Title: Media%20savvy%20how%20to%20nurture%20digital%20literacy%20And%20navigate%20the%20world%20(or%20at%20least,%20the%20world%20wide%20web)
1Media savvyhow to nurture digital literacyAnd
navigate the world (or at least, the world wide
web)
- Michelle Albright, PhD
- Director, Weston Youth Services
- malbright_at_westonct.gov
-
2(No Transcript)
3Its a brave and busy new world!
- Our language and lives have been transformed by
technology - Digital media corresponding tools have changed
the form and frequency of how we learn, play,
work, communicate, and interact - We have more exposure, access, and choices than
ever before - Our (and our childrens) media use also has more
consequences than ever before
4Whats out there?
- White/smartboards
- Television
- DVDs DVRs
- Internet access
- Video games (handheld or console)
- Cell phones
- Tablets
- i-everythings
- Multi-touch screens
- Movie theaters
- Radio
- Portable music players
- Computers
- Electronic toys
- E-book readers
5- Whats the longest youve gone without Google?
6How are kids today using media?
- Children age 8 and under spend an average of 3
hours a day with media - 1.5 hours are spent watching TV/DVDs
- 30 minutes are spent playing video, computer or
handheld games - 30 minutes are spent listening to music
- Children between the ages of 8 and 18 are exposed
to media for 10 hours and 45 minutes per day - (Common Sense Media, 2011 Kaiser Family
Foundation, 2006)
7A typical day of TV viewing
- 37 of children under the age of 1 watch TV for
an average of 53 minutes - 73 of children between the ages of 2 and 4 watch
TV for an average of 1 hour and 53 minutes - 72 of children between the ages of 5 and age
watch TV for an average of 2 hours and 2 minutes - Children between the ages of 8 and 10 watch 2.5
hours of television and .5 hours of videos - Children between the ages of 5 and 9 spend about
1 hour per day reading
8Daily use of other media
- Between ages 4 and 5, about 20 of children use
handheld video games - By age 7, about 46 of children use handheld
video games - By age 9, more than 50 of children use handheld
video games
- At age 3, about 25 of children use the internet
daily - By age 5, about 50 of children use the internet
daily - By age 8, more than 66 of children use the
internet daily
9- Why dont you just ask Siri?
10- Media Multi-tasking
- Using more than one type media simultaneously
- or
- Using one type of media for multiple tasks
- or
- Using media while engaging in real-life
interaction
11Quality and quantity matter
- Child-directed vs. Adult-directed
- Designed to facilitate active and create use and
encourage social engagement - vs.
- Background media that leads to passive viewing
- Designed to complement and promote childrens
social and cognitive development - vs.
- Not designed to be followed by preschoolers and
toddlers
12But its educational......
- Did you get your Baby Einstein refund?
- Showing doesnt always equal learning
- Media is a teaching tool, not a teacher
- Media can reinforce but should never reduce or
replace communication, play, interactions, or
other developmentally appropriate interactions
with peers, family members, and teachers - What should we expect children to learn from
media?
13Potential benefits
- High quality educational programs have shown
benefits for children - Co-viewing promotes social interaction and
learning - Digital tools can excite and engage children
- Technology can optimize learning for children
with special needs - Technology-handling skills and
digital/media-literacy are critical for
educational and occupational success
14Potential negative effects
- Less time spent engaged in creative play
- Less frequent and less meaningful interactions
with peers and parents - Less likely to learn and recall information from
a video compared to a live person or presentation
- Potential for sleep difficulties, attention
problems, aggressive behaviors, and higher rates
of obesity
15- Angry birds (alone!) wont ruin your child
16How can you enhance the benefits of media?
- Albrights 6 Cs
- (expanded from Guernseys 3 Cs)
- Content
- Context
- Child
- Communication
- Connection
- Control
17Try this at home.....
- Limit media use by children younger than 2
- Make sure the content of media is cognitively,
socially, and developmentally appropriate for
your child - Review and preview
- Consider quantity and quality
- Use media with your child and talk about what
you see and hear - Use media to extend and expand learning
- Monitor your childs and your own media use
18Be savvy about cyberspace
- Model how to manage media
- Protect your privacy and plan for your potential
- A stranger is a stranger, even in cyberspace.
- Use your manners when using media
- A diamond is forever, and so is a digital image
or link - Big brother is watching (and so is big sister,
and little sister, and your cousins, best
friends, neighbors, father-in-law) - Flag anything funky.
19Internet Safety 101
- Keep computers in the center
- Dont let kids search alone.
- Set content filters on your browser
- Set content filters on your search engine
- Use internet filters filtering and blocking
programs that prevent access to sites based on
words/names - NetNanny, CYBERsitter, CyberPatrol, SafeEyes
- Use kid-safe search engines, browsers, and sites
like http//www.kidzui.com/ http//www.pebblego.
com/ - Use time limiting tools
- Check in and check up on browser histories, FB
pages, email accounts, and IM/texts
20Resources Media guides
- Common Sense Media
- Reviews movies, TV shows, apps, videogames,
websites and books to help parents make informed
decisions about childrens media exposure and
entertainment. - http//www.commonsensemedia.org/
- Childrens Technology Review
- A monthly PDF newsletter modeled in the spirit
of Consumer Reports that includes reviews of
apps, software, games, and toys. (Does require a
subscription fee) - http//childrenstech.com/
- Parents Choice
- Professional and family reviews of books, toys,
videogames and software. - http//www.parentschoice.org
21A few of my (and my kids) favorites
- Dont let the pigeon run this app!
- Ocarina
- World Atlas
- Weird But True (Nat Geo)
- Science 360
- Bookworm
- The Cosby Show
- Dirty Jobs
- How Its Made
- Mythbusters
- Nims Island
- Believe in Me
- Night at the Museum
22Resources Media guidelines
- Lisa Guernsey
- Director of the Early Education Initiative at the
New America Foundation, a non-partisan think tank
in Washington, D.C., where she focuses on how to
scale up high-quality learning environments for
young children, birth through age 8 - http//www.lisaguernsey.com/articlesvolume1issu
eassumptions-about-screentime - National Association for the Education of Young
Children - Position statement on technology and young
children - http//www.naeyc.org/content/technology-and-young-
children - American Academy of Pediatrics
- AAP has published several policy statements on
media usage by children and media education - http//pediatrics.aappublications.org/content/earl
y/2011/10/12/peds.2011-1753 -
23Resources Media Use and Safety
- Common Sense Media Guide to Internet Safety
- http//www.commonsensemedia.org/advice-for-parents
/10-simple-steps-internet-safety - Get Net Wise
- http//kids.getnetwise.org/