Title: II.%20The%20Magic%20of%20Synchronous%20and%20Asynchronous%20Tools%20and%20Techniques
1II. The Magic of Synchronous and Asynchronous
Tools and Techniques
- Curt Bonk, Professor, Indiana University
- President, CourseShare and SurveyShare
- cjbonk_at_indiana.edu
- http//php.indiana.edu/cjbonk
- http//CourseShare.com
2Ten Minnie-Myths of E-Learning and the Data to
Dispel Them (Corporate)
- Dr. Curtis J. Bonk
- Alias Mickey Mouse
- President, CourseShare.com
- Associate Professor, Indiana University
- http//php.indiana.edu/cjbonk,
cjbonk_at_indiana.edu - With supporting Help from
- Ms. Minnie Mouse
- Orlando, Florida
- Minnie_at_disney.com
3Corporate E-Learning Myths
For full report, see http//PublicationShare.com
4Myth 1.E-learning will soon go away.
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6Myth 2.E-learning can now take place at home
and on the road.
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8Myth 3. Everyone is evaluating e-learning but us.
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10Myth 4.Learner completion rate has magical
importance.
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12Myth 5.Work-related incentives are important in
motivating e-learners.
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14Myth 6.Thiagi has convinced the world of the
need for interactivity and social ice-breakers.
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16Myth 7.Watch outtrainers will soon be out of a
job.
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18Myth 8.Traditional instructional strategies
(e.g., lecture, role play, etc.) will not work
online.
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21Myth 9.Trainers operate alone and do not want
to give away trade secrets.
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23Myth 10.Trainers are loyal.
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25Want a copy of the report???See
PublicationShare.com
26Free Reports!!!
27What are your e-learning myths???
28II. E-Learning Magic.or lack thereof
29Lack of Motivation or Incentive to Complete!!!
- Corporate Study
- 55 did not track or did not know their
completion rates - Of those that did, 22 reported completion rates
of less than a fourth of students. - Nearly half reported less than 50 completion
rates - Only 2 reported 100 completion.
30E-Learning Harnessing the hype. Cohen
Payiatakis (2002, Feb). Performance Improvement,
41(7), 7-15.
- both instructional and graphic (design)must be
compelling and engaging enough to keep the
learner involved, interested, and stimulatedThe
ideal future is a learning experience designed to
be memorable, motivational, and magical if it is
to make a lasting impact on the capabilities of
the learner.
31Motivating Employees During Down Times, Training
Magazine, April 2002
- True motivation comes from within. Programs of
manipulation, incentive schemes and other
gimmicks never bring about the ongoing change
that is truly needed. Ultimately, we have to be
inwardly motivated and emotionally engaged while
doing it. - R. Brayton Bowen, Author
- of Recognizing and
- Rewarding Employees.
32Online Training Boring? From Forrester, Michelle
Delio (2000), Wired News. (Interviewed 40
training managers and knowledge officers)
33Six Types of E-learning ContentClark Aldrich, A
Field Guide to Educational Simulations
- Extended Books
- Extended Lectures
- Extended Communities
- Extended Expert Access
- Embedded Help
- Simulations
34Part III. Motivational Strategies Asynchronous
E-Learning
35Types of Asynchronous Activities
- Online Testing
- Learner-Content Interactions
- Scenarios
- Games and Simulations
- Sharing Perspectives from Cases, Internships,
Jobs, Field Experiences - Collaborative or Virtual Team Writing
- Reflection on Online Cases
- Web Resource Reviews
- Concept Mapping
- Annotations and Animations in E-Books
361. Online Testing
371. Online Exams and Gradebooks
38Test Selection Criteria (Hezel, 1999 Perry
Colon, 2001)
- Easy to Configure Items and Test
- Handle Symbols, Timed Tests
- Scheduling of Feedback (immediate?)
