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User System Interface CSC 8570001

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What battery operated devices do you have with you tonight? ... ACE Computer Entertainment Technology. AVI Advanced Visual Interfaces ... – PowerPoint PPT presentation

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Title: User System Interface CSC 8570001


1
User System InterfaceCSC 8570-001
  • Fall 2006
  • Instructor Robert E. Beck

2
Introductions (1)
  • Information sheet
  • Questions
  • Who invented the computer mouse? When? Where?
  • What battery operated devices do you have with
    you tonight?
  • What (computer-based) POS systems do you
    typically encounter as a customer in a standard
    week?
  • If you went west on US 30, which is Lancaster
    Avenue in front of Villanova, until it (US 30)
    ended, where would you be?

3
Introductions (2)
  • Name
  • If working
  • For what company?
  • In what capacity?
  • Describe the user interface of the first computer
    you used.

4
Goals
  • Developing design principles
  • Investigating models and theories
  • Creating evaluation processes
  • Experimentation
  • Opinion
  • Outlining an effective design processinterface
    engineering
  • Proposing interface designs

5
Themes (1)
  • Hierarchy of design principles
  • Models
  • Theories (or theory)
  • Awareness
  • Mental models
  • Common interactions
  • Microsoft vs. others
  • General knowledge

6
Themes (2)
  • Multidisciplinary approach
  • Frontiers of HCI
  • Definitions, use of words
  • Examples

7
Strategies (Ways of Knowing)
  • Create concept maps for reading assignments
  • Combine individual maps
  • Slip-of-paper (SOP) questions and surveys
  • Summarize results
  • Lectures, sometimes
  • Discussion, always
  • Argumentation, when appropriate

8
Strategies (2)
  • Examples
  • Careful text reading

9
Hot TopicsBurning Questions
  • Time for your thoughts
  • Pair up by twos
  • For the next few minutes, write down as many
    issues or problems in user-system interaction as
    you can.

10
Issue Summary
  • How do we do this?

11
(No Transcript)
12
Issues
  • CHI 2006 topics

13
Hot Areas Burning IssuesThe List
  • Usability testing
  • Universal usability
  • Public access
  • Visual interfaces
  • New interaction modes, e.g. gesture-based
    interaction
  • Tiny interfaces
  • Intelligent interfaces
  • POS systems
  • Mapping systems

14
The Future of HCI
  • Take a few minutes to read John Cannys
    introduction to the July/August 2006 issue of
    HCI.
  • Do Cannys views match our ideas?
  • What did he miss?
  • What did we miss?

15
Research Topics
  • Email archive management
  • HCI in biodiversity informatics (as an example of
    focused HCI issues)
  • Exploratory search interfaces
  • Eliminating computer rage

16
Sources
  • Conference proceedings
  • The Webbut be careful
  • The course web site
  • University HCI labs, e.g.
  • U of Maryland www.cs.umd.edu/hcil

17
Contacts
  • PhiCHI Philadelphia region chapter of SIGCHI
  • SIGCHI ACM Special Interest Group on Computer
    Human Interaction

18
Conferences
  • ACE Computer Entertainment Technology
  • AVI Advanced Visual Interfaces
  • CHI Computer Human Interaction
  • CSCW Computer Supported Cooperative Work
  • DSV-IS
  • HCI International
  • HCIL Symposium (U Maryland)
  • HICS
  • Hypertext

19
Conferences (2)
  • IDC
  • Interact
  • IUI Intelligent User Interfaces
  • IVA
  • SG Smart Graphics
  • SIGIR Information Retrieval
  • UIST User Interface Software Technology
  • User Modeling
  • World Wide Web

20
Tools
  • Concept maps
  • http//cmap.ihmc.us
  • EndNote
  • Task models
  • ConcurTaskTrees Environment
  • Help compiler
  • Treemap
  • http//www.cs.umd.edu/hcil/treemaps/

21
Activities
  • Research project
  • Report
  • Presentation
  • Poster
  • Article presentation
  • Web-based project
  • Exercises
  • Experiments
  • Exam

22
Responsibilities
  • Attendance
  • Reading
  • Team support
  • Dialog with classmates and instructor

23
Handouts
  • John Canny, The Future of HCI, from HCI, 4(2006),
    July/August

24
Next Time
  • Read Carroll, MTF, Chapter 2
  • Identify design principles included in Chapter 2
  • Find examples of interfaces that follow and that
    violate each principle you find.

25
The Players
  • User
  • System
  • Interface
  • Designer
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