Collaboration Approaches for CTS05 GlobalMMCS Tutorial - PowerPoint PPT Presentation

1 / 32
About This Presentation
Title:

Collaboration Approaches for CTS05 GlobalMMCS Tutorial

Description:

Both tutorial and conference presentations (Ahmet Uyar, Sangyoon Oh) Open source Software at ... multipoint conferences. Has conference management ... – PowerPoint PPT presentation

Number of Views:63
Avg rating:3.0/5.0
Slides: 33
Provided by: gridsUcs
Category:

less

Transcript and Presenter's Notes

Title: Collaboration Approaches for CTS05 GlobalMMCS Tutorial


1
Collaboration Approaches for CTS05 GlobalMMCS
Tutorial
  • CTS05 St. Louis May 17 2005
  • Geoffrey Fox
  • CTO Anabas Corporation and
  • Computer Science, Informatics, Physics
  • Pervasive Technology Laboratories
  • Indiana University Bloomington IN 47401
  • gcf_at_indiana.edu
  • http//www.infomall.org

2
Material for Tutorial
  • All talks are at http//grids.ucs.indiana.edu/ptli
    upages/presentations/cts05/
  • Both tutorial and conference presentations (Ahmet
    Uyar, Sangyoon Oh)
  • Open source Software at
  • http//www.globalmmcs.org and
  • http//www.naradabrokering.org (Software Overlay
    Network)
  • http//www.collab-ogce.org/nmi/index.jsp (Grid
    Portals)
  • More information about our work
    http//www.infomall.org

3
Tutorial Overview 5 Sections
  • Overview of existing audio/video systems we are
    trying to address general real-time collaboration
    but we A/V systems have hard technical challenges
  • Apply to WebEx, Placeware style shared
    applications as well
  • Grids and Web Services current preferred
    approach to distributed systems but main focus
    asynchronous sharing we will apply to
    synchronous case
  • Grids are Internet-Scale Distributed Services
  • Message-oriented Middleware or Software Overlay
    Networks natural approach to both Grids and
    Collaboration spanning P2P and Server-based
    scalable systems NaradaBrokering
  • XGSP provides Web Service (Grid) interfaces for
    Collaboration
  • Finally GlobalMMCS is the collaboration
    environment

4
H.323 Introduction
  • Major audio-video standard but broader
  • Binary format for both data and control
  • Supported by many commercial vendors and used
    throughout the world in commercial and
    educational markets
  • Supports small-scale multipoint conferences
  • Has conference management functionality and the
    call signaling functionality
  • H.225 call set-up
  • H.245 call control
  • H.243 Audio/Video multipoint control
  • T.120 Data Collaboration

5
H.323 Protocols
  • H.323 is a framework document that describes
    how the various pieces fit together
  • H.225.0 defines the call signaling and
    communication between endpoints (Call Signaling)
    and the Gatekeeper (RAS)
  • Annex G/H.225.0 defines communication between
    Border Elements
  • H.245 is the conference control protocol

6
Typical H.323 Stack
http//www.packetizer.com
7
H.323 Endpoint (Terminal) Architecture
Video Codec H.261, H.263
Video I/O equipment
Receive Path Delay
Audio Codec G.711, G.722, G.723, G.728, G.729
Audio I/O equipment
LAN Interface
H.225.0 Layer
User Data Application T.120, et.
System Control
H.245 Control
System Control User Interface
Call Control H.225.0
RAS Control H.225.0
Scope of Rec. H.323
8
H.323 Architecture
9
H.323 MCU
  • Responsible for managing multipoint conferences
    (two or more endpoints engaged in a conference)
  • The MCU contains
  • a Multipoint Controller (MC) that manages the
    call signaling
  • may optionally have Multipoint Processors (MPs)
    to handle media mixing, switching, or other media
    processing

10
H.323 Gatekeeper
  • Admission Control
  • Bandwidth Control
  • Address Resolution
  • DNS style service for VoIP and
    Videoconferencing
  • Directory Service
  • Call routing
  • route the call to MCUs

11
H.225 Call Setup Signaling
Endpoint2
Endpoint1
Gatekeeper
ARQ(1)
ACF/ARJ(2)
Setup(3)
Call processing(4)
ARQ(5)
ACF/ARJ(6)
Alert(7)
Connect(8)
RAS message Call signaling message
12
H.245 Signaling
  • H.245 is used to negotiate capabilities and to
    control aspects of the conference between two or
    more endpoints

Terminal Capability Set
Endpoint
Endpoint
M/S Determination
Terminal Capability Set
M/S Determination Ack
M/S Determination Ack
OpenLogicChannel (OLC)
Open a channel
OLC Confirm
13
SIP
  • Initially SIP was designed to solve problems for
    IP telephony.
  • SIP basic functions
  • user location resolution,
  • capability negotiation
  • call management.
  • equivalent to the service H.225 and point to
    point part of H.245
  • The major difference from H.323
  • SIP was designed in a text format and took
    request-response protocol style like HTTP
  • SIP doesnt define the conference control
    procedures like multipoint parts of H.245 and
    T.120.