- Flexible Scoring and Reporting
- (first, last, ave, by individual or group)
- Easy to Pick Items for Randomizing
- Randomize Answers Within a Question
- Weighting of Answer Options
- Web Resource http//www.indiana.edu/best/
39Electronic Gradebooks (Vockell Fiore, 1993)
- Calculate scores, store info
- Weight scores
- Flag students with certain characteristics
- Print reports by individual or group
- Provide prompt feedback
- But inflexible, impersonal, can be incorrect
402. Learner-Content Interactions (Option 6)
41Clark Aldrich, A Field Guide to Educational
Simulations
- Multiple Choice Pros
- Simple to figure out
- Provides new info
- Cheap to create
- Multiple Choice Cons
- Can lead the learner too much
- Railroads people into a certain decision
- May be too easy
- May not be sufficiently rich to capture real world
422. More Learner Content Interactionfrom Option 6
432. Even More Option 6 (Option 7?)
443. Scenarios Wisdom Tools Time-Revealed
Scenarios (TRS)
45Strengths of Scenariosper Marty Siegel (May,
2003)
- They take little time to build
- They are (in comparison) cheap to build and
implement weeks vs. months (soon, even in days!) - They follow a fixed path (some may see this as a
flaw, but it's not) the designer controls the
path experience thus, important - Paths are always experienced.
- Because they describe a reality, like a good
novel, it can feel VERY realistic.
46WisdomTools Scenarios
- Scenarios
- Incorporate case study methodology, simulation
and story-telling - Occur in a rich context and are authentic in form
- Allow exploration of multiple paths from various
perspectives - Involve interactive real-world tasks with no
single, correct answer
47Why Scenarios?
- Scenarios equip individuals or teams to achieve
results on mission critical or complex issues - Scenarios create a shared experience at the
learners convenience - Learners can see failure, be challenged by
other viewpoints, reflect and apply new learning,
build community and culture - Self and group assessment provided via quizzes,
surveys, and facilitators/coaches - Scenarios lead to insight, judgment, and
strategic thinking
484. Games and Simulations
- Theres something new on the horizon, though
computer-based soft skills simulations, which let
learners practice skills such as negotiation and
team building. - Clark Aldrich, The State of Simulations, Sept.
2001, Online Learning
49- 4. A. Simple Games (7-Down)
- (see Thiagi.com
- Or deepfun.com)
- Puzzle games
- Solve puzzle against timer
- Learn concepts
- Compete
- Get points
504. Games and Simulations B. Online Jeopardy
Game www.km-solutions.biz/caa/quiz.zip
51Simulation Based
Airline Flight Simulators
SimuLearn
Off-the-Shelf Flight Simulators
The Sims
Medal of Honor
Accenture/Indeliq
Solitaire
Visual Purple
Cognitive Arts
Wheel of Fortune
Will Interactive
Games2Train
You Dont Know Jack
Choose-your-own Adventure
Game based
Story Based
(Clark Aldrich, 2003)
52Simulation-Based Number of Calculations/Turn (Cla
rk Aldrich, 2003)
1000K
100K
10K
1000
100
10
1990
1995
2000
2005
2010
2015
53Simu-game-story Development Budget (Clark
Aldrich, 2003)
2M
500K
50K
5K
1990
1995
2000
2005
54Mark Brodsky, May 7, 2003
- Another business driver that will ultimately
perpetuate an important trend in e-learning,
specifically the greater use of simulation-based
e-learning, is the migration of more and more
services to automated or "self-service"
applications. With the greater use of
self-service applications, the type of training
organizations provide their employees will
change.
55Marty Siegel, IU Professor, and Founder of Wisdom
Tools (May, 2003)
- Simulations are data driven. There's a model of
behavior that underlies them, simulating some
process or behavior. - A simulation approximates reality. It is not
reality. - Simulations allow users to interact with
characters or events or processes and see what
happens. - They're very interactive (most of the time) and
can include sophisticated graphics. - Many computer games employ simulation technology.
MAXIS makes great games.
56Marty Siegel, IU Professor, and Founder of Wisdom
Tools
- If you're building a game and selling 10s of
thousands of copies, you can invest a lot to
build them and sell them for 50 a pop. - If you're using them for training, they'll still
cost a bundle to build, and you'll need to charge
a lot to implement (that is, if the simulation is
specific to a company if it's general, then you
can sell it for less it still costs a bundled to
produce).... And it takes a lot of time to
produce.
