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Media Representations Audio Fall 2005

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Title: Media Representations Audio Fall 2005


1
CMPT 365 Multimedia Systems
Media Representations- Audio Fall 2005
2
Outline
  • Audio Signals
  • Sampling
  • Quantization
  • Audio file format
  • WAV/MIDI
  • Human auditory system

3
What is Sound ?
  • Sound is a wave phenomenon, involving molecules
    of air being compressed and expanded under the
    action of some physical device.
  • A speaker in an audio system vibrates back and
    forth and produces a longitudinal pressure wave
    that we perceive as sound.
  • Since sound is a pressure wave, it takes on
    continuous values, as opposed to digitized ones.
  • If we wish to use a digital version of sound
    waves, we must form digitized representations of
    audio information.

4
Digitization
  • Digitization means conversion to a stream of
    numbers, and preferably these numbers should be
    integers for efficiency.
  • 1-dimensional nature of sound amplitude values
    depend on a 1D variable, time.

5
Digitization contd
  • Digitization must be in both time and amplitude
  • Sampling measuring the quantity we are
    interested in, usually at evenly-spaced intervals
  • The first kind of sampling, using measurements
    only at evenly spaced time intervals, is simply
    called sampling. The rate at which it is
    performed is called the sampling frequency
  • For audio, typical sampling rates are from 8 kHz
    (8,000 samples per second) to 48 kHz. This range
    is determined by Nyquist theorem discussed later.
  • Sampling in the amplitude or voltage dimension is
    called quantization

6
Sampling and Quantization
7
Audio Digitization (PCM)
PCM Pulse coded modulation
8
Parameters in Digitizing
  • To decide how to digitize audio data we need to
    answer the following questions
  • 1. What is the sampling rate?
  • 2. How finely is the data to be quantized, and
    is quantization uniform?
  • 3. How is audio data formatted? (file format)

9
Sampling Rate
  • Signals can be decomposed into a sum of
    sinusoids.
  • -- weighted sinusoids can build up quite
    a complex signals

10
Sampling Rate contd
  • If sampling rate just equals the actual frequency
  • a false signal (constant ) is detected
  • If sample at 1.5 times the actual frequency
  • an incorrect (alias) frequency that is lower than
    the correct one
  • it is half the correct one -- the wavelength,
    from peak to peak, is double that of the actual
    signal

11
Nyquist Theorem
  • For correct sampling we must use a sampling rate
    equal to at least twice the maximum frequency
    content in the signal. This rate is called the
    Nyquist rate.
  • Sampling theory Nyquist theorem
  • If a signal is band-limited, i.e., there
    is a lower limit f1 and an upper limit f2 of
    frequency components in the signal, then the
    sampling rate should be at least 2(f2 - f1).

12
Quantization (Pulse Code Modulation)
  • At every time interval the sound is converted to
    a digital equivalent
  • Using 2 bits the following sound can be digitized
  • Tel 8 bits
  • CD 16 bits

13
Digitize audio
  • Each sample quantized, i.e., rounded
  • e.g., 28256 possible quantized values
  • Each quantized value represented by bits
  • 8 bits for 256 values
  • Example 8,000 samples/sec, 256 quantized values
    -- 64,000 bps
  • Receiver converts it back to analog signal
  • some quality reduction
  • Example rates
  • CD 1.411 Mbps
  • MP3 96, 128, 160 kbps
  • Internet telephony 5.3 - 13 kbps

14
Audio Quality vs. Data Rate
15
More on Quantization
  • Quantization is lossy
  • Roundoff errors quantization noise/error

16
Quantization Noise
  • Quantization noise the difference between the
    actual value of the analog signal, for the
    particular sampling time, and the nearest
    quantization interval value.
  • At most, this error can be as much as half of the
    interval.
  • The quality of the quantization is characterized
    by the Signal to Quantization Noise Ratio (SQNR).
  • A special case of SNR (Signal to Noise Ratio)

17
Signal to Noise Ratio (SNR)
  • Signal to Noise Ratio (SNR) the ratio of the
    power of the correct signal and the noise
  • A common measure of the quality of the signal.
  • SNR is usually measured in decibels (dB), where 1
    dB is a tenth of a bel. The SNR value, in units
    of dB, is definened in terms of base-10
    logarithms of squared voltages, as follows

18
Signal to Noise Ratio (SNR) contd
  • The actual power in a signal is proportional to
    the square of the voltage. For example, if the
    signal voltage Vsignal is 10 times the noise,
    then the SNR is 20 log10(10)20dB.
  • In terms of power, if the power from ten violins
    is ten times that from one violin playing, then
    the ratio of power is 10dB, or 1B.

