In-Flight Entertainment Market Research Report - Global Forecast till 2025 - PowerPoint PPT Presentation

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In-Flight Entertainment Market Research Report - Global Forecast till 2025

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Global In-Flight Entertainment Market Research Report: Information by Platform (Narrow-Body Aircraft, Wide-Body Aircraft and Business Jets), Product Type (Hardware and Connectivity & Communication), Technology (Air-to-Ground Technology and Satellite Technology), Service Type (Video Display Systems, Data Connectivity, Flight Tracker and others) and Region (North America, Europe, Asia-Pacific, the Middle East & Africa and Latin America) - Forecast till 2025 – PowerPoint PPT presentation

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Title: In-Flight Entertainment Market Research Report - Global Forecast till 2025


1
In-flight Entertainment Market 2018
Industry Survey, Growth, Competitive
Landscapeand Forecasts to 2023
2
In-flight Entertainment Market 2018
In-flight Entertainment Market 2018 Industry
Survey, Growth, CompetitiveLandscape and
Forecasts to 2023
In-flight entertainment refers to entertainment
that is targeted at potential consumers, onboard
an aircraft, to enhance their flying experience.
It entails entertainment in the form of movies,
e-books, videos, games, and others. With
technological advancements in satellite as well
as air-to-ground networks, onboard connectivity
is gaining significance in aircraft, and
nowadays, it has become a necessity rather than a
luxury. Increase in the number of aircraft
deliveries and growing passenger traffic are some
of the macro factors driving the in-flight
entertainment market. In-flight entertainment
systems or onboard entertainment systems are
meant to serve the in travel entertainment of
airline passengers and includes services such as
flight TV, in flight music, games and others. The
global in-flight entertainment market is
anticipated to grow at a CAGR of 13.07 during
the forecast period of 2016 to 2023.
3
In-flight Entertainment Market 2018
Taste the market data and market information
presented through more than 50 market data tables
and figures spread in 100 numbers of pages of the
project report. Avail the in-depth table of
content TOC market synopsis on In-flight
Entertainment Market Research Report - Global
Forecast 2023
Over the past decade, the airline industry has
been tremendously influenced by copious changes
in technology. Airline technology now cannot only
transport travelers from one destination to
another but can also provide an entertaining
travel experience, tailored to meet the
requirements of passengers. In the recent years,
there has been an increase in the use of personal
devices for availing in-flight entertainment
service, and according to IATA Global Passenger
Survey, nearly half of the North Asian passengers
prefer to use their own devices for viewing
digital content rather than the embedded
equipment. When comparing with the seat-back
in-flight entertainment display systems, personal
devices are considered more beneficial by both
passengers and airlines.
4
In-flight Entertainment Market 2018
Industry/ Innovation/ Related News
Browse Report _at_ https//www.marketresearchfuture.c
om/reports/in-flight-entertainment-market-5808
5
In-flight Entertainment Market 2018
Application Major Players in this Research
In-flight Entertainment Market Prominent
Players FDS Avionics Corp. (U.S.), Global Eagle
Entertainment Inc. (U.S.), Gogo Inc. (U.S.),
Honeywell International Inc. (U.S.), Inmarsat
Plc (U.K), Lufthansa Systems (Germany),
Panasonic Avionics Corporation (U.S.), Rockwell
Collins, Inc. (U.S.) SITAONAIR (Switzerland),
Thales Group (France), Viasat Inc. (U.S.), and
Zodiac Aerospace (France). .
Request a Sample Report _at_ https//www.marketresear
chfuture.com/sample_request/5808
6
In-flight Entertainment Market 2018
In-flight Entertainment Market Competitive
Analysis
Commenting on the report, an analyst from Market
Research Future (MRFR)s team said North
America region accounted for the largest market
share of 32.99 in 2016, and which is
anticipated to grow at a CAGR of 13.05 owing to
presence of the largest air travel industry and
largest number of flights of the U.S. The
presence of global players such as Global Eagle,
Panasonic Avionics Corporation, and Gogo, coupled
with the faster uptake of new technologies and
entertainment forms are the prime determinants of
the U.S. market. Europe accounts for the second
largest share of the market led by France,
Germany and U.K. According to estimates
approximately 10,000 aircraft would be in service
in the region by 2035. The Asia Pacific region is
expected to generate fastest growth led by Japan,
China and India. The Middle East and Africa
market is led by the Gulf economies of Saudi
Arabia, UAE, Kuwait, and Qatar. The investment of
the government in airline industry to stimulate
the service sector led growth and the huge cash
pile owing to petrochemical exports are the
determinants of the Gulf market.
7
ABOUT US
MARKET RESEARCH FUTURE At Market Research Future
(MRFR), we enable our customers to unravel the
complexity of various industries through our
Cooked Research Report (CRR), Half-Cooked
Research Reports (HCRR), Raw Research Reports
(3R), Continuous-Feed Research (CFR), and Market
Research Consulting Services. MRFR team have
supreme objective to provide the optimum quality
market research and intelligence services to our
clients. Our market research studies by products,
services, technologies, applications, end users,
and market players for global, regional, and
country level market segments, enable our clients
to see more, know more, and do more, which help
to answer all their most important questions. In
order to stay updated with technology and work
process of the industry, MRFR often plans
conducts meet with the industry experts and
industrial visits for its research analyst
members. For more information kindly visit
www.marketresearchfuture.com or contact us at
info_at_marketresearchfuture.com Copyright 2018
Market Research Future All Rights Reserved. This
document contains highly confidential information
and is the sole property of Market Research
Future. No part of it may be circulated, copied,
quoted, or otherwise reproduced without the
written approval of Market Research Future.
8
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