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Wireless Ecommerce mcommerce

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Relatively low tech and low cost services like SMS are more popular than expected ... Transition techs GPRS (2.5G) and EDGE (2.75G) 3G WCDMA and CDMA200 ... – PowerPoint PPT presentation

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Title: Wireless Ecommerce mcommerce


1
Wireless E-commerce (m-commerce)
2
Todays Class
  • Wireless the next frontier?
  • Additional benefits and challenges
  • Technologies and standards
  • Immaturity and complexity
  • The players and value creation
  • Network providers, businesses, and consumers
  • Lessons from the wired world

3
Wireless E-Commerce
  • Wireless technologies promise to be the next
    major development in e-commerce both for business
    and consumer markets (B2B and B2C)
  • So far, the results have been disappointing,
    especially in consumer markets
  • Several reasons account for the large potential
    of wireless e-commerce (or m-commerce)
  • Wireless devices are widely utilized, both in
    developed and developing countries (2.8 billion
    mobile phones)
  • There are also a large number of barriers that
    have proven difficult to overcome
  • Consumers have not flocked to new technologies in
    their millions as envisaged
  • Relatively low tech and low cost services like
    SMS are more popular than expected

4
Wireless Telephony Use by Technology
Source GSM World
5
Additional Benefits of Wireless
  • Convenience and flexibility
  • Portability of devices gives unrestricted usage
  • Ability to communicate is still most important
    benefit (voice)
  • Mobile devices are more personal and more
    affordable
  • PCs are often shared devices (especially among
    households)
  • Potential for a wide range of value-added
    services
  • Examples such as location-based services,
    real-time notification and information delivery,
    etc.
  • Relatively inexpensive to deploy compared to
    wired solutions
  • This is especially relevant for developing
    countries
  • For businesses, there are clear productivity and
    collaborative benefits

6
Additional Challenges of Wireless
  • Greater number of technologies
  • Technologies are also immature
  • Lack of standards on a global basis (even within
    countries)
  • More difficult to secure and additional concerns
    about privacy
  • Transport medium is air, not wires
  • Physical limitation of devices
  • Smaller to be portable and dependent on battery
    technology
  • Incumbents are trying to control the value chain
    and protect existing infrastructure (and revenue
    models)
  • Proprietary nature of networks
  • Lack of applications and appropriate content
  • Business applications have evolved dramatically,
    but consumer apps lag significantly

7
Wireless Technologies
  • Technology plays a more important role in
    wireless e-commerce than fixed-line e-commerce
    (or PC-based e-commerce)
  • PC-based e-commerce technologies are mature while
    wireless techs still are under development
  • Immaturity in the technologies has led to several
    problem areas
  • Lack of standards
  • Large variety of devices and requirement for
    multiple devices
  • Limitations of size and capabilities
  • Gaps between network capabilities and
    availability of services

8
Most Common Wireless Technologies
  • Mobile telephony
  • 2GGSM, CDMA, TDMA, etc.
  • Transition techsGPRS (2.5G) and EDGE (2.75G)
  • 3GWCDMA and CDMA200
  • Wireless LANWiFi and WiMax (UWB)
  • Broadband wirelessLMDS and MMDS
  • Bluetooth
  • RFID
  • Contactless smart cards

9
Lack of Standards (Competing Standards)
  • One of the lessons from our previous discussions
    has been the importance of standards in the
    growth of e-commerce
  • Internet standards have reduced the cost and
    increased the benefits of using the network
  • All of the companies we have discussed in our
    cases have made extensive use of standards
  • Unfortunately, there are no global standards for
    mobile telephony (and especially for newer 3G
    networks)
  • This lack of standards has severely impeded the
    development of broadband wireless
  • Established standards for wireless communications
    like WiFi have been broadly adopted

10
Other Technology Issues
  • Theoretical versus actual data transfer rates
  • Always-on access
  • Geographical coverage urban versus rural
  • Reasons for additional bandwidth
  • Mobile devices

11
Theoretical versus Actual Data Rates
Source Dresdner
12
Circuit versus Packet Switched
Source Nokia
13
3G and Geographical Coverage
14
Required Bandwidth
Source Nokia
15
Mobile Devices
  • The last piece of the technology puzzle are the
    mobile devices used to access the networks
  • Traditional devices such as mobile phones and
    PDAs still dominate
  • Newer devices posses attributes that make them
    better suited for m-commerce such as larger
    screens, more memory, longer battery life, better
    interface, integrated digital video cameras, etc.
  • There will always be a trade-off between
    portability and functionality

