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Informal Learning, Cyberlearning and Innovative Education

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Learners have almost unlimited access to content, tools, ... Science gateway for nanotechnology. Learning modules: lectures, podcasts. Industry-level tools ... – PowerPoint PPT presentation

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Title: Informal Learning, Cyberlearning and Innovative Education


1
Informal Learning, Cyberlearning and Innovative
Education
  • Diana G. Oblinger, Ph.D.

2
Emergent
Unpredictable
Self-organizing
3
Emerging educational ecology
  • Learners have almost unlimited access to content,
    tools, resources, faculty, experts
  • Research and scholarship have become more
    conversational
  • Digital environments are places for scholarship
  • Interdisciplinarity is growing
  • Original research is conducted by non-scholars,
    e.g., undergraduates, citizen scientists
  • Distributed access to resources

?Henry, 2009
4
Learning beyond the classroom
  • Undergraduate students spend only 7.7 of their
    time in formal learning environments
  • Grad students spend 5.1 in formal learning
    environments
  • Who are the educators?
  • Faculty
  • Academic advisors
  • Student affairs staff
  • Students
  • Community members

Dey, 2008
5
Finding information
6
Games and scientific thought
  • 86 of comments aimed at analyzing rules of the
    game
  • gt50 used systems-based reasoning analyzing the
    game as a complex, dynamic system
  • 10 constructed specific models to explain
    behavior, often using the model to make
    predictions
  • 25 of commentators built on someone elses
    previous argument
  • 25 issued rebuttals

Steinkuehler, 2008 image courtesy of Smith,
2008
7
Experiencing learning
  • Problem-solving
  • Virtual worlds
  • Simulations
  • Haptics
  • Remote instruments

?Hackathorn, 2007 del Alamos, 2007 Bertolini,
2007
8
Community hubs
  • nanoHUB
  • Science gateway for nanotechnology
  • Learning modules lectures, podcasts
  • Industry-level tools
  • Community

9
Cyberlearning
  • Access to educational resources, mentors,
    experts, online activities, virtual environments
  • Engage with
  • Scientific models
  • Simulations
  • Data sets
  • Sensors
  • Instruments

Borgman, et al., 2009
10
Engagement of distributed communities
  • Virtual organizations
  • Distributed across space participants span
    locales and institutions (can include citizen
    scientists)
  • Distributed across time synchronous and
    asynchronous
  • Computationally enabled collaboration support
    systems
  • Computationally enhanced simulations, databases,
    analytic services
  • Establishing trust, reputation

NSF, 2008
11
Data as an infrastructure
  • Large collaborations are emerging to collect and
    aggregate data
  • Vast amounts of data allow use to ask new
    questions in new ways
  • Learner data can be valuable
    to educators
  • Policy issues emerge for
    using and managing data

?Campolargo, 2008 Borgman et al., 2009
12
Infrastructure for innovation
  • Digital libraries
  • Books, journals
  • Artifacts
  • Data sets
  • Place for social interaction
  • Community exchange
  • Rapid prototyping
  • Embedded sensors
  • Computational approaches

?Henry, 2009
13
Policies needed
  • Managing and using massive data stores
  • Interoperability and common standards
  • Open access to data and educational resources
  • Identity management
  • Security, privacy
  • Confidentiality, FERPA
  • Data breach policies
  • Indemnification
  • Sustainability plans
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