Design Workshops as means to involve teachers and other endusers in the process of CSCL tool develop - PowerPoint PPT Presentation

1 / 13
About This Presentation
Title:

Design Workshops as means to involve teachers and other endusers in the process of CSCL tool develop

Description:

R. de-Groot, U. Hoppe, R. Hever, M. Krau . ICLS2008. June ... Reuma De-Groot. The Hebrew university, Jerusalem. Matthias Krau . Fraunhofer instit. Ais, Germany ... – PowerPoint PPT presentation

Number of Views:21
Avg rating:3.0/5.0
Slides: 14
Provided by: ibm3235
Category:

less

Transcript and Presenter's Notes

Title: Design Workshops as means to involve teachers and other endusers in the process of CSCL tool develop


1
Design Workshops as means to involve teachers and
other end-users in the process of CSCL tool
development
  • R. de-Groot, U. Hoppe, R. Hever,
  • M. Krauß
  • ICLS2008
  • June 23-28, 2008

2
Agenda
  • Introduction
  • Models for Tech/Ped collaboration in tools design
  • Technicians approach
  • The Argunauts model
  • Participating in mini visualization workshop
  • discussion
  • Hands-on experience with Argunaut, simulating
    another mini-design workshop (role play)
  • discussion
  • Mobile QOC environment for centralized classroom
    discussion
  • Summary and wrap-up

3
Models for Tech/Ped collaboration in tools design
  • Reuma De-Groot
  • The Hebrew university, Jerusalem
  • Matthias Krauß
  • Fraunhofer instit. Ais, Germany
  • ICLS2008
  • June 23-28, 2008

4
What is the challenge?
Putting different perspectives and languages on
board.
5
Matthias slides
  • (see separate PPT)

6
The role of the design workshop in Argunaut
7
The Argunaut approach
  • Involving pedagogical researchers that clarify
    the (learning) practices beforehand..
    (moderation, argumentation..)
  • Designing a quasi-experimental setting where
    these practices can be activated with the new
    tools
  • Evaluation
  • Providing new requirements

8
The special role of pedagogical experts and
teachers in the design of the Argunaut system
Sketched by U. Hoppe
9
Possible Results procedures
  • Usability issues
  • Priority lists
  • Decision making on what should be elaborated and
    what should be excluded
  • Suggestions on how to proceed with certain
    features
  • More??

10
Possible Question
  • To what extent we develop new tool and (possible)
    new pedagogical practices in school setting, and
    how the answer to this question can be combined,
    in the context of a design workshop?

11
Ideas for products and (learning) practices
  • Practices Tools

12
Now to the hands-on part
13
Involving end users in the design process key
elements
  • Using concrete, real life scenarios - feature
    requests and guidelines in actual work situations
    (Prinz, Mark, Pankoke-Babatz, 1998).
  • Creating a new, common language Participatory
    design calls for synthesis of "diverse knowledges
    into ideas for products and work practices"
    (Muller 2002 p. 2).
Write a Comment
User Comments (0)
About PowerShow.com