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3D Game Programming

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Title: 3D Game Programming


1
3D Game Programming
  • ???
  • kevin.cwang_at_msa.hinet.net

2
????
  • Introduction to Game Development (3hr)
  • Game System Analysis (3hr)
  • The Game Main Loop (3hr)
  • 3D Game Engine Training (TheFly3D) (6hr)
  • Game Mathematics (3hr)
  • Geometry for Games (3hr)
  • Advanced Scene Management System (6hr)
  • Terrain (3hr)
  • Game AI (6hr)
  • Game Physics (3hr)
  • Game FX (3hr)
  • Network Gaming (3hr)
  • Introduction to MMOG (3hr)
  • The Non-3D Parts (3hr)

3
????
  • One Term Project
  • The Students will divide into several teams
  • Use TheFly3D Game Engine to code a 3D Real-time
    Strategy Game
  • The Teacher will Provide Graphics Materials
  • Two Examinations
  • Homework will be closely coupled with the term
    project

4
???
  • ??
  • ?????????? ????
  • ?????? ???? / ??
  • ????????? ????
  • ??
  • ????????????
  • ??
  • 97-03 ?????????? ???
  • 96-96 ?????????????? ????
  • 93-96 ???????????? ????
  • 90-93 ???????? ?????
  • 89-90 ?????????? CAE Lab ????

5
???
  • Game??
  • ????
  • DragonFly 3D Game Engine
  • M2????, VRLobby, ???
  • Lizard 3D Game Engine
  • ????????? I II????? I II??????????????????????
    ??????????
  • ??????
  • Ultimate Fighter 1st Realtime 3D fighting game
    in Taiwan

6
???
  • ?? (Expertise)
  • 3D Computer Graphics
  • Geometric Modeling
  • Numerical Methods
  • Character Animation
  • Photo-realistic Rendering
  • Real-time Shading
  • Volume Rendering

7
???
  • ???? (Applications)
  • ??3D???? (Real-time 3D Game Development)
  • ???? (Computer Animation)
  • ???? (Virtual Reality)
  • ?????? (Computer-aided Design)
  • ???? (Scientific Visualization)

8
Introduction To Game Development
9
Introduction to Game Dev
  • Game Platform
  • Game Types
  • Game Team
  • Game Development Pipeline
  • Game Software System
  • Tools

10
Game Platform
  • PC
  • Single player
  • Match Makings
  • MMOG (Massive Multi-player Online Game)
  • Web-based Games
  • Console
  • Sony PS2
  • MS Xbox
  • Nintedo GameCube
  • Arcade
  • Mobile
  • GBA
  • Hand-held

11
Game Development on PC
  • Designed for Office Application
  • Not for Entertainment
  • A Virtual Memory System
  • Unlimited memory using
  • But Video Memory is Limited
  • PCI/AGP might be a Challenge
  • Open Architecture
  • Compatibility Test is Important
  • Development is Easy to Setup

12
Game Development on Console
  • Specific Hardware Designed for Games
  • Single User / Single Process OS
  • In General no Hard Disk Drive (??)
  • Closed System
  • Very Native Coding Way
  • Proprietary SDK
  • Hardware related features
  • Limited Resources
  • Memory
  • One Console runs, the others do!

13
Game Types
  • RPG (Role playing games)
  • AVG (Adventure games)
  • RTS (Real-time strategy games)
  • FPS (First-person shooting games)
  • MMORPG
  • SLG (???, ??)
  • Simulation
  • Sports
  • Puzzle games
  • Table games

14
Game Team??
  • ????
  • ???
  • ?????
  • ????
  • ????
  • ????
  • ??????
  • ????
  • ???????

15
????? (Producer)
  • Team Leader (always)
  • ???? (Resource Management)
  • ???? (Administration)
  • ???? (Upward Management)
  • ???? (Project Management)

16
???????
  • ?????? (Project Management)
  • Daily ??
  • House Keeping
  • Not full-time job position

17
????
  • ???? (Story Telling)
  • ???? (Scripting)
  • ???? (Game Play Design)
  • ???? (Level Design)
  • ???? (Game Tuning)
  • ???? (Numerical Setup)
  • AI ?? (Game AI)
  • ???? (Sound FX Setup)
  • ???? (Scene Setup)

