Title: Gender and game culture: Lessons learned and answers still unquestioned
1Gender and game culture Lessons learned and
answers still unquestioned
- Aleks Krotoski
- University of Surrey
2Gender and Game Culture Answers left unquestioned
- Gamings always been a boy thing
- Girls dont play games
- The games industry is no place for a woman
- Its them who have to change not us.
3History of gender diversity and gaming Gamings
always been a boy thing?
- Proud beginnings
- Ada Lovelace
- Grace Hopper
- Donna Bailey to Roberta Williams
- Girl Games
- From Barbie to Mortal Kombat
- The Sims
- Massively Multiplayer Online Role Playing Games
- SingStar
4Current Player Demographics Girls dont play
games?
GameVision Dromgoole, 2004
5Current Player Demographics Girls dont play
games?
- Men play 12.34 hours per week
- Women play 9.22 hours of play per week
GameVision Dromgoole, 2004
6Current Player Demographics Girls dont play
games?
- Girls
- Preferred console is PS1
- Bargain purchaser, relies on recommendation or
existing IP
- Boys
- Preferred console is PS2
- New games, sports games, FPS
7Girls dont play games?
- They most certainly do! They are
- Active players and purchasers
- Older than men
- More cautious in their purchases
- Boys dont necessarily play games.
8Is the games industry a place for gender
diversity?
- Demographics
- Art and Design 91 men 9 women
- Programmers 98 men 2 women
- Senior Management95 men 3 women
- Sales/Marketing/PR 64 men 26 women
- Applicants per year???
9Is the games industry a place for gender
diversity?
- Methods of recruitment
- 42.9 advertise in specialist magazines
- 64.3 recruit through specialist agencies
- 14.3 approach schools, colleges
- Job disparities due to gender
- 353.57 less at starting salary
- 6,738.03 pay gap
- 0.4 women hold Lead, Director, Management
positions versus 1.2 of men - Slower promotion times (approximately 6 months)
10Is the games industry a place for a gender
diversity?
- All signs point to no.
- Future research
- What would a broader appointments drive do for
games industry diversity? - How girl games scholarships (e.g., SMU) increase
female participation in games courses - How an increase in role models in the games
industry increases female participation in games
courses
11Deterrents Solutions They have to change - not
us.
- Play
- something a woman is not (Turkle, 1985)
- Marketing and its malcontents
- Products that dont speak to a broader audience
- Economics
- Bargain bins and the hardcore gamer
- Time
- interstitial gaming
- Work
- male culture
- Quality of Life
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14Deterrents Solutions They have to change - not
us.
- Play
- something a woman is not (Turkle, 1985)
- Marketing and its malcontents
- Products that dont speak to a broader audience
- Economics
- Bargain bins and the hardcore gamer
- Time
- interstitial gaming
- Work
- male culture
- Quality of Life
15Summary
- Gaming options attractive to a more diverse
audience are on the increase - Women do play differently than men Industry
responds - Social, economic and temporal deterrents stop
people from playing - Gaming culture needs to change before more women
engage as consumers or as creators - The best way to do this is to raise awareness!
16Gender and Game Culture