16
The Players and Value Creation
  • From a business point of view, there are 3 major
    groups of players
  • Network operators
  • Primarily the Telcos that are deploying the
    networks
  • Need to generate revenues from network operations
    (data and voice traffic)
  • Businesses
  • Will use wireless technologies and m-commerce to
    create value for their customers and shareholders
  • Consumers
  • Will use wireless technologies and m-commerce for
    communications, entertainment, shopping, etc.
  • The original focus was on customer applications
  • Massive overestimation of consumer markets
  • Lack of focus on value-added services

17
Lessons from Dot-com Crash
  • The dot-com crash and the failure of many B2C and
    B2B ventures supply a number of important lessons
    for the development of m-commerce
  • Internet user does not translate easily into
    Internet buyer
  • The build it and they will come approach
  • Advertising revenues are not sufficient to
    survive as a business
  • Diversity of revenue streams and a sound
    financial model make a big difference
  • Security and privacy are critical
  • Ease of use, stability, and dependability are
    important
  • Recent report suggests that Australians are not
    happy with wireless service quality
  • Its all about value creationall participants
    must benefit

18
The Network Providers
  • Network providers are facing a daunting challenge
  • Massive investments in spectrum allocation
    (especially in Europe)
  • Massive investments in network deployment
    (started 8 years ago and will continue for
    several years)
  • The nature of mobile communications is changing
    dramatically
  • Emergence of data traffic, which has overtaken
    voice traffic (packet switching)
  • The old model, charging based on time of use, no
    longer applies (data and always-on)
  • Value-added services that include content,
    entertainment, commerce, and numerous others are,
    and will continue to be, critical sources of
    revenue
  • A progression to more bandwidth-intensive services

19
3G SubscribersFinally Picking-up
20
Data versus VoiceDiversification of Revenues
Source Nokia
21
Revenues from Wireless Services
Source Dresdner
22
BusinessesB2B Opportunities
  • B2B (or business applications) have led the way
  • Businesses have a lot to gain by developing
    wireless applications (strong economic
    motivators)
  • Businesses tend to be creative in their use of IT
    and have the resources to develop value-adding
    applications
  • Several success stories
  • The massive growth of Blackberries for wireless
    e-mail access
  • The emergence of RFID
  • The ubiquity of WiFi in urban areas (and in
    businesses)

23
Types of B2B Apps and Benefits
  • Communications for both voice and data should
    become less expensive (due to higher efficiencies
    of 3G networks)
  • Fast and reliable wireless data access can
    improve worker productivity in several areas
    (e.g., mobile workforce, transportation and
    logistics, etc.)
  • High speed wireless applications can improve
    quality of service (e.g., healthcare, insurance,
    construction, etc.)
  • Wireless devices can be used for advertising
    purposes (e.g., retailing, restaurants, etc.)
  • A large number of M2M possibilities
    (machine-machine)

24
Efficiency Gains from Mobile Generations
Source Dresdner
25
Efficiency Gains and User Cost
Source Dresdner
26
Data Segments and M2M
Source Nokia
27
B2C Opportunities
  • B2C will probably succeed, but in a different way
    than first suggested
  • It will take a lot more time and investment than
    first anticipated (remember WAP)
  • Services will focus on the improved ability to
    communicate and interact
  • Person-to-person servicesdata exchange SMS
    popularity and the move to multimedia SMS
  • Location-based services (e.g., advertising)
  • Content and information (real-time)
  • Small transactions through mobile service billing
  • M2M (man-machine or machine-man) vending machines

28
Wireless Vending Machines
29
Wireless Internet Access
30
What People Do
31
SMS by Age Group
32
Mobile and Lifestyles
33
Importance of Mobiles
34
Social Impacts!
35
Location-Based Services
36
Paying for Content
Source Nokia
37
Weaknesses and Challenges
  • Mobile devices are limited by size and thus
    cannot be used for surfing or PC-based e-commerce
    type of transactions (especially problematic in
    B2C markets)
  • Companies have spent enormous amounts of money
    for 3G licenses and hence have limited resources
    to spend on the development of services and
    content
  • Revenue models are emerging, but unproven
  • Need content providers and application developers
    involved and need to share revenues
  • Need stronger security, especially for B2B
    applications

38
Success Factors
  • Focus on end-user needs and experience
  • Providing new services
  • Enhancing existing user experience
  • Technologies and data speeds are only relevant
    when they create additional value for the user
    (both businesses and consumers)
  • Learn lessons from WAP and the Internet
  • Sustainable revenue models (packet data services
    rather than time-based models)

39
Next NTT DoCoMo Mobile FeliCa
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