Chapter 4: Designing for collaboration and communication - PowerPoint PPT Presentation

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Chapter 4: Designing for collaboration and communication

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Title: Chapter 4: Designing for collaboration and communication


1
Chapter 4 Designing for collaboration and
communication
Presenters Kiranmai Bellam Mark
Kuhr Sriharsha Sathyanarayana Rambharat Reddy
Bontha DeLane Abight Albanie Bolton UG Wilson
2
Overview
  • Conversational mechanisms
  • Coordination mechanisms
  • Awareness mechanisms
  • Examples of technologies designed to extend how
    people
  • talk and socialise
  • work together
  • play and learn together

3
Conversational mechanisms
  • Various mechanisms and rules are followed when
    holding a conversation, e.g.mutual greetings
  • A Hi there
  • B Hi!
  • C Hi
  • A All right?
  • C Good, hows it going?
  • A Fine, how are you?
  • C OK
  • B So-so. Hows life treating you?

4
Conversational rules
  • Sacks et al. (1978) work on conversation analysis
    describe three basic rules
  • Rule 1 the current speaker chooses the next
    speaker by asking an opinion, question, or
    request
  • Rule 2 another person decides to start speaking
  • Rule 3 the current speaker continues talking

5
Conversational rules
  • Turn-taking used to coordinate conversation
  • A Shall we meet at 8?
  • B Um, can we meet a bit later?
  • A Shall we meet at 8?
  • B Wow, look at him?
  • A Yes what a funny hairdo!
  • B Um, can we meet a bit later?
  • Back channeling to signal to continue and
    following
  • Uh-uh, umm, ahh

6
More conversational rules
  • farewell rituals
  • Bye then, see you, yer bye, see you later.
  • implicit and explicit cues
  • e.g., looking at watch, fidgeting with coat and
    bags
  • explicitly saying Oh dear, must go, look at the
    time, Im late

7
Breakdowns in conversation
  • When someone says something that is
    misunderstood
  • Speaker will repeat with emphasis
  • A this one?
  • B no, I meant that one!
  • Also use tokens
  • Eh? Quoi? Huh? What?

8
What happens in technology-mediated conversations?
  • Do same conversational rules apply?
  • Are there more breakdowns?
  • How do people repair them for
  • Phone?
  • Email?
  • IM?
  • Texting?

9
Designing collaborative technologies
  • Challenges confronting the designers is to
    consider how to facilitate different kinds of
    communication where there are obstacles
    preventing it from happening naturally.

10
  • The main aim is to develop systems that allow
    people to communicate with each other when they
    are in physically different locations.
  • The key issue is how to allow people to carry on
    communicating as if they are in same place.
  • How to design collaborative technologies to help
    co-located groups to communicate.

11
Communicating in physically different locations
  • Video Example
  • Emails, Videoconferencing,
  • Videophones, Computer Conferencing, Chat rooms
    and IM.
  • Online MUDs and MOOs (text based) were created to
    allow users communicate exclusively using text.

12
Activity how do the conversations differ for
the same game of ZORKI?
13
3D virtual worlds
The rooftop garden in BowieWorld Users take
part by dressing up as an avatar, including
penguins and real people Once an avatar has
entered a world they can explore it and chat to
other avatars Source www.worlds.com/bowie
14
Massive 3D virtual worlds
  • Second Life (2003)
  • Over 2 million users
  • Habbo Hotel (2000)
  • Over 7 million players
  • Massively multiplayer online game
  • What kinds of conversation take place in these
    environments?

15
Media spaces
  • They combine audio,video and computer systems to
    extend the world of desks,chairs,walls ad
    ceilings.
  • Example
  • Xerox Media Space,Hydra,Cruiser and Video
    window system.

