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the social gaming tipping point

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Title: the social gaming tipping point


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the social gaming tipping point
Brian Reynolds Austin GDC9.18.09
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Quick History of Me
  • 18 years in traditional games
  • Civilization II, Alpha Centauri, Rise of
    Nations, Catan
  • Founder of Firaxis and Big Huge Games

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I Came from Traditional Videogames
  • Console Games - Presently a Shrinking Pond
  • Six months of shrinking sales in 2009
  • 25 decline in hardware sales from 2009
  • Few publisher investments in new IP
  • Game development costs rising geometrically

source GamesBeat, 9/10/09
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Social Games Are Growing. Fast.
source InsideSocialGames, 9/1/09
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30M today!
DAUs (How about that for growth?)
millions
15
10
5
0
Q1 08 Q2 08 Q3 08 Q4 08 Q1 09 Q2 09
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Totally new space!
TOP FACEBOOK GAMES BY MONTHLY ACTIVE
GAME MONTHLY ACTIVE DEVELOPER LAUNCHED
1 FARMVILLE 33,439,207 ZYNGA June 2009
2 MAFIA WARS 18,720,406 ZYNGA June 2008
3 FARM TOWN 18,298,995 SLASHKEY February 2009
4 MINDJOLT GAMES 16,490,304 MINDJOLT.COM 2008
5 PET SOCIETY 16,022,779 PLAYFISH August 2008
6 TEXAS HOLDEM 15,552,004 ZYNGA March 2008
7 YOVILLE 14,104,241 ZYNGA May 2008
9 RESTAURANT CITY 11,527,478 PLAYFISH March 2008
10 BEJEWELED BLITZ 6,817,188 POPCAM GAMES March 2008
source InsideSocialGames, 9/1/09
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Social Gaming Also Outpacing Casual
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The Opportunity
  • Young space - rules still being written!
  • Largest genre (Farm) mostly didnt exist until
    Spring
  • Current number one game launched June 2009
  • Costs are cheap barriers of entry are low

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Welcome to the Web
  • Reach, Retention, Revenue
  • Real metrics, often available in real time
  • Can push new versions easily and quickly
  • Most game development happens after launch!

FARMVILLE DAU 6/09 to present
MAFIA WARS DAU 6/08 to present
source DeveloperAnalytics, 9/13/09
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Completely Different Model

Traditional Games Cost 10M-40M Timeframe
2-4 years Support maybe a patch
Social Network Games Cost 100k -
300k Timeframe 4-12 weeks Support weekly
features
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three pillars
Play light interactions with social graph via
game
Invest put time into game to progress
customize
Express its fun and efficiently generates
social capital
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Social Gaming Means Your Real Friends
  • Facebook 250 Million active users
  • Friend networks represent real relationships
  • Gaming can be social but safe
  • Players build social capital with real friends
  • Rapid viral growth from friend to friend

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Whats Social Capital?
  • People you actually care about see your feed
  • People looking for ways to stand out, get
    attention
  • Games give you a way to express yourself
  • Stay connected with friends in a fun, light way

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Metric-Driven Game Design
  • Unlike regular games we have a quick feedback
    loop
  • Correlate player clicks to metrics we want to
    drive
  • Quietly try out new features on a subset of
    players
  • Compare new features metrics to old one in real
    time!
  • New features released when proven not when
    cool

MAFIA WARS Feature Analysis for CUBA
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What Makes a Good Social Feature?
  • Really simple (my aunt will like it!)
  • Aligned with at least one key metric
  • Virality user-to-user and one-to-man
  • Engagement come back regularly
  • Revenue something worth paying for

WIN! Easy drives DAU
FAIL! Lots of work, doesnt drive any metric.
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Examples of Features That Work Well
  • Not zero sum I win and you win
  • Gifting Free social capital for coming back
  • Collections Collecting and trading together
  • Harvest Return compulsion

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So How Do You Make Money?
  • Most players play for free
  • Some will pay small amounts for extra turns
  • Others will pay for exclusive items collecting
  • Social Capital drives the desire to spend

FARMVILLE Tractor Fuel
MAFIA WARS Crates and Cellphones
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How Do I Get Me Some of That?
  • Retention is easiest metric to drive with better
    design
  • Humility very important to transition to this
    space
  • Must forget all you know of intuitive game
    design
  • You cant port a traditional game to the
    social space
  • Start with proven social features then add
    gameplay
  • FAIL!
  • Started with Diablo-style game
  • Tried to find social features from there
  • Never managed to get it to catch fire

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Whats Next?
  • Social games potential billion dollar market
  • Virtual goods already huge in Asia, growing here
  • Possible mass market inflection point on FB
  • Big players will attempt to enter the space
  • Social games will need good game design
  • Zynga the first with the most and best of
    breed

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Mission
connect the world through games
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Were Hiring!
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