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Ensembles

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Title: Ensembles


1
Ensembles
  • Ubiquitous Computing
  • Spring 2007

2
Readings
  • Device Ensembles
  • By Bill N. Schilit and Uttam Sengupta
  • What We Carry (sidebar)
  • By Ken Anderson, Michele Chang, and Scott
    Mainwaring
  • User Interfaces When and Where They are Needed
    An Infrastructure for Recombinant Computing
  • By Mark W. Newman, Shahram Izadi, Keith Edwards,
    Jana Sedivy, and Trevor Smith

3
Device Ensembles Overview
  • Problem
  • People juggle a multitude of devices and they
    dont interact well.
  • Goal
  • Devices should work as an ensemble, playing
    effortlessly with each other.
  • Future Usage
  • In the future, people will have ensembles with
    more than just their own personal devices.

4
Problem Scenarios
  • How do I get my cellular handset to share phone
    numbers with my notebook computer?
  • How do I shuffle photos from my camera, when its
    memory card fills up, to my digital camcorder?
  • How do I check incoming SMS messages on my game
    console?
  • How do I network my PDA through my cell phones
    GSM data channel?

5
Why cant one device do everything?
  • When one machine does everything, it in some
    sense does nothing especially well, although its
    complexity increases. -Don Norman

6
Standards
  • Digital Living Network Alliance providing
    guidelines to improve interoperability among home
    media devices.
  • Made progress in important ensemble usage
    scenarios.
  • Lots more to do.

7
Layers of interoperability
  • Link layer low-power, short-range communication
  • Network layer to route IP through the best
    connected device
  • Data layer to share and sync information
  • Application layer create apps that can span
    multiple devices

8
Link Layer
  • Spans both LANs and PANs with properties
    including low power, medium to high bandwidth,
    and always-on connectivity.

9
Link Layer examples
  • Ubiquitous technologies
  • Infrared
  • Universal Serial Bus
  • Firewire

10
Link Layer examples
  • Current technologies
  • Bluetooth
  • Wi-Fi

11
Link Layer examples
  • Emerging technologies
  • Ultrawideband
  • ZigBee
  • Near Field Communication

12
Network Layer examples
  • Current technologies
  • Jini
  • Universal Plug n Play
  • Personal Mobile Gateway

13
Data Layer
  • Data synchronization sync mobile devices with
    desktop/server computers and other mobile devices
  • Data transfer send info when needed rather than
    syncing across devices
  • Data formats have to translate data to
    appropriate format to handle ensemble
    interoperability

14
Data Layer examples
  • Data synchronization
  • FastSync/SlowSync
  • Open Mobile Alliance
  • P2P synchronization
  • Internet Suspend/Resume

15
Data Layer examples
  • Data transfer
  • BlueFS
  • Segank

16
Application Layer
  • Ensemble end-user services.
  • E.g. devices that act as user interface
    peripherals for another

17
Application Layer examples
  • Clicker application converts phone into remote
    mouse
  • Email apps on notebook computer vs. BlackBerry
    device
  • CrossWeaver system designers sketch interface
    ideas for multiple devices and turn these into
    working prototypes


18
Device Ensembles Takeaways
  • People now have a multitude of devices and move
    between them depending on the task.
  • Need to clarify usage models to design standards
    and solutions for ensembles.
  • Highlight Clear outline of four layers to
    communicate the capabilities of ensemble
    computing. Provided current, grounded examples of
    these different layers.
  • Questions Integrate these layers into a single
    technology?

19
What We Carry
  • Study of technosocial device ensembles and
    usage models

20
What We Carry User findings
  • People carry cell phones, laptops, wallets, MP3
    players, reading material
  • All possessions reflect different aspects of how
    people represent themselves

21
What We Carry Changes
  • Macro changes vs. Micro changes
  • There should be easy migration of information and
    identity between devices.

22
What We Carry Too many devices!
  • Every device needs too many supporting devices to
    work effectively.
  • User need people want simpler technology that
    just works in order to fulfill their tasks
  • Example Wi-Fi makes life simpler.

23
What We Carry Coordination
  • Not just syncing information.
  • Coordinating information isnt just an archiving
    problem its a practical one that occurs in
    real time.
  • Users need a seamless way to switch between and
    coordinate devices

24
What We Carry Takeaways
  • People use multiple devices to fulfill a need for
    bounding identity and function.
  • Mobile devices do not interact as seamless
    ensembles yet.
  • Highlight Captured user needs within their
    social context.
  • Question Do users feel the need to maintain
    multiple devices so we need to enable that
    coordination? Can we combine functionality in
    some ways?

25
User Interfaces When and Where They are Needed
An Infrastructure for Recombinant Computing
  • Understanding the spontaneity of using and moving
    between different technologies.

26
What is recombinant computing?
  • Recombinant computing enables devices/services
    to recombine without planning.
  • Addresses current problems
  • constrained by the difficulties in
    interconnecting devices and services
  • need to plan in advance to overcome the
    interoperability challenges.

27
Speakeasy
  • Infrastructure for recombinant computing. Users
    can form new ad hoc combinations to meet their
    needs.
  • Changes how devices discover each other and how
    they transfer data between themselves.

28
Principles of recombinant computing
  • Small, fixed set of generic interfaces
  • Mobile code to extend behavior to other
    components at runtime
  • Allowing user to decide when and how components
    will interact.

29
Framework overview
  • Application requests session object from source
  • Passes session object copy to the sink.
  • Sink uses session to ask source for type handler
    to transfer data

30
Speakeasy Requirement 1
  • Component UIs must be able to find their way
    across the network to the user that is using
    them.
  • Interfaces need to be delivered from external
    components to a remote client for users

31
Speakeasy Requirement 2
  • Applications should not need to have specialized
    knowledge of every other component.
  • Apps should be able to use UIs for components
    they have not seen before.
  • UI can be downloaded on demand along with
    underlying logic

32
Speakeasy Requirement 3
  • Allow for the push and pull of UIs between
    components and clients
  • Pull top level per-component UIs
  • Push per-connection UIs

33
Speakeasy Requirement 4
  • Both applications and components have to detect
    and recover from partial failures.
  • Is a remote peer down, just slow at responding,
    or momentarily disconnected?
  • Need to detect these failures without explicit
    disconnection signals

34
Speakeasy Requirement 5
  • Infrastructure should support different UIs,
    aggregated from different sources in a connection.

35
User Interfaces When and Where They are Needed
Takeaways
  • Standardizing communication protocol is a good
    way to enable effective device interaction
  • No need to predict interactions just follows
    the push/pull of UIs at runtime.
  • Highlight an actual system framework developed
    to facilitate device ensembles.
  • Questions What kind of problems can you foresee
    with this framework? Would it work in all use
    cases?
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