19
Common sound levels
20
Quantization Noise Ratio (SQNR) Revisit
  • For a quantization accuracy of N bits per sample,
    the peak SQNR can be simply expressed
  • 6.02N is the worst case.
  • If the input signal is sinusoidal, the
    quantization error is statistically independent,
    and its magnitude is uniformly distributed
    between 0 and half of the interval, then it can
    be shown that the expression for the SQNR
    becomes

Derive it by yourself !
21
Outline
  • Audio Signals
  • Sampling
  • Quantization
  • Audio file format
  • WAV/MIDI
  • Human auditory system

22
Audio File Format .WAV
  • Microsoft format Interleaved multi-channel
    samples

http//ccrma.stanford.edu/courses/422/projects/Wav
eFormat/
23
Example
Create this figure in Matlab x
wavread(horn.wav) plot(x(, 1)) plot(x(400010
000, 1))
Note Wavread() normalizes the Samples to the
range of -1, 1.
24
Audio File Format MIDI
  • MIDI Musical Instrument Digital Interface
  • A simple scripting language and hardware setup
  • MIDI Overview
  • MIDI codes events" that stand for the production
    of sounds. E.g., a MIDI event might include
    values for the pitch of a single note, its
    duration, and its volume.
  • MIDI is a standard adopted by the electronic
    music industry for controlling devices, such as
    synthesizers and sound cards, that produce music.
  • Supported by most sound cards

25
Outline
  • Audio Signals
  • Sampling
  • Quantization
  • Audio file format
  • WAV/MIDI
  • Human auditory system

26
Computer vs. Ear
  • Multimedia signals are interpreted by humans!
  • Need to understand human perception
  • Almost all original multimedia signals are analog
    signals
  • A/D conversion is needed for computer processing

27
Properties of Human Auditory System
  • Range of human hearing 20Hz - 20kHz
  • ? Minimal sampling rate for music 40 kHz
    (Nyquist frequency)
  • CD Audio
  • 44.1 kHz sampling rate
  • each sample is represented by a 16-bit signed
    integer
  • 2 channels are used to create stereo system
  • 44100 16 2 1,411,200 bits / second (bps)
  • Speech signal 300 Hz 4 KHz
  • ? Minimum sampling rate is 8 KHz (as in telephone
    system)

28
Properties of Human Auditory System
  • Hearing threshold varies dramatically at
    different frequencies
  • Most sensitive around 2KHz

29
Properties of Human Auditory System
  • Critical Bands
  • Our brains perceive the sounds through 25
    distinct critical bands, the bandwidth grows
    logarithmically with frequency.
  • At 100Hz, the bandwidth is about 160Hz
  • At 10kHz it is about 2.5kHz in width.

1 2 3 4 5 6
24
25

frequency
30
Properties of Human Auditory System
  • Masking effect
  • what we hear depends on what audio environment we
    are in
  • One strong signal can overwhelm/ hide another

The masking effects in the frequency domain A
masker inhibits perception of coexisting signals
below the masking threshold.
http//beradio.com/mag/radio_perceptual_audio_enco
ding/
31
Properties of Human Auditory System
  • Masking thresholds in the time domain

Simultaneous masking Two sounds occur
simultaneously and one is masked by
the other.
Forward masking (Post) softer sounds that occur
as much as 200 milliseconds after the loud sound
will also be masked.
Backward masking (Pre) A softer sound that
occurs prior to a loud one will be masked by
the louder sound.
32
HAS Audio Filtering
  • Prior to sampling and AD conversion, the audio
    signal is also usually filtered to remove
    unwanted frequencies.
  • For speech, typically from 50Hz to 10kHz is
    retained, and other frequencies are blocked by
    the use of a band-pass filter that screens out
    lower and higher frequencies
  • An audio music signal will typically contain from
    about 20Hz up to 20kHz
  • At the DA converter end, high frequencies may
    reappear in the output (Why ?)
  • because of sampling and then quantization, smooth
    input signal is replaced by a series of step
    functions containing all possible frequencies
  • So at the decoder side, a lowpass filter is used
    after the DA circuit

33
HAS Perceptual audio coding
  • The HAS properties can be exploited in audio
    coding
  • Different quantizations for different critical
    bands
  • Subband coding
  • If you cant hear the sound, dont encode it
  • Discard weaker signal if a stronger one exists in
    the same band (frequency-domain masking)
  • Discard soft sound after a loud sound
    (time-domain masking)
  • Stereo redundancy At low frequencies, we cant
    detect where the sound is coming from. Encode it
    mono.
  • More on later (MP3, APE)

34
Further Exploration
  • Links for Chapter 6 in Further Exploration of
    the textbook page
  • An extensive list of audio file formats.
  • CD audio file formats are somewhat different. The
    main music format is called red book audio. A
    good description of various CD formats is on the
    website.
  • A General MIDI Instrument Patch Map, along with a
    General MIDI Percussion Key Map.
  • A link to good tutorial on MIDI and wave table
    music synthesis.
  • A link to a java program for decoding MIDI
    streams.
  • A good multimedia/sound page, including a source
    for locating Internet sound/music materials.
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