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Game Theory

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Multiple periods allow for retribution, not found in single period games ... When games last several periods, actions can be rewarded or punished in subsequent ... – PowerPoint PPT presentation

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Title: Game Theory


1
Game Theory
  • Von Neuman and Morgenstern (The Theory of Games
    and Economic Behavior, 1944)
  • Conceptual Framework
  • Game strategy
  • Components of a game

2
Two Person, Zero Sum Games
  • Each person knows own and opponents alternatives
  • All preferences are known
  • Single period game
  • Sum of payoffs zero
  • Equilibrium reached when neither of the
    participants can improve payoff

3
Strategies
  • Dominant strategy
  • Best regardless what others do
  • Maximin strategy
  • Choice that maximizes across the set of minimum
    possible payoffs
  • Best of the worst

4
Unstable Games
  • No equilibrium found
  • Strategy chosen leads to solution
  • Each player then has incentive to switch

5
Two Person, Non-Zero Sum Games
  • The Prisoners Dilemma
  • Bonnie and Clyde are caught
  • Dilemma Confess or not
  • 1 period game
  • Non-cooperative solution Both confess
  • Cooperative solution Both do not confess
  • Off diagonal represents double cross

6
Duopoly as a Prisoners Dilemma
  • Even if both agree to a cooperative solution, one
    may double cross
  • Two firms decision on amount of output Small or
    Large
  • L,L represents normal profits

7
Repeated Games
  • Single period game predicts competition, but
    there are likely to be multiple periods.
  • Multiple periods allow for retribution, not found
    in single period games
  • Duopoly as a Multiperiod Game
  • More likely to collude

8
N-Person Games
  • Extend to more than 2 players
  • Complications
  • Coalitions
  • Cooperation and duplicity
  • Solutions can be difficult
  • Still gives insight into nature of conflict,
    posturing, and resolution

9
Best Pricing Practices
  • Shift attention to tactics and strategy to
    achieve competitive advantage
  • Examine rival firm behavior as if it were a game
  • First-mover advantages
  • Credible threats to alter rival behavior
  • Stresses interdependency in oligopoly

10
Business Strategy Games
  • When rivals alter products or pricing, react or
    adapt
  • Anticipate actions be proactive
  • Sequential game--specific order of play
  • E.g. One firm announces a price cut decision is
    to respond or not respond
  • Simultaneous game--all players choose actions at
    same time

11
Business Rivalry as a Sequential Game
  • The first to introduce a product, lower price,
    etc. often achieve recognition and
    advantage--first-mover advantage
  • When games last several periods, actions can be
    rewarded or punished in subsequent periods
  • Entry of a new firm often discouraged by threat
    of existing firms dropping prices to unprofitable
    levels.

12
First-Mover Games
  • Game with military and civilian markets for Hum
    Vs.

13
Game Tree--Illustrating Sequential Games
  • Game tree is like a decision tree
  • Schematic diagram of decision nodes (or focal
    outcomes)
  • Solutions parallel board games like chess
  • One approach to solution--end-game
    reasoning--start with the final decision and use
    backward induction to find the best starting
    point.

14
A Credible Threat
  • A credible threat--an action perceived as a
    possible penalty in a noncooperative game.
  • Its existence sometimes induces cooperative
    behavior.
  • A credible commitment--a mechanism for
    establishing trust
  • Such as a reward for good behavior in a
    noncooperative game.

?1999 South-Western College Publishing
15
Mechanisms for Credible Threats and Commitments
  • Contractual side payments, but these may violate
    antitrust laws.
  • Use of nonredeployable assets such as reputation.
  • Entering alliance relationships which may fall
    apart if any party violated their commitments.
  • Using a "hostage mechanism--irreversible and
    irrevocable can deter breaking commitments.
  • Examples "double your money back guarantees,"
    and "most favored nation" clauses.

?1999 South-Western College Publishing
16
Hostage Mechanisms in Oligopoly
  • Best Buys offer If you find a lower advertised
    price, youll get the difference back
  • This makes Best Buy cut prices whenever local
    stores cuts prices
  • Local stores realize they cant undercut Best Buy
  • Customers realize it is unlikely to find lower
    prices
  • If potential entrants think they can get a
    foothold in area, they know that Best Buys
    pricing is a credible commitment.

?1999 South-Western College Publishing
?1999 South-Western College Publishing
17
Excess Capacity, Scale of Entry, and Entry
Deterrence
  • Building excess capacity can deter entry.
    Potential entrants know that the price can
  • be driven down to unprofitable levels upon entry
    of new firms.
  • The building of extra capacity is an action in a
    sequential game, often with the intent of
    forestalling entry. This is called a
    precommitment game.

?1999 South-Western College Publishing
18
Size Barriers
  • Sometimes market entry requires large scale
  • Incumbents may accommodate entrant, allowing a
    niche
  • Incumbents may take entry deterring actions, such
    as cutting prices at the threat of entry

19
Sorting Rules
  • Brand loyalty
  • Efficient rationing
  • Random rationing
  • Inverse intensity rationing

20
Theory of Contestable Markets
  • High prices encourage entry
  • When barriers are low, even monopolist must be
    careful about raising prices too high.
  • Contestable markets tend to have competitive
    prices and low or zero economic profits
  • Potential entry matters more than actual number
    of firms

21
Simultaneous Games
  • A sealed bid auction is a simultaneous game
  • A dominant strategy is the best decision, no
    matter what anyone else does.
  • When no Nash equilibrium exists, it is useful to
    hide ones strategy by randomly changing
    strategies. Called a mixed Nash equilibrium
    strategy

22
Nash Equilibrium
  • When all players make their best reply responses
    (so changing their choices cannot improve their
    situation) then the game is in Nash Equilibrium
  • Since game trees have several branches, we can
    examine the concept in each part of the tree,
    called a subgame.

23
Repeated Games
  • Escape from the prisoners dilemma
  • If games are repeated, there is a greater
    expectation that firms will achieve a cooperative
    solution
  • Firms signal by their behavior whether they want
    to cooperate or not
  • Firms that expand output show that they do not
    want to cooperate

24
Repeated Game Strategies
  • Grim trigger strategy--violations never forgotten
  • Alternatively, punishment can be short-lived
  • For multiperiod games, usually some period of
    punishment that can induce cooperation
  • Trembling hand trigger--when slight defections go
    unpunished
  • One non-cooperative act may be forgiven, but not
    two
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