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Software Design

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Requirements Document (RD) is starting point. Software design is a highly-creative ... P.P.S. Perhaps what I need is not a house at all, but a travel trailer. ... – PowerPoint PPT presentation

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Title: Software Design


1
Software Design
Introduction
Material drawn from Godfrey96,Parnas86,Parnas94
2
Software Design
  • How to implement the what.
  • Requirements Document (RD) is starting point.
  • Software design is a highly-creative activity.
  • Good designers are worth their weight in gold!
  • Highly sought after, head-hunted, well-paid.
  • Experience alone is not enough
  • creativity, vision, all-around brilliance
    required.

3
Software Design (Contd)
  • Some consider software design to be a black
    art
  • difficult to prescribe how to do it
  • hard to measure a good design objectively
  • I know a good design when I see it.

4
Requirements EngineeringAn Overview
  • Basic goal To understand the problem as
    perceived by the user.
  • Activities of RE are problem oriented.
  • Focus on what, not how
  • Dont cloud the RD with unnecessary detail
  • Dont pre-constrain design.
  • After RE is done, do software design
  • solution oriented
  • how to implement the what

5
Requirements EngineeringAn Overview
  • Key to RE is good communication between customer
    and developers.
  • Work from Requirements Document as guide.

6
Requirements Engineering
  • Basically, its the process of determining and
    establishing the precise expectations of the
    customer about the proposed software system.

7
The Two Kinds of Requirements
  • Functional The precise tasks or functions the
    system is to perform.
  • e.g., details of a flight reservation system
  • Non-functional Usually, a constraint of some
    kind on the system or its construction
  • e.g., expected performance and memory
    requirements, process model used, implementation
    language and platform, compatibility with other
    tools, deadlines, ...

8
The Purpose of RE
  • Raw user requirements are often
  • vague
  • contradictory
  • impractical or impossible to implement
  • overly concrete
  • just plain wrong
  • The purpose of RE is to get a usable set of
    requirements from which the system may be
    designed and implemented, with minimal
    surprises.

9
The RE Process
Requirements Analysis
leads to
Requirements Definition
produces
Requirements Specification
Software Specification
included in
10
The Requirements Document
  • The official statement of what is required of the
    system developers.
  • Includes system models, requirements definition,
    and requirements specification.
  • Not a design document.
  • States functional and non-functional
    requirements.
  • Serves as a reference document for maintenance.

11
Requirements Document Requirements
  • Should be easy to change as requirements evolve.
  • Must be kept up-to-date as system changes.

12
The Requirements Document Should State ...
  • Foreseen problems
  • wont support Win-3.x apps
  • Expected evolution
  • will port to MacOS in next version
  • Response to unexpected events/usage
  • if input data in old format, will auto-convert

13
Requirements Document Structure
  • Introduction (describe need for system)
  • Functional Requirements
  • Non-Functional Requirements
  • System Evolution (describe anticipated changes)
  • Glossary (technical and/or new jargon)
  • Appendices
  • Index

14
A Story ...
Dear Mr. Architect, Please design and build me a
house. I am not quite sure of what I need, so
you should use your discretion. My house should
have between two and forty-five bedrooms. Just
make sure the plans are such that bedrooms can be
easily added or deleted. When you bring the
blueprints to me, I will make the final decision
of what I want. Also bring me the cost breakdown
for each configuration so that I can arbitrarily
pick one.
15
A Story (Contd)
Keep in mind that the house I ultimately chose
must cost less than the one I am currently living
in. Make sure, however, that you correct all the
deficiencies that currently exist in my house
(the floor of my kitchen vibrates when I walk
across it, and the walls dont have nearly enough
insulation in them). Also keep in mind as you
design this house that I wish to keep
yearly maintenance cost as low as possible. This
should mean the incorporation of extra-cost
features like aluminum or vinyl siding. If you
chose not to specify aluminum, be prepared to
explain in detail.
16
A Story (Contd)
Please take care that modern design practices and
the latest materials are used in construction of
the house. The house should be really
nice. However, be alerted that the kitchen should
be designed to accommodate among other things, my
1952 Gibson refrigerator. To assure that you are
building the correct house for our family,
make sure that you contact each of the children
and also the in-laws. My mother-in-law will have
very strong feelings about how the house ought to
be designed since she visits with us at least
once a year. Make sure that you weigh all these
options carefully and make the right decision. I,
however, retain the right to override any
decision you come up with.
17
A Story (Contd)
Please dont bother me with small details right
now. Your job is to develop the overall plans
for this house. Get the big picture. It is not
appropriate at this time to be choosing the color
of the carpet. However, keep in mind that my wife
likes green. Also do not worry at this time
about acquiring resources to build this house.
Your first priority is to develop detailed plans
and specifications. However, once I accept these
plans, I will expect to have the house under roof
within 48 hours.
18
A Story (Contd)
While you are designing this house specifically
for me, keep in mind that sooner or later I will
have to sell this house. It should have appeal
to potential buyers. Please make sure that
before you finalize the plans, there is a
consensus of the population in my area that
they like the features this house has. You are
advised to run up and look at my neighbors house
he had constructed last year. We like it a great
deal. It has many features that we would like to
have in our new home, particularly the
75-foot swimming pool. With careful engineering
I believe that you can design this into our new
house without impacting the construction cost.
19
A Story (Contd)
Please prepare a complete set of blueprints. It
is not necessary at this time to do the real
design since these blueprints will be used
only for construction bids. Please be advised
however, that any increase of cost in the future
as a result of design changes will result in
you getting your hands slapped. You must be
thrilled to be working on such an interesting
project such as this. To be able to use new
kinds of construction and to be given such
freedom in your designs is something that doesnt
happen very often. Contact me as rapidly as
possible with your design ideas. I am
enthusiastic about seeing what you can come up
with.
20
A Story (Contd)
P.S. My wife has just told me that she disagrees
with many on the instructions Ive given
you in this letter. As architect it is
your responsibility to resolve these issues. I
have tried in the past and have been
unable to accomplish this. If you cant handle
this, Ill have to look for a new
architect. P.P.S. Perhaps what I need is not a
house at all, but a travel trailer.
Please advise me as early as possible if that is
the case.
21
RE Summary
  • RE focuses on determining what the customer
    wants, and not how it will be implemented.
  • RE is hard to get correct it requires good
    communication skills.
  • Requirements may change over time.
  • RE requires iteration.

