Graphics Programming - PowerPoint PPT Presentation

About This Presentation
Title:

Graphics Programming

Description:

Related APIs. GLU (OpenGL Utility Library) guaranteed to be available. tesselators ... Related APIs. GLX or WGL. bridge between window system and OpenGL. GLUT ... – PowerPoint PPT presentation

Number of Views:40
Avg rating:3.0/5.0
Slides: 19
Provided by: csU50
Learn more at: https://www.cs.unca.edu
Category:

less

Transcript and Presenter's Notes

Title: Graphics Programming


1
Chapter 2
  • Graphics Programming
  • 24 Jan 20067

2
Sierpinski Gasket
  • pre-Mandelbrot classic
  • found by W. Sierpinski around World War I.
  • generated by recursivly dividing a triangle into
    four congruent smaller triangles
  • think of the interior triangles as "holes
  • they occupy more and more of the total area,
    while the "solid" portion becomes as hopelessly
    fragile

3
Pseudocode
  • 1. Pick a point at random inside the triangle
  • 2. Select one of the three vertices at random
  • 3. Find a point halfway between the initial
    point and the randomly selected vertex
  • 4. Display this new point by putting some sort
    of marker, such as a small circle, at its
    location
  • 5. Replace the initial point with this new point
  • 6. Return to step 2

4
Pen Plotter
  • moveto(x,y)
  • lineto(x,y)

5
Problems with Pen-Plotter model
  • 3D difficult
  • must convert 3d world to 2d projection explicitly
  • OpenGL allows us to focus on building 3D world
    and let computer handle projections

6
Display funtion
  • Check programs online - lectures/chapter1/lab,
    boat

7
Coordinate System
3D COORDINATE SYSTEMS
Y
Y
Z
X
X
LEFT HANDED
RIGHT HANDED
Z
8
Coordinate System in OpenGL
  • What units are x, y, and z?
  • your choice
  • device independent
  • world coordinate system
  • Before displaying on output device, world
    coordinates must be converted to device or raster
    or screen coordinates

9
POINT TO REMEMBER
  • We are studying computer graphics
  • We are not studying OpenGL
  • wont cover all functions in OpenGL

10
Graphics System as a Black Box
Function Calls
Output
User Program
Graphics System
Input/Output Devices
Data
Input
11
API Functions
  • Primitive Functions
  • Attribute Functions
  • Viewing Functions
  • Transformation Functions
  • Input Functions
  • Control Functions

12
OpenGL - What is it?
  • A graphics rendering library
  • API to produce high-quality, color images from
    geometric and raster primitives
  • Window System and Operating System independent
  • OpenGL doesnt do windows

13
(No Transcript)
14
OpenGL
  • Most widely adopted graphics standard
  • Introduced in 1992
  • High visual quality and performance
  • Industry standard
  • Stable
  • Reliable and portable
  • Evolving
  • Scalable.
  • Easy to use.
  • Well-documented.

15
Related APIs
  • GLU (OpenGL Utility Library)
  • guaranteed to be available
  • tesselators
  • quadrics
  • NURBs, etc.
  • some surprisingly common operations, such as
    projection transformations (such as
    gluPerspective)

16
Related APIs
  • GLX or WGL
  • bridge between window system and OpenGL
  • GLUT
  • portable bridge between window system and OpenGL
  • not standard, but uniformly popular

17
Homework
  • Read Chapter 3
  • Assignment 2 - Program due 01/31/2007
  • Display your scene in 3D. Use at least 5
    different graphics primitives.

18
glOrtho (GLdouble left, GLdouble right,
GLdouble, bottom, GLdouble top, GLdouble near,
GLdouble far)
  • Creates a viewing volume with a box shape.
  • Direction of projection is parallel to z axis.
  • Viewpoint faces -z axis.
  • glOrtho (0.0, (GLdouble) w, 0.0,
    (GLdouble) h, -500.0, 500.0)
Write a Comment
User Comments (0)
About PowerShow.com