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2505ICT

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Exploring Interface Design, 2005, Marc Silver. Classes. Weeks 1 - 12. A two-hour lab ... have its place, such as when the goals of the site are to defy such convention ... – PowerPoint PPT presentation

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Title: 2505ICT


1
2505ICT
  • User Interface Design

2
Course organisation
  • Course Convenor and lecturer
  • Marilyn Ford, L08 Room 2.20, m.ford_at_griffith.edu.a
    u
  • The course website
  • http//www.ict.griffith.edu.au/marilyn/2505ICT/ind
    ex.html
  • The course textbook
  • Exploring Interface Design, 2005, Marc Silver

3
Assessment and available marks
  • Lab Exercises (days 1 12)
  • 12 x 2 marks 24
  • Individual Project Reports
  • 1 due beginning of lab, day 5 (16 marks)
  • 2 due beginning of lab, day 9 (20 marks)
  • 3 due beginning of class, day 13 (20 marks)
  • Presentation on group project (day 13)
  • Individual marks 20

4
Day 1
  • Lecture on chapter 1

5
Objectives of lecture 1
  • Understand some of the costs associated with poor
    user interface design
  • Understand the importance of client and user
    requirements before beginning to design a
    software project
  • Understand why it is important to create designs
    on paper before beginning coding

6
Some basic terminology
  • User Interface (UI) is the means by which people
    interact with a computer to achieve their aim
  • The persons interaction with the computer is
    called human-computer interaction (HCI) or
    computer-human interaction
  • The term user experience recognises that when
    using the software, users have experiences that
    have been orchestrated by (caused by) the
    designers of the software.

7
The user experience
  • http//www.ted.com/talks/david_pogue_says_simplici
    ty_sells.html

8
In the old days
  • The users of software were often the users of the
    software or specialists in a field
  • The general public did not use software
  • Even specialists needing computer output did not
    use the software
  • So, it did not matter what the interface was like

9
Then
  • Personal computers became popular during the 80s
    and 90s and so the general public came to use
    software regularly
  • The users tolerance for hard-to-use software was
    low
  • Their expectations of the software running on
    their computers were higher than expectations had
    been for software running on the corporate
    mainframe
  • Things started to change, and still are changing

10
Designing with user in mind
  • More and more today, there is a push to design
    with the user in mind
  • ISO 13407 "The usability of an interface is a
    measure of the effectiveness, efficiency and
    satisfaction with which specified users can
    achieve specified goals in a particular
    environment with that interface."

11
Usability
  • Effectiveness
  • The accurateness and completeness with which
    specified users can achieve specified goals in a
    particular environment
  • Efficiency
  • The use of minimum effort by the user to
    accurately and completely achieve a specified
    goal in a particular environment
  • Satisfaction
  • The users comfort with and acceptability of the
    software

12
Ways of imagining the cost of bad UID
  • Imagine
  • being stuck in a room with no visible way to get
    out
  • being lost in a foreign country and being unable
    to communicate with anyone
  • being forced to make a decision with serious
    consequences when you dont understand the
    choices
  • being on a highway with too many signs competing
    for your attention
  • having to reintroduce yourself every time you see
    your best friends
  • having to walk around the block every time you
    want to move from one room to another in your
    house
  • being hungry, but unable to figure out how to
    open the refrigerator
  • hiring an employee who refuses to do what you ask
    and makes you feel stupid for asking

13
Similar things happen when you have bad UID
  • Some examples
  • Youre taken to a web page with no visible means
    of getting back to a known page
  • A group of buttons is displayed with cryptic
    icons whose meaning or function you cannot guess
  • A web page presents a confusing array of choices,
    poorly organized links, ambiguously labeled
    buttons, and meaningless graphic images
  • Youre forced to retype the identical user
    information that you provided to the same site
    yesterday
  • A tutorial program requires that you click the
    right arrow through 25 screens of information to
    get to the review quiz you were working on
    yesterday
  • A dialog box gives you 2 choices, neither of
    which you want

14
Satisfy the clients and the users
  • To do this, you must
  • Understand the clients and the USERS
  • Find out what the client and the USERS want
  • Get feedback from clients and USERS from the very
    beginning and throughout the design process
  • Take notice of feedback you obtain
  • Dont blame users for having trouble with your
    software
  • Adhere to established design principles

15
Think of UID as architecture
  • Would you build a structure without designing it
    on paper first?
  • Would you develop a prototype or model of it
    before building the real thing?
  • The term information architect is sometimes
    used to describe user interface designers,
    especially those working out the structuring of
    the information presented in the software
  • Just as architects use blueprints to specify
    their design, so user interface designers can use
    sketches or partial implementations to help
    specify their design and get feedback on the
    design
  • Dont fall into the trap of heading straight for
    the computer when given a project ... before you
    head for the computer, get information from
    potential users and develop sketches and
    prototypes

16
One principle to keep in mind - consistency
  • Consistency placements have become the de facto
    standard in design
  • Deviating from expected conventions does have its
    place, such as when the goals of the site are to
    defy such convention
  • Think of (non-IT) examples where convention is
    not adhered to think of the trouble this can
    lead to it is the same with software
  • If you do deviate from convention, make sure that
    it is for a reason that you believe will enhance
    the users experience

17
Dont be like Dilbert!
  • http//web.mit.edu/is/usability/IAP/200
    3/Session1/
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