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Introduction to Maya


Introduction to Maya Maya s Layout User Interface Elements In Maya, you can tear off menus to create separate floating boxes that you can place anywhere in the ... – PowerPoint PPT presentation

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Title: Introduction to Maya

Introduction to Maya
Mayas Layout
User Interface Elements
In Maya, you can tear off menus to create
separate floating boxes that you can place
anywhere in the workspace, as shown here.
Status Line
1. Menu Set
2. Scene File Icons
3. Selection Mode
4. Individual Selection Masks
5. Snapping Functions or Snaps
6. Input and Output Connections
7. Render Controls
8. Input Line Operations Menu Fields
9. The Channel Box Layer Editor
Tool Box
Time Slider Range Slider
Command Line / Help Line
Channel Box / Layer Editor
The area running vertically to the right of the
screen is usually used for the Channel Box. This
key element of the interface lists an objects
channels that is, the attributes of an object
that are most commonly animated and used for
keyframing, as well as an objects input and
output connections. When an object is selected in
one of the main views, its name appears at the
top of the Channel Box and its channels are
listed vertically below with their names to the
left and their values to the right in text
boxes. In the Channel Box, you can edit all the
channel values and rename the object itself.
Below these values are the names of the nodes or
objects to which the selection has input and
output connections. Immediately under the
Channel Box is the Layer Editor. This arrangement
is convenient for scenes that require multiple
objects and require layered objects, renders, and
animations. Each type of layer is designated by
the radial check box (Display, Render, and Anim).
The Attribute Editor Window
To use the Attribute Editor, select
Window ? Attribute Editor (CtrlA). The Attribute
Editor window is arguably the most important
window in Maya. Every object is defined by a
series of attributes, and you edit these
attributes using the Attribute Editor. This
window displays every attribute of an object, and
you can use it to change them, set key frames,
connect to other attributes, attach expressions,
or simply view the attributes. The
Attribute Editor has tabs that correspond to the
objects node structure. Youll learn more about
Mayas object structure later, so dont worry
about what the tabs mean just yet. As you can
see, each tab displays different attributes of
the object.
The Manipulators
The next thing you should know about
the interface deals directly with objects.
Manipulators are onscreen handles that you use to
manipulate the selected object. The three
distinct and common Manipulators for all objects
in Maya Move, Rotate, and Scale. You use these
Manipulators to adjust attributes of the objects
visually and in real time. In addition, the
fourth icon shown in here is the Universal
Manipulator, which allows you to move, rotate, or
scale an object all with one Manipulator.
Additionally, you can use special Manipulators to
adjust specific functions while using certain
tools or with some objects, such as a spotlight.
You can access the Manipulators using either the
icons from the Tool Box or the following
hotkeys Key Function W Activates
the Move tool E Activates the Rotate
tool R Activates the Scale tool
Q Deselects any Translation tool to hide its
Manipulator, and reverts to the Select tool
It may seem strange for the default
hotkeys to be W, E, and R for Move, Rotate, and
Scale but because the keys are next to each
other on the keyboard, selecting them is easy.
These are without a doubt the hotkeys youll use
most often, because they activate the tools
youll use the majority of the time.
The Hotbox
The Hotbox gives you convenient access
to Mayas menus and commands. The Hotbox
configured to show all the menus in Maya.
To display the Hotbox, press and hold
down the spacebar in any panel view. All the menu
commands that are available from the Main menu
bar are also available through the Hotbox. To
access a command, simply click it. You can
display some or all of the menu headings to give
you quick access to whatever commands and
features you use most by clicking Hotbox Controls
and selecting the menus. As you can see in
this pic, the Hotbox is separated into five
distinct zonesNorth, East, West, South, and
Centerdelineated by black diagonal lines.
Activating the Hotbox and clicking a zone
displays a set of shortcut menu commands called
marking menus.
You dont see all the menu options when
you invoke the Hotbox, or if you want to restrict
the menu display to specific menu sets, simply
invoke the Hotbox by pressing the spacebar, click
Hotbox Controls, and mark the selection of menus
you would like, such as Hide All or Show All,
from the marking menu.
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