574D. Turn Based Simulations (e.g., Chess)
58Clark Aldrich, A Field Guide to Educational
Simulations
- Turn-Based Simulation Pros
- Promotes contemplation, thoughtfulness, and
reflection - Less expensive
- Sense of flow
- Turn-Based Simulation Cons
- Not real
- People get more manipulative
- Need to be highly positive experiences
594E. Complex Virtual Worlds/Virtual Reality
- Avatars--representations of people
- Objects--representations of objects
- Maps--the landscape which can be explored
- Bots--artificial intelligence
60The Sims What will strike you?Clark Aldrich,
Simulations and the Future of Learning,
Jossey-Bass, Fall 2003
- Rudimentary and incomplete the game feels
- The Sims dont talk, they mumble, cleaning the
house is a drag - The interface is confusing
- How much fun it is
- Earning money is rewarding, you can decorate your
house, flirt with the neighbors spouse, buy
expensive tools, sleep late, invite friends over
instead of going to work - You might even reflect on your own life
- Time is a precious commodity
61Clark Aldrich, A Field Guide to Educational
Simulations
- Abstract Manipulation Pros
- More options
- Interface can help organize info
- Responsive in real time
- Intuitive
- Abstract Manipulation Cons
- Very expensive
- Need instructions to use must be committed
- As much art as science
- Many are younger than age 35
624F. SimuLearns Virtual Leader
63Virtual Leader Components
- Power explores the effects of informal (i.e.,
expertise and recognized alliances) and formal
(e.g., title) power - Ideas explores effective strategies for
generating ideas - Tension looking at how tension affects
performance - Once the 3 ingredients are aligned and balanced,
the leaders commit to a course of action.
64Clark Aldrich, A Field Guide to Educational
Simulations
- Computer Graphics Pros
- Easy to tweak
- Taps creativity of user
- Explores uncharted territory
- Generalizes skills
- Good for high level business skills
- Computer Graphics Cons
- Expensive
- Requires significant processing power
- Skill base to produce is hard to find
654G. Ninth House Publishing
66Clark Aldrich, A Field Guide to Educational
Simulations
- Video Based Pros
- Lots of details, nuances, specific behaviors
- Feel serious and real
- Over-forty people are used to TV
- Works off dumb terminals
- Video Based Cons
- Expensive
- Huge bandwidth required
- Interaction with video has delays
- Hard to get just right
- Hard to make small changes
674H. eDrama (Front Desk Hiring)
684I. Intermezzon MoneyMaker Sales Training
694J Virtual University Adminstrator
704K. Indeliq
- Simulation Perform Real-World Tasks
- Conduct analyses, make decisions, see immediate
results, model expert decisions and behaviors - Feedback Evaluate and Coach
- Identify mistakes, reinforce best practices,
provide individualized coaching, offer feedback
unique to each learner - Reference Fill Knowledge Gaps
- Access expert war stories and perspectives, read
industry examples and cases consult rich
glossary, complete practice activities
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724L. Florio simulation to see connection between
individuals actions and overall corporate
performance
73Clark Aldrich, A Field Guide to Educational
Simulations
- Branching Calculation Models Pros
- Adaptive
- You know how they got there, so can embed linear
instructional content - Allows for more hand-holding
- Can be cost effective
- Consistency in assessment
- Good for story telling
- Branching Calculation Models Cons
- More of an assessment than an experience
- Feels manipulative if cant do what want to do
- Feels confined to set space
74Army Simulations
754M. Army AC3-DL Simulation Tools
764N. Americas Army
- A highly realistic and innovative PC video game
that puts you inside an Army unit. - Youll face your first tour of duty along with
your fellow Soldiers.
77Differences between Scenarios and
Simulations Marty Siegel, 2003
- Scenarios are designed to ensure learners are
directed towards a specific outcome or path
whereas simulations can yield different results
or outcomes and important paths are often missed - Simulations take significantly more time,
resources and money to develop than Scenarios - People tend to try to game a simulation by
tweaking inputs vs. directly facing the types of
challenging situations they see on the job - Simulations tend to be built for individuals
instead of encouraging collaboration amongst
individuals grappling with a complex challenge - Collaborative simulations are very expensive and
time consuming to build and even then must be
operated in a synchronous environment - Scenarios allow learners to build upon each
others experiences as they are reacting to the
story - Scenarios provide necessary context around
available resources and ensure their proper use,
leveraging the prior investments made in these
resources
78Simulation IssuesClark Aldrich, A Field Guide to
Educational Simulations
- Harder to evaluate simulation contentno ID
theories - Huge cultural shift from
- Just-enough, just-in-time, fast, relevant,
bite-sized content - Hard to know how much guidance to give learner
- SME and designers difficult to identify
- People may try beat to system rather than learn
- Bandwidth an issue especially on multiplayer
games - Tough to evaluate what people learned
- No real standards
795. Case-Based Learning A. Business
805. Case-Based Learning B. Medical My
Patient.com
815. Case-Based Learning B. Medical My
Patient.com
825. Case-Based Learning C.Educational SimTeacher
836. Sharing PerspectivesExperiences
- Perspective sharing discussions Have learners
relate the course material to a real-life
experience. Real situations or cases. - Example In a course on leadership development,
have learners share experiences where they were
all-of-a-sudden been put in charge of some
project or activity and describe what happened as
well as what they would do differently.
