Prototyping Environment - PowerPoint PPT Presentation

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Prototyping Environment

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'It is easier to tell what you don't like about an existing system than to ... Bernard H. Boar, Application Prototyping, Wiley, 1984. ... – PowerPoint PPT presentation

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Title: Prototyping Environment


1
Prototyping Environment
  • Requirements for rapid application development

2
Prototyping
  • It is easier to tell what you dont like about
    an existing system than to describe what you
    would like in an imaginary one
  • A.M. Jenkins, 1983

3
The Prototyping Process
Identify Initial Requirements
Use and Evaluate
Develop System
Iterate
Document and Install
4
Roles
  • Approver Approves payment and accepts final
    product
  • User Responsible for business solutions
  • Intermediary Run system for user
  • Builder Write code for application
  • Technical Supports the development
    Support tools
  • Toolsmith Build basic tool modules (often work
    for software houses)

5
Requirements for Successful Prototyping User
  • Initiate the process
  • Seeks IS assistance
  • Competent in business area
  • Willing to spend time with system

6
Requirements for Successful Prototyping Builder
  • Assigned to Prototyping
  • Competent with tools
  • Knows organizational data resources

7
Requirements for Successful Prototyping
Technology
  • Roles identified
  • 4GL Tools established
  • Data is managed
  • Technology response adequate

8
Use Prototyping If
  • Life cycle too slow
  • Scope of project manageable
  • 30 screens
  • Small team 1-2 users/designers
  • 50 attributes
  • User not sure of specifications
  • User satisfaction very important
  • Reporting or DSS
  • Irregular or infrequent use

9
Do Not Use Prototyping If
  • Dont understand tools
  • Data not well managed
  • Software not well managed
  • Professional staff not available
  • Technology response not adequate
  • User not willing to invest time

10
Assumptions
  • All requirements cannot be specified
  • Quick build tools are available
  • Communications gap between builders and users
  • Active models are required
  • Rigorous approaches are appropriate once
    requirements are known
  • Iteration is valuable

11
Choice
  • Life Cycle
  • Prespecification possible
  • Changes expensive
  • Good project communication
  • Static model OK
  • Rigorous approach useful
  • Iteration unacceptable
  • Prototype
  • Prespecification difficult
  • Quick tools work
  • Communications gap
  • Animated model needed
  • Rigor after requirements
  • Iteration accepted

12
Life Cycle
  • Determine suitability for prototyping
  • Identify basic needs
  • Develop working model
  • Demonstrate and solicit refinements
  • Revise and redemonstrate
  • Clean up and document

13
Factors Favoring Prototyping
  • Structure interactive, on-line (OLAP)
  • Logic structured but not algorithmic
  • DSS applications are often data-report types
  • User competent and active participant
  • Time Constraint not a crash project
  • Management willing to work with method
  • Size not overly large or complex

14
Factors Favoring Prototyping
  • Problem
  • imprecise specifications,
  • poorly defined communications,
  • interactive model needed
  • Why not use prototyping

15
Builders Added Value(Professional Design)
  • Date and time stamps
  • Control totals
  • Audit trails
  • Common interface feel
  • Additional functions
  • Testing

16
Prototyping Principles
  • 1. Most applications arise from a small set of
    basic systems
  • 1. Batch edit/update 7. On-line application
  • 2. Batch reporting interface
  • 3. Batch data update 8. On-line report
  • 4. Batch interface
  • 5. On-line update/query
  • 6. On-line ad hoc query

17
Prototyping Principles
2. Most systems use a common set of
data processing functions
  • Browse
  • Activate
  • Copy
  • Connect
  • Stop
  • Add
  • Modify
  • Display
  • Delete
  • Locate

18
Prototyping Principles
  • 3. Most editing derives from a small set of
    models.
  • Tunnel edits
  • Cross field edits
  • Cross record edits

19
Prototyping Principles
  • 4. Most reports are based on a four step
    process.
  • Select data from the database
  • Sort by specification
  • Format and edit for printing
  • Print

20
Prototyping Principles
5. There are a standard set of value added
design structures that should be added
  • Standard screen formats
  • Date/time stamping
  • Ergonomics
  • Audit trails
  • Control totals
  • Menu and command modes
  • Help facility

21
Prototyping Tactics
  • Normalize data to 3NF
  • Use component engineering
  • Use existing components
  • Assemble from existing parts
  • Reuse pieces
  • Create pieces so that they can be reused
  • Cut and paste
  • Keep a set of examples

22
Prototyping Tactics
  • Use active data dictionaries
  • Automate documentation
  • Keep teams small
  • Integrated software workbench tools
  • Specify objectives not procedures
  • Provide end-user report writing tools
  • Use professional prototypers
  • Have systems developers work with prototypers

23
Project Management
  • Initial Model 2-6 weeks
  • Must be fast enough to maintain interest
  • Revisions immediate - 2 weeks
  • Chargeback use charges to avoid frivolous
    changes
  • Approval determine the group who approves
    iterations
  • Sign off formal acceptance

24
AdditionalImplementation Requirements
  • Operational documentation and procedures
  • Data size and operational impact analysis
  • Test plan
  • Training procedures

25
Tactic
  • Evolution
  • Throwaway
  • Life Cycle component

26
References
  • Bernard H. Boar, Application Prototyping, Wiley,
    1984.
  • Ralph Sprague Eric Carlson, Building Effective
    Decision Support Systems, Prentice Hall, 1984.
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