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Problem Solving

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Title: Problem Solving


1
Overview
  • Introduction
  • Crucial Features of Problem Solving
  • History of Problem Solving
  • Brief History of Cognitive Models
  • Problem Space
  • Types of Problems
  • Representation
  • Methods of Problem Solving
  • Production Systems
  • Issues in Problem Solving
  • Decision Making

2
Problem Solving Two Crucial Features
  • A problem exists when a goal must be achieved and
    a solution is not immediately obvious.
  • Problem solving often involves attempting
    different ways to solve the problem

3
History of Problem Solving
  • Early Psychologists _at_ Wurzburg
  • Oswald Kulpe, Karl Buhler, Otto Selz
  • Looked at mental processes engaged
  • 1940s and 50s Gestalt Psychologists
  • Investigated how people solve difficult problems
    Insight
  • Four Stages of Problem Solving Preparation,
    Incubation, Insight, Verification
  • 1958 Sir Fredrick Bartlett Characterized it a
    exploration

4
History of Problem Solving
  • 1960s Herbert Simon
  • Focused on the processnot merely insight
  • Based research on a series of complex problems
  • Used concurrent verbalizations Identified mental
    operations, representations and strategies used
    in problem solving
  • Developed series of computer programs to simulate
    human problem solving
  • 1972 Newell and Simon
  • Proposed a comprehensive theory of problem
    solving
  • Still at the heart of contemporary thought today
  • At the forefront of Cognitive Model Development

5
Four Components
Initial State
Goal State
6
Cognitive Models Fundamental Motivations
  • Embodied Cognition
  • Normally modeled as disembodieda purely
    cognitive system
  • Misleading but why?
  • Example Visual capacity to detect is not uniform
  • Primary motivation Model human constraints
  • Computational Models of Both Performance and
    Cognition
  • Most research in the field of human performance
  • Lacks computational modeling
  • Qualitative interpretation of empirical results
  • Verbally expressed and evaluated theory
  • Primary motivation Advance state of
    psychological theory in an underdeveloped area
  • The Executive Process and Multiple-Task
    Performance
  • Executive process coordination
  • Insights provided by multiple task situations
  • Limitations on the central capacity for cognitive
    processing
  • Primary motivation Further understanding human
    performance in Multi-task situations

7
Developmental Background
EPIC Architecture (Executive
Process-Interactive Control) Perceptual
Processors Cognitive Processors Motor
Processors Interaction between a simulated human
and task environment
  • GOMS
  • (Goals,Operators, Methods, Selection rules)
  • Family of UI modeling techniques
  • Based on Model Human Processor
  • GOMS family
  • KLM-GOMS
  • CMN-GOMS
  • NGOMSL
  • CPM-GOMS

8
Model Human Processor (MHP) Three Interacting
subsystems
  • Perceptual
  • Sensory input (audio visual)
  • Code info symbolically
  • Output into audio visual image storage (WM
    buffers)
  • Cognitive
  • Input from sensory buffers
  • Access LTM to determine response
  • previously stored info
  • Output response into WM
  • Motor
  • Input response from WM
  • Carry out response
  • Each with processor memory
  • Described by parameters (e.g., capacity, cycle
    time)
  • Serial parallel processing
  • Serial Pressing key in response to light
  • Parallel Driving, reading signs hearing

Adapted from slide by Melody Y. Ivory
9
GOMS
  • The analysis of knowledge of how to do a task
    in terms of the components of goals, operators,
    methods, and selection rules.
  • John Kieras, 1994

10
GOMS Definitions
  • GOALS
  • Something the user tries to accomplish
  • Move text
  • Operators
  • Actions that the user executes
  • Click mouse
  • Move pointer

11
GOMS Definitions
  • Methods
  • Sequences of steps that accomplish a goal
  • Highlight text
  • Cut text
  • Move to new location
  • Paste text
  • Selection Rules
  • If there are more than one method to accomplish a
    goal
  • Selection rules pick method to use!!!
  • Decision criteria for choosing among methods
  • IF ltmove-text is fewer then 5 lettersgt THEN
    ltretype textgt

12
Selection Rules
  • If there is more than one method to accomplish a
    goal
  • Selection rules pick method to use!
  • Other examples
  • IF ltconditiongt THEN accomplish ltGOALgt
  • IF ltcar has automatic transmissiongt THEN ltselect
    drivegt
  • IF ltcar has manual transmissiongt THEN ltfind car
    with automatic transmissiongt

Adapted from brief by James Landay
13
Example
  • Goal (the big picture)
  • Go from hotel to the airport
  • Methods (or sub-goals)?
  • Walk, take bus, take taxi, rent car, take train
  • Operators (or specific actions)
  • Locate bus stop wait for bus get on the bus...
  • Selection rules (choosing among methods)?
  • Example Walking is cheaper, but tiring and slow
  • Example Taking a bus is complicated abroad

Adapted from example by James Landay
14
Family of Modeling Techniques
  • Original GOMS analyses had limitations
  • Designed for expert behavior
  • Errors were problematic
  • GOMS family
  • KLM-GOMS Keystroke Level Model (1983)
  • CMN-GOMS Card, Moran Newell (1983)
  • NGOMSL Natural GOMS Language (Kieras, 1988)
  • CPM-GOMS Cognitive-Perceptual-Motor GOMS (Bonnie
    John, 1990)

15
Executive Process-Interactive Control (EPIC)
  • Executive Process
  • Interactive Control
  • Multimodal
  • High Performance
  • Multiple Tasks

16
EPIC Architecture
  • Designed to explicitly couple
  • Basic information processing and perceptual motor
    mechanisms
  • With
  • A cognitive analysis of procedure skill
  • Therefore, EPIC consists of

Simulated Task Environment
17
Multiple Tasks and Executive Processes
  • Executive control process is just another set of
    production rules.
  • Executive control process can cause a task to
    follow a different strategy by placing in WM an
    item that task rules test for, thus enabling one
    set of rules, and disabling another.
  • Executive control process may control sensory
    and motor peripherals directly.