14
SIP Architecture
15
A Integrated SIP Service System CINEMA From
Columbia University
Desktop SIP clients
H.323
sip323
Gatekeeper
SIP-H.323 signaling gateway
sipd
SIP
Programmable SIP servers
Conferencing
Hardware SIP phone
sipum
Unified messaging
sipgw
RTSP
rtspd
SIP-MGCP gateway
MGCP
Streaming media
SIP-PSTN gateway
PSTN
Regular telephones
CINEMA clouds
16
Sipconf SIP based Centralized conferencing
  • SIP based conferencing server
  • SIP/SDP and RTP/RTCP
  • Audio mixing
  • Play-out delay algorithm
  • Web based conference setup
  • G.711 A and Mu law, G.721, DVI ADPCM
  • Multiple simultaneous conferences

http//www.cs.columbia.edu/kns10/software/sipconf
17
Summary of H.323/SIP Conferencing Systems
  • Most products are Centralized conferencing system
  • MCU integrates the service of media
    processing service and session management
  • Call-based
  • A conference call represents control
    connections between clients and MCUs.
  • Most vendors offer hardware solutions
  • Thought as services and controllers but
    specialized protocols and implementations NOT
    Service-Oriented Architectures!

18
Access Grid I
  • Access Grid a large scale audio/videoconferen
    ce based on a multicast network
  • provides the group-to-group collaborations among
    150 nodes connected to Internet 2 world wide.
  • Use improved MBONE audiovisual tools VIC and RAT
  • Depends upon high-speed network ( each node needs
    20Mbps )
  • Peer to peer architecture for distribution with
    centralized non standard session control (venue
    server)
  • Did not develop many new capabilities but made
    existing public domain software better packaged
    and easier to use

19
Access Grid II
  • Supports multiple screens and dominates some
    research communities

20
VRVS Virtual Rooms VideoConferencing System
  • VRVS is a project from particle physics group at
    Caltech that extends the service of Access Grid.
  • VRVS builds its collaboration service on top of
    pure software reflector infrastructure which is a
    kind of software multicast. (similar to
    NaradaBrokering )
  • It is capable of supporting MBONE tools, H.323
    terminal as well as QuickTime player.
  • It also supports shared web browsing and shared
    desktop (VNC).
  • VRVS is not an open project having few documents
    for their architecture and conference control
    framework.

21
Skype I
  • Skype p2p VoIP solution and has become a huge
    success.
  • A Peer-to-peer overlay network for VoIP and
    Instant messages developed by founders of KaZaA.
  • using p2p overlay (Kazaa) rather than expensive,
    centralized infrastructure
  • Free on-net VoIP service and a fee-based off-net
    SkypeOut service that allows calling to PSTN and
    cellular phones
  • provided supplemental features like instant
    messaging service.
  • Millions of download and on-line users in the
    world

22
Skype II
  • Based on Kazaa Overlay network
  • Unstructured p2p file sharing overlay
  • Overlay p2p network consisting of ordinary and
    Super Nodes (SN).
  • Ordinary node connects to network through a Super
    Node.
  • Centralized authentication server
  • Excellent Audio quality based on Internet Low Bit
    rate Codec ILBC (http//rfc3951.x42.com/)

23
iLBC MOS (Audio Quality) behavior versus
percentage packet loss
24
Skype Architecture
25
Skype III
  • Each client maintains a list of super nodes in
    the Host Cache.
  • Buddy list is local to a machine.
  • Skype client continuously discovers and builds
    the list of Skype nodes.
  • Use a hybrid DHT and flooding mechanism to search
  • A Super Node acts a proxy for clients and caches
    the result

26
Skype IV
  • Skype client listens on configured TCP and UDP
    ports.
  • Uses a variant of STUN to identify the type of
    NAT and firewall.
  • Usage of TCP port 80 enables client to reach
    super node even through firewalls.
  • Call signaling is done over TCP, messages are
    preferably transported over UDP.
  • In the presence of NAT or firewalls, calls
    between caller and callee are routed by an
    intermediate node
  • All Skype messages are encrypted.