847. Collaborative Writing
85Groove.net
868. Web Resource Reviews
878. Perhaps Turn a Resource Review into a Debate
889. Concept Mapping
- Visual, Auditory, or Tactile/Kinesthetic Learners
prefer diagrams, flowcharts, timelines, pictures,
films, and demonstrations.
89Concept MappingInspiration Example
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9110. Annotations and Animations in Electronic
Books MetaText (eBooks)
- June 2003, Page 4D
- E-books are getting a boost at BookExpo Free
Adobe software helps get word out - By Jefferson GrahamUSA TODAY
- LOS ANGELES -- E-books are still alive and are
getting a new sales pitch, judging from the
weekend's BookExpo America, the annual
booksellers' convention.
92Pick an Idea
- Definitely Will Use ___________________________
- May Try to Use ___________________________
- No Way ___________________________
93Part III. Motivational Strategies Synchronous
E-Learning
94Growth in Live-eLearning (USM) (Cushing
Anderson, 2002, IDC)
65 WW
54 growth in US
95Online Learning Goes Synchronous(see Tom Barron,
ASTD, Learning Circuits, Jan 2000)
- Just when you were getting used to the idea of
Web-based training (WBT), with its easy content
distribution, electronic bulletin boards, and
self-paced learning model, the Webs
technological juggernaut has thrown the workplace
learning field a new curve synchronicity.
96Synchronous WBT Products Jennifer Hoffman, ASTD,
Learning Circuits, (2000, Jan)
- Deluxe (InterWise, LearnLinc, Centra)
- 2-way audio using VOIP, one-way or two-way video,
course scheduling, tracking, text chat,
assessment (requires thick client-side software) - Standard (HorizonLive, PlaceWare)
- One-way VOIP or phone bridge for two-way audio,
text chat, application viewing, (requires thin
client-side app or browser plug-in) - Economy (Blackboard, WebCT)
- Browser-based, chat, some application viewing
(Requires Java-enabled browsers, little cost,
free)
97Web Conferencing Tools(e.g., Meetings, events,
seminars, application sharingsee Tom Barron,
Demoing Synchronous WBTon the Skinniest of
Bandwidths, ASTD, Learning Circuits, Jan 2000)
- Astound (Genysis)
- Centra
- HorizonLive
- Interwise
- LearnLinc (Mentergy)
- Lotus LearningSpace (DataBeam)
- NetPodium (Intervu)
- PlaceWare
- WebEx
98There are, say, 20 features that encompass live
e-learning, and all the products have 17 of
them.Jennifer Hofmann, quoted by Wendy Webb,
Online Learning, November, 2001, p. 44.
99Web Conferencing Features
- Audio (VOIP, bridge) and Videostreaming
- Application Sharing or Viewing (e.g., Word and
PowerPoint) Includes remote control and emoticons - Text (QA) Chat (private and public)
- Live Surveys, Polls, and Reports
- Synchronous Web Browsing
- File Transfer
100Web Conferencing Features
- Content WindowsHTML, PowerPoint
- Discussion Boardspost info, FAQs, post session
assignments - Archive Meetingrecord and playback
- Breakout Rooms
- Shared Whiteboards
- Hand-Raising and Yes/No Buttons
101Web Conferencing Features
- Assistant instructor options
- Pre-session content distribution
- Assessment/Testingpre and post session
- Buttonfor students to notify instructor they are
stepping away. - Breakout Roomsto share info or gossip
- Web Tours
102Types of Synchronous Activities
- Webinar, Webcast
- Guest speaker or expert moderated (or open) QA
forum - Peer and Expert Chats and Online Communities
- Wearable and Wireless Technologies
- Brainstorming ideas, What-Ifs, Quick reflections
- Online Role Play or 6 Hats Technique
- Quick Polls/Quizzes, Voting Ranking, Surveys
- Graphic Organizers in Whiteboard (e.g., Venn)
- Synchronous Course Training
- Discuss Content and Invite Author in for Chat
1031. Webinar
1041. Live Application Sharing in HorizonLive
1052. Electronic Guests Mentoring
- Find article or topic that is controversial
- Invite person associated with that article
(perhaps based on student suggestions) - Hold real time chat
- Pose questions
- Discuss and debrief (i.e., did anyone change
their minds?) - (Alternatives Email Interviews with experts
- Assignments with expert reviews)
1062. Chat in HorizonLive
1073. Peer and Expert Chats and Communities
108- Some Expertise is Misleading!