16
A typical media space node
17
Video Window system (Bellcore, 1989)
  • Shared space that allowed people in different
    locations to carry on a conversation as if in
    same room.
  • 3 x 8 ft picture-window between two sites with
    video and audio
  • The system was designed to active throughout the
    day so that anyone entering one room could speak
    to whoever in the other room.
  • People did interact via the window but strange
    things happened (Kraut, 1990)

18
Sketch of VideoWindow
19
How the system was used and problems with it
  • People constantly talked about the system
  • Spoke more to other people in the same room
    rather than in other room
  • When tried to get closer to someone in other room
    had counter intuitive effect - went out of range
    of camera and microphone
  • No monitoring to this problem
  • The system allowed only public conversations

20
Hypermirror (Morikawa and Maesako, 1998)
  • allows people to feel as if they are in the same
    virtual place even though in physically different
    spaces

(woman in white sweater is in a different room to
the other three)
People in different places are superimposedon
the same screento make them appear as if in same
space
21
Creating personal space in Hypermirror
2) Two in this room are invadingthe virtual
personal spaceof the other person by appearing
to bephysically on top of woman in white sweater
3) Two in the room move apart to allow person
in other space more virtual personal space
22
Everyone happy
23
Activity
  • Do you think it is better to develop technologies
    that allow people to talk at a distance as if
    they were face-to-face or to develop
    technologies(Sms,IMs etc) that will support new
    ways of conversing?

24
Communicating in Co-located settings
  • Number of sharable interfaces has been developed
    to promote communication between co-located
    groups.
  • Examples..
  • Smartboards,tabletops,and public
    displays, plasma posters, notification collage
    system

25
  • To situate shared displays in public places
    e.g.,in hallways,reception areas.
  • Plasma posters are designed to enable users to
    send notes, news items from PCs in their offices
    to a large public display.
  • Dynamo system enables social groups to share and
    exchange a variety of media on a large shared
    display by hooking laptops, memory sticks etc.,

26
Synchronous computer-mediated communication
  • Conversations are supported in real-time through
    voice and/or typing
  • Examples include video conferencing, VOIP, MUDs
    and chat
  • Benefits include
  • Not having to physically face people may increase
    shy peoples confidence
  • Allows people to keep abreast of the goings-on in
    an organization without having to move from their
    office
  • Problems
  • Difficult to establish eye contact with images of
    others
  • People can behave badly when behind the mask of
    an avatar

27
Asynchronous computer-mediated communication
  • Communication takes place remotely at different
    times
  • email, newsgroups, texting
  • Benefits include
  • Read any place any time
  • Flexible as to how to deal with it
  • Can make saying things easier
  • Problems include
  • FLAMING!!!
  • Message overload
  • False expectations as to when people will reply

28
Coordination mechanisms
  • When a group of people act or interact together
    they need to coordinate themselves
  • e.g., playing football, navigating a ship
  • They use
  • verbal and non-verbal communication
  • schedules, rules, and conventions
  • shared external representations

29
Verbal and non-verbal communication
  • Talk is central
  • Non-verbal also used to emphasize and as
    substitute
  • e.g., nods, shakes, winks, glances, gestures and
    hand-raising
  • Formal meetings
  • explicit structures such as agendas, memos, and
    minutes are employed to coordinate the activity

30
Schedules, rules and conventions
  • Schedules used to organize regular activities in
    large organizations
  • Formal rules, like the writing of monthly reports
    enable organizations to maintain order and keep
    track
  • Conventions, like keeping quiet in a library, are
    a form of courtesy to others

31
Schedule ExampleAuburn University
  • A student cannot attend more than one lecture at
    a time
  • A professor cannot give more than one lecture or
    seminar at a given time
  • A room cannot be allocated to more than one
    lecture or seminar at a given time
  • Only certain number of students can be placed in
    a room depending upon the size

32
Shared Calendars
  • Trying to schedule meetings for different people
    in an organization can be a nightmare!
  • Secretary will send out a mail or try to call
  • Some people may reply others may not
  • When secretary eventually gets back to them with
    a proposed date, its often too late!

33
Shared Calendars (contd)
  • All in all, it is a time consuming and laborious
    activity
  • Research shows that shared calendars are
    successful
  • Range of facilities, much faster than manual
    scheduling
  • http//www.youtube.com/watch?v5JMUSsDjXiY

34
Shared external representations
  • Common method used to coordinate collaborative
    activities,
  • e.g., checklists, tables, to-do lists
  • They can provide external information on
  • who is working on what
  • When it is being worked on
  • where it is being worked on
  • when a piece of work is supposed to be finished
  • whom it goes to next

35
A shared external coordination representation
36
Collaborative technologies to support coordination
  • There are a variety of software tools designed to
    support scheduling, planning and coordinating
  • e.g., group calendars, electronic schedulers,
    project management tools, and workflow tools
  • Tools that provide interactive form of scheduling
    and planning are the main kinds of collaborative
    technologies.
  • Convention is the main mechanism implemented.

