Title: The Stages of the Heros Journey
1The Stages of the Heros Journey
Based on Joseph Campbells Concept of the Monomyth
2The Journey Begins...
- The Hero of legend can be viewed as being reliant
upon an archetype, or a model upon which similar
things are patterned - can be patterned intentionally (Star Wars, The
Matrix) or unintentionally (LOTR, Greek
mythology) - The Heros Journey is made up of a series of
eight steps contained in three phases, a path
that is followed throughout the story - It is not crucial that these steps all be
included in the story, nor that they occur in
this exact sequence
3The Journey Begins...
- The usual Hero of legend is someone
- From whom something has been taken
- Who feels that something is lacking in his or her
life - this journey offers the Hero the opportunity to
search for (quest) and gain something of physical
or spiritual value (grail) - A grail quest is usually not about finding a
physical item itself it is about a search for
wisdom, fulfillment or experience
4Phase 1 Separation From the Known
- Step 1 The Call
- invites the Hero into the adventure
- The Hero may choose willingly to undertake the
quest, or may be dragged into it unwillingly - May be initiated by the appearance of a herald
- signals that something important will soon happen
5Phase 1 Separation From the Known
- Step 1 The Call (continued)
- The hero may initially refuse the call to
adventure - Reluctant to jump into the unknown the devil you
know versus the devil you dont - Often, a painful, pivotal event occurs which
calls the hero out through a dramatic change in
perspective or destruction of something dear
6Phase 1 Separation From the Known
- Step 2 The Threshold
- "jumping off point" for the adventure
- It is the gateway between the known and the
unknown, a world filled with challenges and
dangers.
7Characters Along the Path
- the Hero may meet several different types of
characters who may either offer to help or try to
thwart the Hero - A single character can take on different
functions at different points in the story.
8Characters Along the Path
- threshold guardians
- people, beings, or situations which block the
Heros passage, often at the Threshold stage. - can protect the Hero by keeping him or her from
taking journeys for which he or she is unready or
unprepared
9Characters Along the Path
- helpers
- provide assistance or direction to the Hero
- mentor
- sage giver of guidance, advice
- often is lost to the Hero at some point in the
quest
10Characters Along the Path
- tempters
- try to pull the Hero away from his or her path
- shapeshifter
- helper, tempter or both. May literally change
shape/form or may merely change personalities or
status or alliances.
11Phase 2 Initiation and Transformation
- Step 3 The Challenges
- the Hero begins the journey into the unknown
- can be outward into a physical unknown or inward
to a psychological unknown - early challenges are relatively easy but become
more difficult as journey progresses - challenges often strike the Heros greatest
weaknesses
12Phase 2 Initiation and Transformation
- Step 4 Into the Abyss
- the journeys greatest challenge, faced alone by
the Hero may be an inner conflict - external conflicts are often with the storys
shadow figure, the storys antagonist. - "slay the dragon
13Phase 2 Initiation and Transformation
- Step 5 Transformation
- the Hero conquers the Abyss and transformation
becomes complete. - final step is a moment of death and rebirth
- a part of the Hero dies so that a new part can be
born
14Phase 2 Initiation and Transformation
- Step 6 Revelation
- sudden, dramatic change in the way the Hero
thinks or views life - usually occurs during or after the Abyss (but not
always!)
15Phase 2 Initiation and Transformation
- Step 7 Atonement
- the Heros acceptance of his or her new self and
place in the world - Often coincides with revelation
16Phase 3 The Return
- Step 8 The Return
- the return to everyday life, the final stage of
the journey - essence of the Heros return is to begin
contributing to society - Saving or renewing society, teaching and
enlightening - Message may be rejected by society