22
RE Summary (Contd)
  • The customer often doesnt have good grasp of
    what he wants.
  • Errors made at the requirements stage are very
    expensive to fix later.
  • You might well implement the stated requirements
    correctly, but it wont be the system the
    customer really wants.

23
Back to Software Design ...
24
High-Level (abstract) design
Low-Level (detailed) design
25
Top-Down vs Bottom-Up Design
  • Top-down Design
  • Start with a coarsely-grained view of system, and
    repeatedly refine components until you have
    concrete sub-components.
  • Bottom-up Design
  • Start with existing components and glue them
    together to get what you want.

26
Top-Down vs Bottom-Up Design (Contd)
  • Top-down is the ideal of most design methods,
    but its rarely followed absolutely
  • some branches of development are expanded before
    others are even started
  • doesnt adequately account for reuse of existing
    components
  • COTS products, libraries, previous versions of
    the same system.

27
Design Quality
  • Software design quality, as with other ideas on
    quality, is an elusive concept
  • It depends on priorities of your company and the
    customers
  • fastest to implement
  • easiest to implement
  • easiest to maintain, evolve, port
  • most efficient/reliable/robust end-product.

28
Discussion
  • What does quality mean to
  • IBM?
  • Microsoft?
  • Netscape?
  • FAA?
  • IRS?
  • Intel?
  • ...

29
Some Desirable Design Attributes
  • Hierarchical A good design should be organized
    into a well-designed hierarchy of components.
  • Modular Separate distinct concerns (data and
    processing) into distinct containers (i.e.,
    subsystems, modules, and/or classes). Hide
    implementation details and provide clean, simple
    interfaces for each container.

30
Some Desirable Design Attributes (Contd)
  • Independent Group similar things together limit
    the amount of special knowledge that unrelated
    components may share. If you change your mind
    about something, the impact will be localized.

31
Some Desirable Design Attributes (Contd)
  • Simple Interfaces Endless flexibility adds
    complexity. Complex interfaces mean
  • hard to understand by users and developers (e.g.,
    Unix man page syndrome)
  • many possible variations of use
  • inconvenient to change interface in order to
    eliminate bad options.
  • You can get away with flexible interfaces in a
    low-level localized setting, but the larger the
    scale, the simpler the interface should be.

32
A Rational Design ProcessHow and Why to Fake it
Many have sought a software design process that
allows a program to be derived systematically
from a precise statement of requirements.
although we will not succeed in designing a
real product that way, we can produce
documentation that makes it appear that the
software was designed by such a process
D. L. Parnas
33
RDP - Faking It
  • The rational design process is an irrational
    ideal.
  • Question If we rarely act in a purely top-down
    way when we develop software, why do most design
    methods assume we do?
  • Possible answers
  • Its simpler than trying to model real-life.
  • Wide variation in problems, possible solutions.
  • There is utility in the structure of the process,
    and its ongoing documentation.

34
RPD Payoff
The real payoff comes during maintenance and
the next time around.
35
The Role of Documentation
  • Documentation plays a major role in the
    development of any large, long-lived software
    system BUT poor documentation is a monumental,
    ubiquitous problem.
  • Most programmers regard documentation as a
    necessary evil, written as an afterthought only
    because some bureaucrat requires it. They do not
    expect it to be useful.
  • This attitude is a self-fulfilling prophecy!