37
  • While designing co ordination mechanism it is
    important how it acceptable to the people.
  • Getting the right balance between human co
    ordination and system co ordination is very
    important.
  • Too little control the system breaks down.
  • Too much system control the users will rebel.
  • Example File locking mechanism.

38
File Locking Mechanism
  • Mostly used in shared applications to prevent
    users from crashing.
  • When some one is working on a file then it
    becomes in accessible to others.
  • Who is using the file and for how long is
    available to others.
  • This type of mechanism is considered to be rigid
    form of co ordination.

39
File Locking Mechanism (Floor Control)
  • When ever a user wants to work on file he must
    initially request The Floor.
  • If no one is using that file then he is given the
    floor.
  • If other user wants to use the file then he
    requests the floor.
  • The current user is notified and tells the
    requester how much time he will be using the
    file.
  • A kind of co ordination mechanism takes place
    between users on how to collaborate rather then
    simply saying permission denied.
  • Flexible form of co ordination.
  • http//www.bnet.com/2422-13722_23-175108.html
  • http//www.youtube.com/watch?v5s5EvhHy7eQ

40
Awareness mechanisms
  • Involves knowing who is around, what is
    happening, and who is talking with whom
  • Peripheral awareness
  • keeping an eye on things happening in the
    periphery of vision
  • Overhearing and overseeing - allows tracking of
    what others are doing without explicit cues

41
Lo tech awareness mechanism
42
Activity
  • Groups of 6 with three groups within the group
  • http//www.ohio4h.org/youth/teen_leadership/docume
    nts/KelbaughCommunicationsPuzzleActivityinpdf.pdf

43
Designing technologies to support awareness
  • Provide awareness of others who are in different
    locations
  • Involves knowing who is around, what is happening
    and who is talking with whom
  • Peripheral awareness
  • Keeping an eye on things happening in the
    periphery of vision
  • Overhearing and overseeing allows tracking of
    what others are doing without explicit cues
  • Early example was media spaces
  • extend the world of desks, chairs, walls and
    ceilings (Harrison et al, 1997)
  • Examples Clearboard and Portholes

44
Portholes (Xerox PARC)
Regularly updated digitized images of people in
their offices appeared on everyones desktop
machines throughout day and night
45
Clearboard (Ishii et al, 1993)
  • Transparent board that shows other persons
    facial expression on your board as you draw

http//tangible.media.mit.edu/projects/ClearBoard/

46
Notification systems
  • Users notify others as opposed to being
    constantly monitored
  • Provide information about shared objects and
    progress of collaborative tasks
  • examples Tickertape, Babble

47
Elvin
  • Elvin is a distributed awareness system that
    provides a range of client services (Segall and
    Arnold, 1997)
  • It includes Tickertape, one of the first
    lightweight messaging systems

48
Babble (IBM, Erickson et al, 1999)
  • Circle with marblesrepresents peopletaking
    part inconversation in a chatroom
  • Those in the middleare doing the mostchatting
  • Those towardsthe outside are less active in
    the conversation

http//www.research.ibm.com/SocialComputing/babble
.htm
49
Technical Papers
  • http//www.billbuxton.com/BG_FG.html
  • http//www.dourish.com/publications/chi97-awarenes
    s.html
  • http//www.adobe.com/manufacturing/pdfs/mfg_design
    _collaboration_sb.pdf

50
Key points
  • Social mechanisms, like turn-taking, conventions,
    etc., enable us to collaborate and coordinate our
    activities
  • Keeping aware of what others are doing and
    letting others know what you are doing are
    important aspects of collaborative working and
    socializing
  • Many collaborative technologies systems have been
    built to support collaboration

51
Thank You for Your Time
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