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Systems Analysis II User and system interface design

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Title: Software Project Management Author: glenn Last modified by: Glenn Booker Created Date: 6/23/1998 12:39:46 AM Document presentation format: On-screen Show (4:3) – PowerPoint PPT presentation

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Title: Systems Analysis II User and system interface design


1
Systems Analysis IIUser and system interface
design
  • INFO 355
  • Glenn Booker

2
User and System Interfaces
  • User interfaces involve a human
  • Internal or external
  • Ease of use, efficiency, device-specific
  • System interfaces are largely automated
  • Little or no human intervention
  • Direct communication with other systems, or
    automated communication with users

3
User-centered design
  • Focus early on the users and their work
  • Evaluate designs to ensure usability
  • Use iterative development
  • What do users know? How do they learn? How do
    they work? What motivates them?

4
User-centered design
  • Usability is the degree to which a system is easy
    to learn and use
  • May vary for different types of users
  • Learning very different from using
  • Consider novice versus experienced user needs

5
HCI Metaphors
  • Metaphors are analogies between UI and physical
    objects
  • Windows uses desktop, direct manipulation, and
    document metaphors
  • Dialog metaphor is a conversation between user
    and computer

6
UI Design Concepts
  • Affordance means appearance of a feature implies
    its function
  • Visibility means control is visible so user knows
    its available and/or responding
  • Use consistency in function and appearance of the
    UI

7
UI Design Concepts
  • Use shortcuts for advanced users
  • Provide audible and/or visual feedback
  • End dialogs with clear closure
  • Anticipate common errors and help user avoid them
  • Give clear error messages and how to fix them

8
UI Design Concepts
  • Make it easy to reverse actions
  • Reduce short term memory needs of users
  • Group use cases to produce logical menu
    hierarchies
  • 5-10 items per menu
  • Group by subsystem and/or actor
  • Might write out dialogs or sketch storyboards

9
UI Design
  • Constructing the UI depends on the tools
    available
  • Use consistent layout and formatting (same look
    and feel, use of color, function keys, etc.)
  • Use clear labels and headings
  • Distribute and order UI contents
  • Use font and colors methodically

10
UI Design
  • Data entry should use common controls to reduce
    errors and speed input
  • Text box, list box, combo box, radio buttons,
    check boxes
  • Consider standard controls for navigation and
    window manipulation

11
Web interfaces
  • Use appropriate technologies to implement web
    browser interfaces (CSS)
  • Consider performance needs
  • Are you using client-side or server-side
    technologies?
  • How much data is being sent?
  • How fast can you expect their Internet or network
    connection to be?

12
Web interfaces
  • What network capacity is available for multimedia
    data?
  • Do some users have special needs (screen readers,
    voice recognition, etc.)?

13
Handheld devices
  • Consider the limits on handheld devices
  • Small screen (4, 480x320 px)
  • Small keyboard or touch screen
  • Limited network speed
  • App design guidelines and toolkits

14
System Interfaces
  • Consider possible types of interfaces to other
    systems
  • I/O from and to other systems
  • Automated I/O
  • I/O to external databases
  • Electronic data interchange (EDI) has been around
    decades, now often going to XML

15
Designing System Inputs
  • Need to identify devices used
  • Magnetic strip, barcode, RFID, etc.
  • Identify all input data for each device
  • Define controls for each input
  • Reduce errors by avoiding human interference, and
    validate data when entered

16
Designing System Inputs Outputs
  • Only enter unique information
  • Define details of each data field or group
    entered
  • Design outputs to get the right information,
    right place, right time, to the right people
  • Define type of each output, specify controls
    needed, and prototype each

17
Design Reports
  • Reports, statements, and turnaround documents
    fall into four types
  • Detailed reports
  • Summary reports
  • Exception reports
  • Executive reports
  • Have internal vs. external reports, and
    electronic vs. printed reports

18
Design Reports
  • Often want to drill down in reports to get more
    details
  • Consider graphic outputs and/or audio outputs
  • Bar or column charts, pie charts, scatter plots,
    line or run charts, etc.
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