27
Why is Skype so successful?
  • Better voice quality
  • excellent audio codec, fancy echo cancellation
    algorithm
  • Global IP Sound ( iLBC audio codec )
  • Ability to work behind firewalls and NAT
  • Ease of use ( quite simple UI ) based on IM
    metaphor
  • P2P style without centralized MCU
  • any peer that has enough resource can be
    selected to host the mixing service
  • limited the number of participants in a
    conference ( at most 4 which is common for
    private social meetings )
  • use p2p overlay to discover resources and
    route packets

28
But they are simply not good enough!
  • Although all of these systems have
    advantages, they are not sufficient for building
    more advanced and integrated collaboration
    systems
  • SIP very limited supported for conference
    control
  • H.323
  • AV collaboration and T.120 are not well
    integrated.
  • the AV communication services and T.120 overlay
    networks dont have very good scalability.
  • H.323 and T.120 are designed in a relative
    complicated OSI model. It is not easy to
    understand and develop in their APIs
  • Most H.323 and SIP conferencing products are
    based on centralized MCU
  • Access Grid heavily depends on multicast
    service and limited number of uni-cast bridge
    servers in the Internet 2
  • No way to be deployed in current Internet
  • VRVS No clear way to generalize
  • Skype Most promising
  • use their own propriety protocols and cant
    interoperate with other legacy VoIP clients such
    as H.323 and SIP
  • only support small-scale audio conferencing ( at
    most 4-party ) and have no video service

29
Whats the ideal videoconferencing system I
  • A unified, scalable, robust overlay network is
    needed to support AV and data group communication
    over heterogeneous networking environments
  • go through firewall and NAT
  • provide group communication service in whatever
    unicast and multicast networks
  • offer reliable data delivery in whatever loss
    network
  • to be configured as P2P or distributed
    server-based overlay to provide differential
    services for VIP and regular users
  • Publish-Subscribe collaboration mechanism natural
    for centralized and P2P modes
  • A service-oriented architecture for hosting media
    processing service and session control service
  • More scalable than centralized MCU
  • Support various style of conferencing ( massive
    scale of broadcasting as well as medium size of
    private social meetings )
  • Service providers can be highly distributed and
    p2p
  • Skype p2p audio mixing
  • Scalable service discovery based on p2p search
  • Customized media filters for different clients (
    PC, PDA, )

30
Whats the ideal videoconferencing system II
  • A core conference control mechanism is required
    for establishing and managing the multi-point
    conference
  • Complete conference control service like T.124
    (Generic Conference Control) in T.120 framework
  • more flexible facilities to describe application
    sessions and entities ( role-based, XML )
  • Integrate different AV sessions ( H.323 , SIP,
    Access Grid, RealStreaming )
  • Introduce a common AV signaling protocol to
    interoperate different AV collaboration endpoints
  • Simply regard these bridging gateways as
    add-on services

31
Global-MMCS is one approach to the ideal
conferencing solution
  • NaradaBrokering as software overlay
  • Group communication
  • Service discovery
  • Skype and VRVS also are based on similar idea
  • XGSP is Web Service compatible conferencing
    framework
  • Service management
  • Conference control
  • Common AV signaling protocol
  • Publish-Subscribe as collaboration mechanism
  • Easy to support new applications
  • Services with SOA as components
  • Codec conversion or video mixing are separate
    services
  • Grids are high performance large scale sevices

32
H.323 SIP IETF Access Grid VRVS Global-MMCS
Conference Management supported No supported supported supported
Overlay Network Environment Internet / ISDN Firewall transversal under the support of VPN No Need multicast support , No firewall tunneling Reflector Infrastructure Software Multicast Publish/Subscribe Firewall NAT transversal (VPN optional)
Data Collaboration Limited T.120 whiteboard, File FTP No Limited to ( PowerPoint, Chat ) Limited to ( Shared browsing and VNC ) allows full integration of all tools
Floor Control Mechanism H.243 T.120 No Under development No No Chairman based Flexible role setting
Scalability Not good Not good Good Good Good
Support heterogeneous clients No No No H.323, MBONE H.323, SIP, MBONE, RealPlayer, PDA, Cell Phone
Community- To-Community Collaboration No No No No Yes
Comparison of Global-MMCS with Competitive Systems
Write a Comment
User Comments (0)
About PowerShow.com