The Design of Learning Environments BY: Rachel Rose Ulgado University of California, Irvine Anthropology, Informatics Mentors Professor Gillian Hayes Meg Cramer Martin Hommer - PowerPoint PPT Presentation

About This Presentation
Title:

The Design of Learning Environments BY: Rachel Rose Ulgado University of California, Irvine Anthropology, Informatics Mentors Professor Gillian Hayes Meg Cramer Martin Hommer

Description:

The Design of Learning Environments BY: Rachel Rose Ulgado University of California, Irvine Anthropology, Informatics Mentors Professor Gillian Hayes – PowerPoint PPT presentation

Number of Views:116
Avg rating:3.0/5.0

less

Transcript and Presenter's Notes

Title: The Design of Learning Environments BY: Rachel Rose Ulgado University of California, Irvine Anthropology, Informatics Mentors Professor Gillian Hayes Meg Cramer Martin Hommer


1
The Design of Learning EnvironmentsBY Rachel
Rose UlgadoUniversity of California,
IrvineAnthropology, InformaticsMentorsProfesso
r Gillian HayesMeg CramerMartin Hommer
2
Traditional Classroom Practices
  • Many elementary school classrooms make use of
    reflection as a means of reinforcing student
    learning
  • Think, Pair, Share
  • This is used frequently in the elementary school
    classroom setting

3
Classroom Setups
4
Current classroom technology
5
Research questions
  • In what ways can newer, upcoming technologies be
    integrated into the classroom?
  • How can teachers use technology to teach their
    students more effectively and efficiently?
  • Specifically, we are interested in how technology
    can be used for capturing student thinking as
    well as reflection.

6
Preliminary Work (before I started SURF-IT)
  • Interviewing teachers, asking questions about
    classroom routine, protocol, and current uses of
    technology.
  • Observing teaching in classrooms
  • Workshop 1 Brainstorming and storyboarding
    activities collecting data about teacher-parent
    communication and student reflection

7
Recent work
  • Workshop 2 Teacher acting activity
  • Goal to observe how elementary school teachers
    visualize interaction between students and the
    tablet device.
  • Workshop 3 User-Interface guidelines
  • Goal to come up with a set of design guidelines
    for our application.
  • Workshop 4 Access
  • Goal to determine what types of access students,
    teachers, and parents need to student work.

8
Workshop Setups
9
Recent work (continued)
  • Looking at academic articles on related research
    and work.
  • Putting together an annotated bibliography.
  • Transcribing and coding observation notes and
    interviews
  • Helping with user interface design of the tablet

10
User interface System design
  • Google App Engine Android
  • A web interface for creating prompts and pushing
    them to student devices
  • Students can log in and then create a composition
    to complete the prompt
  • The main interface will be like a canvas, with
    the added feature of having drag-able components

11
The students composition
  • A composition is made up of several types of
    movable elements/components
  • Video Recordings
  • Audio Recordings
  • Photographs
  • Comments/Annotations
  • Sketches

12
Design Guidelines
  • The workshops helped us come up with a set of
    design guidelines to explain what the application
    should support.
  • Help capture student thinking, and make captured
    student thinking available to others through
    sharing
  • Provide a means for students to have meaningful
    arrangement concept mapping
  • Structuring group formation
  • Provide a way for students to access past work
    (and storage for that purpose)

13
Where we are now
  • Concept Validation
  • One-on-one concept validation sessions with
    elementary school teachers to determine the
    usability of the application based on our design
    guidelines
  • Checking to see how teachers might find the
    application to be a valuable tool for structuring
    lessons and how they could use it for engaging
    students in reflection

14
Personal Reflection
  • My research experience here has taught me
  • How mobile devices such as tablets can be used
    for improving teacher instruction and student
    learning
  • My overall experience at SURF-IT has taught me
  • How to prioritize the multiple tasks assigned to
    me
  • What its like to work within a graduate school
    setting
  • How I might apply the skills Ive gathered in
    future work

15
The end ?
  • Any questions?
Write a Comment
User Comments (0)
About PowerShow.com