18
Problem Solving Two Crucial Features (Revisited)
  • A problem exists when a goal must be achieved and
    a solution is not immediately obvious.
  • Problem solving often involves attempting
    different ways to solve the problem

19
http//www.mazeworks.com/hanoi/
20
Tower of Hanoi Problem Space
21
Discrete Event Systems Representation
22
Complete System Behavior
23
Problem Solving
Tiger Woods is tied for the lead going into the
last hole of the U.S. Open. His first shot is on
to the green, in good position for a birdie, and
a win. Upon reaching the green, however, he
discovers that his ball has rolled into a small
paper bag that someone left lying on the green.
If he takes the ball from the bag, it will cost
him a penalty shot if he hits the ball in the
bag, it may go wild. What should he do?
24
Types of Problems
  • Well-defined
  • Definite initial state
  • Goals and operators known
  • Ill-defined
  • Solver does not know goals or operators, or even
    current state
  • Examples?

25
Types of Problems
IX
26
Types of Problems
SIX
27
Types of Problems
  • Are problem strategies unique to domain?
  • Some domain-general strategies are components of
    domain-specific ones
  • Science as problem-solving

28
Types of Problems
29
Types of Problems
30
Representation
  • The beginning representing the problem
  • Method of solution often depends on method of
    representation
  • Determine relevant features of problem
  • Construct a representation using those features
  • The cover story can bias the representation

31
Representation
What is the maximum number of pieces into which a
cake may be cut using four straight cuts with a
sharp knife?
32
Representation
11 pieces
14 pieces
33
Methods of Problem Solving
  • Algorithms vs. Heuristics
  • Algorithm a set of rules that always lead to the
    correct solution
  • Heuristics a set of rules of thumb that
    generally lead to a correct solution but do not
    guarantee success.

34
Heuristic Search Methods
  • Random Search
  • Hill climbing technique
  • Means-ends analysis

35
Heuristic Search Methods
36
Heuristic Search Methods
8
4
3
5
9
1
6
7
2
37
Heuristic Search Methods
  • May not have access to the entire problem space
  • Satisficing selecting an option which meets
    minimum success criterion
  • Essentially, a stopping rule for problem space
    search
  • Sacrifices optimum for satisfactory

38
Other Methods
  • Analogy
  • Case-based reasoning
  • Delphi techniques
  • Probabilistic Determination
  • Production Systems

39
Production System
  • Few general models but many models related to
    particular problems
  • General models
  • Problem space hypothesis
  • Instantiated in Production Rules
  • Production System
  • Knowledge as symbols
  • Production rules act on symbols
  • Problem-solving occurs in working memory

40
Approaches to Problem Solving
  • Connectionist
  • Few models because hard to model temporary
    representations that are needed in
    problem-solving
  • Hybrid (Symbolic and Connectionist combined)

41
Challenges in Problem Solving
  • Past research focused independently on problem
    solving
  • Recent research incorporates problem solving with
    other cognitive activities
  • Integrate problem solving with cognitive
    activities
  • Remembering, Reasoning, and Decision Making

42
Which Came First
  • Which do YOU think came first problem-solving or
    decision making

43
Example
  • 2 2 4

44
Decision Making
Problem
Objectives
Alternatives
Risk Tolerances
Uncertainty
Consequences
Tradeoffs
Decision
45
Elements of Decision Making and Problem Solving
  • Finding ways to represent decisions
  • Some representations more beneficial than others
  • Cognitive illusions
  • Heuristics
  • Well-defined and ill-defined decisions

46
Issues in Decision Making
  • Task environment ? Problem-solving
  • Psychological traps ? Decision making
  • Both relate to how the surroundings effect the
    outcome

47
Psychological Traps
  • Anchoring trap
  • Are there more than 20,000 students at Georgia
    Tech?
  • What is your best guess for the number of
    students at Georgia Tech?
  • Sunk-cost trap
  • Car example

48
Psychological Traps
  • Framing trap
  • Would you accept a 50-50 chance that offered the
    possibility of either losing 300 or gaining
    500?
  • Would your prefer to keep a 2,000 balance in the
    bank, to accepting a 50-50 chance of having
    either 1,700 or 2,500 in your account?
  • Outguessing Randomness trap
  • Coin example

49
Issues in Problem Solving
  • Task Environment debate
  • Greeno and Suchman believe the task environment
    is a major determinant of how a person solves a
    problem
  • Previous Experience
  • Ways humans perform problem solving
  • Group dynamic
  • Real world problems solved in groups
  • Encourage alternatives
  • Problem solving steps spread throughout group
  • Same background vs Different background

50
Issues in Problem Solving Research
  • Ways someone solves a problem
  • Traditionally Problem Solving considered solving
    puzzles
  • Recently, real-world problems
  • How previous experience influences performance on
    a problem
  • Use current state of problem and history of
    similar problem-solving experience (ex Chess)
  • Unaware that experience has an effect

51
Where Problem Solving is Going
  • Goal Going beyond solving puzzles
  • Goal Integrate with cognitive actives
    (remembering, reasoning, decision making)
  • Goal Figure out how people generate
    representations and problem spaces.
  • Goal Role of brain and what parts help in PS.

52
Questions
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