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Paolo Ferri Associate Professor Technology of education University of Milan Bicocca University Milan

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... for producing experience, learning and and critical knowledge on new media? ... It's also important to study the best way to project the shape of these tools; ... – PowerPoint PPT presentation

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Title: Paolo Ferri Associate Professor Technology of education University of Milan Bicocca University Milan


1
Paolo FerriAssociate ProfessorTechnology of
educationUniversity of Milan BicoccaUniversity
Milano-Bicocca Department of Educational Science
and Early Childhood Studies Happy to connect
  • Learning from Children how to use ITC the
    project Children and Computer and Bambino
    autore
  • Research team Susanna Mantovani, Paolo Ferri,
    Chiara Bove, Donata. Ripamonti, Anna Poli,
    Valentina Garzia
  • www.unimib.it
  • paolo.ferri_at_unimib.it

2
The Research Project Children and Computer
University Milano-Biccocca
  • We are leading form 2004 the Children and
    Computer reaserch project coordinated by
    Professor Susanna Mantovani and Paolo Ferri
  • This project has the following goals
  • exploring the way the children of pre-school age
    (3-6 years old) begin to use new digital
    technologies in educational contexts (family and
    school)
  • observing the first natural approaches to
    computer and web technologies
  • Exploring the way teachers interact with children
    in digital augmented space of learning
  • observing if/how the ICT introduce changes in
    interaction between children, teachers inside
    and outside the classrooms
  • Outline some kind of new media education
  • Today this is a key issues in the early
    childhood studies

3
The computer as a cultural object
  • Engagement, effort pleasure, concentration,
    happiness in exploring, trying and producing
    ideas, experience and performance are very
    evident in young children working cooperatively
    with computer. In some way they loves tech.
  • Observing them, we understand that they love
    playing and learning with these special cultural
    objects computers and networks

4
How we can observe it?
  • Are we capable of seeing it and uderstanding it
    ? We need a motivation phenomenology
    (Lumbelli, 2000) aimed to develop educational
    eyes capable of seeing the pleasure and
    satisfaction in children, who are experimenting
    and learning with ICT
  • This the basis for the organization of learning
    paths and tools of media education in order to
    capitalize the energy and avoid the waste of the
    happiness to connect that istructional forms
    of teaching new media e with new media

5
Some of our research question are
  • how can we recognize describe and support these
    cognitive activity and emotions, as strong
    source of energy for producing experience,
    learning and and critical knowledge on new media?
  • How can we organize context ICT oriented to
    support and mantein this strong source of energy
    (rather then provoke them when they are lost?)
  • How can the players who are deciders in such
    context intentionally promote ad support such
    attitudes and feeling with new media education
    projects based on constructivist pedagogy

6
How computer is used in school?
  • We try with our research to understand how
    computer is used in early childhood education.
  • About this for example, Robert Taylor, in his
    book The Computer in the School Tutor, Tool,
    Tutee, in the 80's, began to consider that
    digital technologies, at school, could have three
    different roles tutor, tool and tutee.
  • It's obvious that each role depends on the
    epistemology you adopt and on the kind of
    dialogue between the teacher "computer" and the
    student.
  • Our epistemological point of view is
    socio-constructivism.
  • We think that hardware, software and ICT tools
    for education must simulate a real and intense
    dialogue, trough computer interface, between
    childs, teachers and also parents (Papert, Spiro,
    Jhonassen, Wenger) not to instruct child with
    teaching machine

7
Learn from the Children
  • It will be very important to study, to observe,
    the way children gain interest, explore and use
    computer, alone, with other children or with an
    adult, because this melts with
  • adults' educational ideas
  • with related consequences in educational
    relations and in didactics
  • with the behaviours of children as mediators of
    shared experiences
  • In Children and computer project (3 primary
    school as field for video, focous group, and
    research about 100 hours of video) and
    Bambino-autore project (20 primary schools, 20
    teacher 2000 children involved) we tray to do
    such a work
  • observing children (with video and other
    qualitative research methods) using on line LCMS
    co-projected with teachers, children and
    technicians
  • and also observing the way teachers and children
    explore other methods of e-learning considered as
    cooperative construction tools for creating and
    sharing knowledge.

8
Learning community is also a community of
practices
Learnig community
Learninig community
Comunity of practices
The community of practice have the goals to solve
problems trought the exacange of experience
Learning community have and istructional goal,
the aim to acquire contents, capabilities
9
The reserch context and method
  • The methodology adopted is "Ethnographic-Visual
    Dialogical
  • mix qualitative research tools ( observations and
    interviews) with anthropological research
  • use of video as stimulus for the discussion
  • focus groups
  • Direct observation
  • (Tobin Wu, Davidson, Infanzia tra culture,
    Raffaello Cortina Editore, Milano 2000).
  • Discussion of observative highlights in focus
    groups to build and validate the first
    observative data through a dialogic and narrative
    method (Fabbri, Grassilli, 2003, Demetrio, 2003).
  • We use also some interviews to parents and
    teachers in order to gather information about
    hypothesis and reasons of informatic tools and
    about personal educational experience. With the
    aim to establish comparison and sharing with
    teachers and parents on collected material.

10
Research out-put
  • new method of analysis to understand which is the
    best way for a new media education. The best
    approach for Children and teacher to use computer
    and ICT technology in education
  • The way to let digital tools (Hardware and
    software) be approachable for children of
    different ages. the keyboard, the mouse, the
    screen. It's also important to study the best way
    to project the shape of these tools
  • good practices to introduce children to usage of
    cooperative tools for on line communication, in
    order to avoid communicative and learning new
    skills and new media education competence
  • The cooperative developing of a new open source
    platform especially designed for children and
    teachers (Bambino Autore-Docebo)

11
  • good practices to introduce children to usage of
    cooperative tools for on line communication, in
    order to avoid communicative and learning new
    skills
  • The cooperative developing of a new open source
    platform especially designed for children and
    teachers (Bambino Autore-Docebo)
    docebo.lib.unimib.it www.bambinoautore.it
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