best-response table
Column players best-response table
27
Outline
  • Example Restaurant Game
  • Formal Definition of Games
  • Goal Computing outcome of a game
  • Examples Computing game outcomes
  • Mixed Strategies
  • Selfish Routing and Price of Anarchy

28
The Prisoners Dilemma
  • The confession of a suspect will be used against
    the other.
  • If both confess, get a reduced sentence.
  • If neither confesses, face only minimum charge.

Confess Deny
Confess -5,-5 0,-10
Deny -10,0 -1,-1
29
Movie Game
  • Two people go to a movie theatre.

Titanic Shrek
Titanic 3,2 1,3
Shrek 2,1 2,2
30
Restaurant Game
  • Malcolm and Julia go to a restaurant.

Julia Julia
Wendy's Dusty's
Malcolm Wendy's 2,1 0,0
Malcolm Dusty's 0,0 1,2
31
Concert Game
  • Suppose both Malcolm and Julia are going to a
    concert instead of a dinner.
  • Both like Mozart better than Mahler.

Mozart Mahler
Mozart 2,2 0,0
Mahler 0,0 1,1
32
Chicken Game
  • Malcolm and Julia dare one another to drive their
    cars straight into one another.

Julia Julia
Swerve Straight
Malcolm Swerve 0,0 -1,1
Malcolm Straight 1,-1 -3,-3
33
Matching Pennies
Head Tail
Head 1,-1 -1,1
Tail -1,1 1,-1
34
Outline
  • Example Restaurant Game
  • Formal Definition of Games
  • Goal Computing outcome of a game
  • Examples Computing game outcomes
  • Mixed Strategies
  • Selfish Routing and Price of Anarchy

35
Randomness in Payoff Functions
  • 2002 US open Final match.
  • Serena is about to return the ball.
  • She can either hit the ball down the line (DL) or
    crosscourt (CC)
  • Venus must prepare to cover one side or the other

Venus Williams Venus Williams
DL CC
Serena Williams DL 50,50 80,20
Serena Williams CC 90,10 20,80
36
Mixed Strategies
  • What is a mixed strategy?
  • Suppose Ak is the set of pure strategies for
    player k.
  • A mixed strategy for player k is a probability
    distribution over Ak.
  • An actual move is chosen randomly according to
    the probability distribution.
  • Example
  • Ak DL, CC
  • DL 60, CC 40 is a mixed strategy for k.

37
Need for Mixed Strategies
  • Multiple pure-strategy Nash equilibria
  • No pure-strategy Nash equilibria
  • Games where players prefer opposite outcomes
  • Matching Pennies
  • Chicken
  • Sports
  • Attack and Defense
  • Each player does very badly if her action is
    revealed to the other, because the other can
    respond accordingly.
  • Want to keep the other guessing.
  • Mixed strategy Nash equilibrium always exists.

38
Expectation
  • Suppose X is a random variable.
  • Suppose X 5 with probability 0.5
  • Suppose X 6 with probability 0.3
  • Suppose X 0 with probability 0.2
  • Then EX 50.5 60.3 00.2
  • 2.5 1.8 0 4.3
  • In general, if X vi with probability pi
  • Then EX S vi pi

39
Mixed Strategies in the Chicken Games
  • Mixing 2 pure strategies
  • Swerve with probability p and Straight with
    probability (1-p)
  • A continuous range of mixed strategies.

Julia Julia
Swerve Straight
Malcolm Swerve 0, 0 -1, 1
Malcolm Straight 1, -1 -2, -2
Malcolm p-mix
40
Mixed Strategies in the Chicken Games
Julia Julia Julia
Swerve Straight q-mix
Malcolm Swerve 0, 0 -1, 1
Malcolm Straight 1, -1 -2, -2
Malcolm p-mix
41
Finding Mixed Strategy Nash Equilibrium
  1. Compute Rows payoffs as a function of q.
  2. Find q that make Rows payoffs indifferent no
    matter what pure strategy she chooses.
  3. Plot Rows best-response curve.
  4. Do steps 1-3 for the Column player and p.
  5. Plot Rows and Columns best-response curves
    together.
  6. Points where the 2 curves meet are Nash
    equilibria.

42
Why it is an equilibrium?
  • It is a Nash equilibrium because
  • Malcolm cant change his strategy to do better
    and
  • Julia cant change her strategy to do better
  • Why cant Malcolm do better?
  • Julia chooses a mix such that it doesnt matter
    what Malcolm does.
  • Why cant Julia do better?
  • Malcolm chooses a mix such that it doesnt matter
    what Julia does.

43
Exercise
  • Find mixed strategy Nash equilibrium in the
    following game.
  • Tennis match

Venus Venus
DL CC
Serena DL 50,50 80,20
Serena CC 90,10 20,80
44
Outline
  • Example Restaurant Game
  • Formal Definition of Games
  • Goal Computing outcome of a game
  • Examples Computing game outcomes
  • Mixed Strategies
  • Selfish Routing and Price of Anarchy

45
Selfish Routing
  • Input
  • A directed graph G (V,E)
  • Set of source-destination pairs (si,ti) where
    ri units of flow must be transmitted from si to
    ti
  • Each infinitesimal unit of flow is controlled by
    a selfish agent seeking to minimize its own
    latency.
  • Latency functions L on each edge e
  • Le(x) is latency of edge e given load x on e
  • Questions
  • Identify the Nash Equilibria of the system
  • Price of Anarchy How bad can the total latency
    of a Nash Equilibrium be compared to that of a
    socially optimal solution?

46
Simple Example 1
L(x) 1
s
t
L(x) x
(s,t) demand is 1 unit What is optimal flow to
minimize total latency? What is Nash
equilibrium? Price of Anarchy in this example?
47
Simple Example 2
L(x) 1
s
t
L(x) xp for some integer p gt 0
(s,t) demand is 1 unit What is optimal flow to
minimize total latency? What is Nash
equilibrium? Price of Anarchy in this example?
48
Braess Paradox
v
L(x) x
L(x) 1
s
t
L(x) x
L(x) 1
w
(s,t) demand is 1 unit What is optimal flow to
minimize total latency? What is Nash
equilibrium? Price of Anarchy in this example?
49
Price of Anarchy
  • Approximation Algorithms
  • Lack of unbounded computing power leads to loss
    of optimality
  • Online Algorithms
  • Lack of complete information leads to loss of
    optimality
  • Noncooperative Games
  • Lack of coordination leads to loss of optimality
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