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test

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Title: test


1
test
  • Physics 202
  • Professor Lee Carkner
  • Lecture 10

2
Announcement
  • Tuesday help session moved to SC120 (physics
    discussion room)
  • Practice problems on WebAssign and web page
  • Test Friday
  • ½ conceptual multiple choice
  • ½ problems
  • Equations given, but not labeled or explained
  • Bring calculator and pencil

3
PAL 9 Sound
  • Changing medium to get max v
  • v (B/r)½
  • Want large B and small r
  • A low density fluid that is hard to compress
  • Changing medium to get max Dpm
  • Dpm vrwsm (B/r)½rwsm B½r½wsm
  • Large v and large r
  • Want to increase v by increasing B, not
    decreasing r
  • Want medium with large B and large r
  • Such a fluid would be hard to move
  • Heavy and hard to compress

4
PAL 9 Sound (cont.)
  • Interference from two loudspeakers
  • To get destructive interference you want the
    received waves to be out of phase by ½ wavelength
  • Want the difference in path length to be ½ l
  • f 1150 Hz, v 343 m/s (for room temperature
    air)
  • v lf, l v/f 343/1150 0.3 m
  • Want DL to be 0.15 m
  • If L1 is 4m, make L2 4.15 m
  • Constructive interference occurs when DL 0l,
    1l, 2l
  • L2 4 m (or 4.3 m or 3.7 m etc.)

5
Intensity of Sound
  • The loudness of sound depends on its intensity,
    which is the power the wave delivers per unit
    area
  • I P/A
  • The units of intensity are W/m2
  • The intensity can be expressed as
  • I ½rvw2sm2
  • Compare to expression for power in a transverse
    wave
  • Depends directly on r and v (medium properties)
  • Depends on the square of the amplitude and the
    frequency (wave properties)

6
Intensity and Distance
  • Consider a source that produces a sound of
    initial power Ps
  • As you get further away from the source the
    intensity decreases because the area over which
    the power is distributed increases
  • The total area over which the power is
    distributed depends on the distance from the
    source, r
  • I P/A Ps/(4pr2)
  • Sounds get fainter as you get further away
    because the energy is spread out over a larger
    area
  • I falls off as 1/r2 (inverse square law)

7
Inverse Square Law
Source
r
A14pr2 I1 Ps/A1
2r
A24p(2r)2 16pr2 4A1 I2 Ps/A2 ¼ I1
8
The Decibel Scale
  • The human ear is sensitive to sounds over a wide
    range of intensities (12 orders of magnitude)
  • To conveniently handle such a large range a
    logarithmic scale is used known as the decibel
    scale
  • b (10 dB) log (I/I0)
  • I0 10-12 W/m2 (at the threshold of human
    hearing)
  • log is base 10 log (not natural log, ln)
  • There is an increase of 10 dB for every factor of
    10 increase in intensity

9
Sound Levels
  • Hearing Threshold
  • 0 dB
  • Whisper
  • 10 dB
  • Talking
  • 60 dB
  • Rock Concert
  • 110 dB
  • Pain
  • 120 dB

10
Music
  • A musical instrument is a device for setting up
    standing waves of known frequency
  • A standing wave oscillates with large amplitude
    and so is loud
  • We shall consider an generalized instrument
    consisting of a pipe which may be open at one or
    both ends
  • Like a pipe organ or a saxophone
  • There will always be a node at the closed end and
    an anti-node at the open end
  • Can have other nodes or antinodes in between, but
    this rule must be followed
  • Closed end is like a tied end of string, open end
    is like a string end fixed to a freely moving ring

11
Sound Waves in a Tube
12
Harmonics
  • Pipe open at both ends
  • For resonance need a integer number of ½
    wavelengths to fit in the pipe
  • Antinode at both ends
  • L ½ l n v lf
  • f nv/2L
  • n 1,2,3,4
  • Pipe open at one end
  • For resonance need an integer number of ¼
    wavelengths to fit in the pipe
  • Node at one end, antinode at other
  • L ¼l n v lf
  • f nv/4L
  • n 1,3,5,7 (only have odd harmonics)

13
Harmonics in Closed and Open Tubes
14
Musical Instruments
  • When playing a musical instrument you change n, v
    or L to produce a sound at the desired frequency
  • Musical notes are related to a specific frequency
  • For example A 440 Hz
  • Music is the superposition of all of the notes
    being played at one time
  • Smaller instruments generally produce high
    frequency sound
  • f is inversely proportional to L

15
Beat Frequency
  • You generally cannot tell the difference between
    2 sounds of similar frequency
  • If you listen to them simultaneously you hear
    variations in the sound at a frequency equal to
    the difference in frequency of the original two
    sounds called beats
  • fbeat f1 f2

16
Beats
17
Beats and Tuning
  • The beat phenomenon can be used to tune
    instruments
  • Compare the instrument to a standard frequency
    and adjust so that the frequency of the beats
    decrease and then disappear
  • Orchestras generally tune from A (440 Hz)
    acquired from the lead oboe or a tuning fork
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