- LearnKey's e-learning model integrates all of the
proven products that LearnKey has developed and
introduced worldwide into the growing IT
certification market. We call this new product
OnlineExpert, a hybrid next generation delivery
infrastructure and e-learning platform. - March 2003, Chief Learning Officer
1093. Expert and Peer Chat. Online Language Support
and Translation (pronunciation, communication,
vocabulary, grammar, etc.)
110Typical Features (e.g., Englishtown (millions of
users from over 100 countries)
- Online Conversation Classes
- Experienced Teachers (certified ESL)
- Expert Mentors
- Peer-to-Peer Conversation
- Private Conversation Classes
- Placement Tests
- Personalized Feedback
- University Certification
- Self-Paced Lessons
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1124. Wireless and Wearable Computing
1135. Brainstorming
- Come up with interesting or topic or problem to
solve - Anonymously brainstorm ideas in a chat discussion
- Encourage spin off ideas
- Post list of ideas generated
- Rank or rate ideas and submit to instructor
- Calculate average ratings and distribute to group
1145. Group Brainstorming and Decision Making with
GroupSystems
1155a. Group Brainstorming in GroupSystems
- GroupSystems
- Although each person has her own computer,
everyone is working on the same list of ideas. If
Mary from Marketing enters an idea, everyone else
sees it.
1165a. Group Brainstorming in GroupSystems
- GroupSystems
- However, all inputs are fully anonymous, so each
participant is free to be honest and open. If Joe
from Sales doesn't agree with one of Mary's
ideas, he can enter his opinion without worrying
about offending Mary. Likewise, Mary can debate
an issue without even knowing who entered it.
Ideas are the focus, not their authors.
1175a. Group Brainstorming in GroupSystems
- GroupSystems
- At the end of the session, Sally, the team
leader, creates a report that includes not only
the team's end result, but full documentation of
each step leading to that outcome. The report is
complete and in the participants' own words.
1185a. Sample Tool Voting Tool
1196. Role Play Six Hats (from De Bono, 985
adopted for online learning by Karen Belfer,
2001, Ed Media)
- White Hat Data, facts, figures, info (neutral)
- Red Hat Feelings, emotions, intuition, rage
- Yellow Hat Positive, sunshine, optimistic
- Black Hat Logical, negative, judgmental, gloomy
- Green Hat New ideas, creativity, growth
- Blue Hat Controls thinking process
organization - Note technique used in a business info systems
class where discussion got too predictable!
1207. Synchronous Tools Voting and Polling During
Webinar
1218. Graphic Organizers (e.g., Digital Whiteboards)
122Mapedit Tool
- The Mapedit program, was developed to create map
overlays, emulating plastic sheets on which
symbols are drawn that are laid onto a map (like
football playbooks for the maneuver officer).
And if students want a whiteboard, they simply
have to open a blank overlay (no map background).
123Mapedit Tool
- Mapedit allows multiple users to add, delete, and
move symbols and lines on the map overlay. In
Mapedit, the driver chooses which file to open,
and names the file to save, but all users can
edit the contents.
1248. Electronic Whiteboard in HorizonLive
1259. Synchronous Training (Coast Guard)
12610. Asynchronous Discussion in SiteScape Forum
12710. Discussion plus Chat (e.g., Starter-Wrapper
Sync Guest Chat) (Discuss books and invite
authors in for a chat)
128Questions?Comments?Concerns?