36
The Role of Documentation (Contd)
  • While most documents are incomplete and
    inaccurate, these problems can be fixed easily.
    More serious problems are
  • Poor organization.
  • Boring, redundant, verbose prose
  • Boredom leads to inattentive reading and
    undiscovered errors.
  • Confusing and inconsistent terminology.
  • Myopia, cant see the forest through the trees.
  • Focus is on documenting small details rather than
    on important design decisions.

37
So Whats to be Done?
  • Look at the various stages of the Rational
    Design Process, and consider the documents that
    are to be produced at each step.
  • Even if you dont follow the steps in that order,
    go back and fill in the blanks! Pretend that you
    did follow the process precisely.
  • It isnt just a paper trail youre creating.

38
Programs vs Proofs
  • Designing a software system is a lot like proving
    a mathematical theorem.
  • The construction of an original proof is a
    painful process you make lots of mistakes,
    pursue bad paths, ...
  • However, once youve figured out how to get
    there, you clean up the proof and present it as
    if no mistakes had ever been made.

39
Programs vs Proofs
  • If you want to prove a similar but different
    theorem, you can re-use ideas from the first
    proof!
  • The main difference is that during software
    development, you also record why you chose each
    path, what alternatives were considered, and why
    other paths were not chosen.

40
Software Aging
Programs, like people, get old. We cant
prevent aging, but we can understand its
causes, take steps to limit its effects,
temporarily reverse some of the damage it has
caused, and prepare for the day when the
software is no longer viable. ... (We must) lose
our preoccupation with the first release and
focus on the long term health of our
products. D.L. Parnas
41
Software Aging?
  • It does not make sense to talk about software
    aging!
  • Software is a mathematical product, mathematics
    does not decay with time.
  • If a theorem was correct 200 years ago, it will
    be correct tomorrow.
  • If a program is correct today, it will be correct
    100 years from now.
  • If a program is wrong 100 years from now, it must
    have been wrong when it was written.
  • All of the above statements are true, but not
    really relevant.

42
Software Does Age
  • Software aging is gaining in significance
    because
  • of the growing economic importance of software,
  • software is the capital of many high-tech firms.

43
Software Does Age
  • The authors and owners of new software products
    often look at aging software with disdain.
  • If only the software had been designed using
    todays languages and techniques
  • Like a young jogger scoffing at an 86 year old
    man (ex-champion swimmer) and saying that he
    should have exercised more in his youth!

44
The Causes of Software Aging
  • There are two types of software aging
  • Lack of Movement Aging caused by the failure of
    the products owners to modify it to meet
    changing needs.
  • Ignorant Surgery Aging caused as a result of
    changes that are made.
  • This one-two punch can lead to rapid decline in
    the value of a software product.

45
Lack of Movement
  • Unless software is frequently updated, its users
    will become dissatisfied and change to a new
    product.
  • Excellent software developed in the 60s would
    work perfectly well today, but nobody would use
    it.
  • That software has aged even though nobody has
    touched it.
  • Actually, it has aged because nobody bothered to
    touch it.

46
Ignorant Surgery
  • One must upgrade software to prevent aging.
  • Changing software can cause aging too.
  • Changes are made by people who do not understand
    the software.
  • Hence, software structure degrades.

47
Ignorant Surgery (Contd)
  • After many such changes nobody understands the
    software
  • the original designers no longer understand the
    modified software,
  • those who made the modification still do not
    understand the software.
  • Changes take longer and introduce new bugs.
  • Inconsistent and inaccurate documentation makes
    changing the software harder to do.

48
The Cost of Software Failure
  • Inability to keep up,
  • reduced performance,
  • decreasing reliability.

49
Inability To Keep Up
  • As software ages, it grows bigger.
  • Weight gain is a result of the fact that the
    easiest way to add a feature is to add new code.
  • Changes become more difficult as the size of the
    software increases because
  • There is more code to change,
  • it is more difficult to find the routines that
    must be changed.
  • Result Customers switch to a younger product
    to get the new features.

50
Reduced Performance
  • As the size of the program grows, it places more
    demands on the computer memory.
  • Customers must upgrade their computers to get
    acceptable response.
  • Performance decreases because of poor design that
    has resulted from long-term ad hoc maintenance.
  • A younger product will run faster and use less
    memory because it was designed to support the new
    features.

51
Decreasing Reliability
  • As the software is maintained, errors are
    introduced.
  • Many studies have shown that each time an attempt
    is made to decrease the failure rate of a system,
    the failure rate got worse!
  • That means that, on average, more than one error
    is introduced for every repaired error.