18
????
  • ?? (Terrain)
  • ?? (Character)
  • ?? (Models)
  • ?? (Textures)
  • ?? (Motion / Animation)
  • ?? (FX)
  • User Interface

19
????
  • ???? (Game Program)
  • ?????? (Game Tools)
  • Level Editor
  • Scene Editor
  • FX Editor
  • Script Editor
  • ??Data Exporters from 3D Software
  • 3dsMax / Maya / Softimage
  • Game Engine Development
  • Online Game Server Development

20
??????
Basic Procedures for Game Development
Idea
Proposal
Production
Integration
Testing
Debug
Tuning
Concept Approval
Prototype
Pre-alpha
Alpha
Beta
Final
  • ?? (Idea)
  • ?? (Proposal)
  • ?? (Production)
  • ?? (Integration)
  • ?? (Testing)
  • ?? (Debug)
  • ?? (Tuning)

gt Concept Approval
gt ?? (Prototype)
gt Pre-alpha
gt Alpha
gt Beta
21
???? (Concept Design)
  • ???? (Game Types)
  • ????? (Game World)
  • ?? (Story)
  • ???? (Features)
  • ???? (Game Play)
  • ???? (Game Product Positioning)
  • Target player
  • Marketing segmentation / positioning
  • ???? (Risk)
  • SWOT (Strength/Weakness/Opportunity/Threat)

22
???? (Proposal)
  • ???? (System Analysis)
  • GDD ?? (Game Design Document)
  • MDD ?? (Media Design Document)
  • TDD ?? (Technical Design Document)
  • ?????? (Game Project)
  • Schedule
  • Milestones / Check points
  • Risk management
  • ?????
  • ???? (Team Building)

23
???? (Production)
  • ??????
  • Modeling
  • Textures
  • Animation
  • Motion
  • FX
  • ???? (Coding)
  • ??????

?? !
24
???? (Integration)
  • ???? (Level Integration)
  • ???? (Number Tuning)
  • ???? (Audio)
  • ??????
  • ???????
  • Focus Group (User Study)
  • Release some playable levels for focus group

25
???? (Testing)
  • Alpha ??
  • ?? (Debug)
  • Beta ??
  • ????
  • Game play ??
  • ??????? (MMOG)
  • ???? (Closed Beta)
  • ???? (Open Beta)
  • ???? (Critical Testing)
  • ??????

26
Bug
  • Bug ?? (Bug Classification)
  • A Bug
  • B Bug
  • C Bug
  • S Bug
  • Principles
  • Bug ????
  • Tester vs Debugger

27
Game Software System
Game
Game Play Layer
Engine Layer
System Layer
Hardware
28
System Layer - APIs
  • 3D Graphics API
  • DirectX 9.0 SDK Direct3D
  • OpenGL 2.0
  • 2D API
  • DirectX 9.0 SDK - DirectMedia
  • Win32 GDI
  • Input Device
  • DirectX 9.0 SDK DirectInput
  • Audio
  • DirectX 9.0 SDK DirectSound / Direct3DSound /
    DirectMedia
  • OpenAL

29
System Layer - APIs
  • OS API
  • Win32 SDK
  • MFC
  • Network
  • DirectX 9.0 SDK DirectPlay
  • Socket library

30
Engine Layer
  • 3D Scene Management System
  • Scene Graph
  • Shaders
  • 2D Sprite System
  • Audio System
  • Gamepad
  • Hotkey
  • Mouse
  • Timers
  • Network
  • DDK Interface

31
Engine Layer
  • Terrain
  • Advanced Scene Management Space Partition
  • BSP Tree
  • Octree
  • Character System
  • Motion Blending Techniques
  • Dynamics
  • Collision Detection
  • SoundFX
  • User Interface

32
Game Play Modula
  • NPC (Non-playable Characters)
  • Game AI
  • Path Finding
  • Finite State Machine
  • Avatar
  • Combat System
  • FX System
  • Script System
  • Trading System
  • Number System

33
Game Dev Tools
  • Visual C/C
  • .net 2003
  • Visual C/C 6.0 SP5
  • DirectX
  • Current 9.0c
  • NuMega BoundsChecker
  • Intel vTune
  • 3D Tools
  • 3dsMax/Maya/Softimage
  • In-house Tools
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