52
Decreasing Reliability (Contd)
  • Often the choice is to either
  • abandon the project
  • stop fixing bugs
  • For a commercial product, Parnas was once told
    that the list of known unrepaired bugs exceeded
    2,000.

53
Reducing the Cost of SW Aging
  • We should be looking far beyond the first release
    to the time when the product is old.
  • Inexperienced programmers get a rush after the
    first successful compile or demonstration.
  • Experienced programmers realize that this is only
    the beginning ...

54
Reducing the Cost of SW Aging (Contd)
  • Responsible, professional, organizations realize
    that more work is invested between the time after
    the first successful run and the first release
    than is required to get the first successful run.
  • Extensive testing and rigorous reviews are
    necessary.

55
Preventive Medicine
  • Design for success
  • Keep records (documentation)
  • Seek second opinions (reviews)

56
Design for Success
  • Design for change.
  • This principle is known by various names
  • information hiding
  • abstraction
  • separation of concerns
  • data hiding
  • object-orientation

57
Design for Change
  • To apply this principle one begins by trying to
    characterize the changes that are likely to occur
    over the lifetime of a product.
  • Since actual changes cannot be predicted,
    predictions will be about classes of changes
  • changes in the UI
  • change to a new windowing system
  • changes to data representation
  • porting to a new operating system ...

58
Design for Change (Contd)
  • Since it is impossible to make everything equally
    easy to change, it is important to
  • estimate the probabilities of each type of change
  • organize the software so that the items that are
    most likely to change are confined to a small
    amount of code

59
Why is Design for Change Ignored?
  • Textbooks fail to discuss the process of
    estimating the probability of change for various
    classes of changes.
  • Programmers are impatient because they are too
    eager to get the first version working.
  • Designs that result from this principle are
    different from the natural designs of the
    programmers intuition.

60
Why is Design for Change Ignored? (Contd)
  • Few good examples of the application of the
    principle. Designers tend to mimic other designs
    they have seen.
  • Programmers tend to confuse design principles
    with languages.
  • Many practitioners lack training in software
    development.

61
Keeping Records (Documentation)
  • Even when software is well designed, it is often
    not documented.
  • When documentation is present it is often
  • poorly organized
  • inconsistent
  • incomplete
  • written by people who do not understand the system

62
Documentation
  • Hence, documentation is ignored by maintainers.
  • Worse, documentation is ignored by managers
    because it does not speed up the initial release.

63
Second Opinions (Reviews)
  • In engineering, as in medicine, the need for
    reviews by other professionals is never
    questioned.
  • In designing a building, ship, aircraft, there is
    always a series of design documents that are
    carefully reviewed by others.

64
Reviews
  • This is not true in the software industry
  • Many programmers have no professional training in
    software at all.
  • Emphasis of CS degrees on mathematics and
    science professional discipline is not a topic
    for a liberal education.
  • Difficult to find people who can serve as quality
    reviewers no money to hire outsiders.
  • Time pressure misleads designers into thinking
    that they have no time for proper reviews.
  • Many programmers resent the idea of being
    reviewed.

65
Reviews
  • Every design should be reviewed and approved by
    someone whose responsibilities are for the
    long-term future of the product.

66
Why is Software Aging Inevitable?
  • Our ability to design for change depends on our
    ability to predict the future.
  • We can do so only approximately and imperfectly.
  • Over a period of years
  • changes that violate original assumptions will be
    made
  • documentation will never be perfect
  • reviewers are bound to miss flaws ...

67
Why is Software Aging Inevitable? (Contd)
  • Preventive measures are worthwhile but anyone who
    thinks that this will eliminate aging is living
    in a dream world.

68
Software Geriatrics
  • Retroactive Documentation
  • A major step in slowing the age of older
    software, and often rejuvenating it, is to
    upgrade the quality of the documentation.
  • Retroactive Modularization
  • Change structure so that each module hides a
    design decision that is likely to change.

69
Software Geriatrics (Contd)
  • Amputation
  • A section of code has been modified so often, and
    so thoughtlessly, that it is not worth saving.
  • Major Surgery (Restructuring)
  • Identify and eliminate redundant components and
    gratuitous dependencies.

70
Planning Ahead
  • Its time to stop acting as if getting it to
    run was the only thing that matters.
  • Designs and changes have to be documented and
    carefully reviewed.
  • If its not documented, its not done.
  • In other areas of engineering, product
    obsolescence is recognized and included in design
    and marketing plans.
  • The same should be done for software engineering.

71
References
  • Godfrey96 M. W. Godfrey class lecture notes in
    Software Engineering.
  • Parnas86 D. L. Parnas, P. C. Clements, A
    Rational Design Process, How and Why to Fake It,
    IEEE TSE, Vol 12, No 2, 1986.
  • Parnas94 D. L. Parnas, Software Aging (plenary
    talk), ICSE, May, 1994.
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