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The 12 Principles of Civilization a template for viable online interaction a.k.a. Web Collaboration

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Title: The 12 Principles of Civilization a template for viable online interaction a.k.a. Web Collaboration


1
The 12 Principles of Civilizationa template for
viable online interactiona.k.a.Web
Collaboration Web CommunitiesMarch 4,
2005GlobalGiving Conference, Stanford University
  • by
  • Cynthia Typaldos

2
Presentation Outline
  • My Background
  • History What are Online Communities?
  • The 12 Principles of Civilization Framework
  • Turning Theory into Software
  • Selected Communities and the 12 Principles
  • Reference List

3
Experience Education
  • Founder, DonationPal
  • Principal, Typaldos Consulting (ongoing)
  • Founder CEO, RealCommunities (1998-2001)
  • Acquired by Mongoose Technology 2001
  • Co-Founder COO, GolfWeb (1995-1997)
    Acquired by CBS
    Sportsline 1998
  • Instructor Web Communities Software Product
    Marketing (1990s)
  • Univ. of Calif. at Berkeley Extension
  • Director of SW Marketing, Director of Standards
    (1986-1992)
  • Sun Microsystems
  • Marketing, SW Engineering
  • Data General (now Aviion of EMC), Bank of
    America
  • Education

4
Articles Mention in Press and Booksre Social
Software Online Communities
5
History of Human Communication Tools
  • Speech
  • Writing
  • Alphabet
  • Printing
  • Phone/Telegraph
  • Broadcast
  • Internet

Reeds Law
6
What are Online Communities?
7
Are there some basic social principles that are
inherent in all group interactions?
8
The 12 Principles of Civilization
Communities always form around a common purpose
Applications
Community Operating System (Platform)
9
Format
  • Will cover Purpose, Identity and Reputation
  • .using two examples
  • .Nabuur www.nabuur.com (why?) and
  • .GolfWeb (why?)

10
Nabuur
  • NGO
  • Brings volunteers (neighbors) and villages
    together to
  • Solve problems such as
  • Figure out how to dig a well, teach children to
    read, sell artisan goods

11
  • Early (Jan. 1995 launch ) dot.com
  • Brought golfers together to
  • Track and improve their games, join groups,
    compare themselves to others, find playing
    partners, share golf course reviews and
    information, boast about their golf skills,
    exchange information about equipment, etc.

12
Purpose
  • What is the purpose of your organization?
  • What is the purpose of your website?
  • If you have an online community, what is the
    purpose of this online community?

13
Purpose Nabuur
  • Enable a wide variety of Village Communities to
    better themselves by tapping into the knowledge
    of internet users around the globe who have their
    own reasons to care about the Village.
  • Purpose is implemented using an online community

14
Purpose Nabuurimplementation
15
Purpose Nabuurimplementation
16
Purpose Nabuurrecommendation
  • Focus on fewer and crisper Purposes
  • Allow Villages with the same Purpose to leverage
    their joint knowledge
  • Provide project management tools
  • Define clear roles for volunteers
  • Set expectations as to the commitment needed by
    volunteers

17
Identity and Reputation Key Benefits
  • Identity
  • Allows trust to be built because members (or
    objects) are recognizable when encountered again
  • Makes member a part of the community
  • Reputation
  • Enables members to quickly assign a value
  • Can be expressed symbolically
  • Once good reputation achieved, creates stickiness
  • Peer pressure to achieve status, be recognized
  • Can have multiple views

18
Identity
  • Who and What has an Identity/Reputation on your
    website?
  • How is the Identity/Reputation Created?
  • How is the Identity/Reputation Used to Accomplish
    the Purpose?

19
Identity Nabuurimplementation
Volunteers (Neighbors) have an identity
20
Identity Nabuurimplementation
Volunteer (Neighbor) Identity is linked to their
posts
21
Identity Nabuurimplementation
Volunteer (Neighbor) Identity has links to all
posts and documents
22
Identity Nabuurimplementation
Local Representative andVillage Facilitator have
special Identities
23
Identity Nabuurimplementation
Village has an Identity thru a Description, some
Photos
24
Reputation Nabuurimplementation
Volunteer (Neighbor) Identity has a simple
Reputation
25
Reputation Nabuurimplementation
  • Who/what has a Reputation?
  • Members have a reputation
  • Some objects have a reputation (posts) all
    objects should have a reputation
  • Villages do NOT have a reputation (and should)
  • Reputation should be bimodal
  • Within a Village
  • Across all Villages (Nabuur)

26
Continuation
  • Presentation on internet at www.typaldos.com/prese
    ntations
  • GolfWeb examples of Purpose, Identity, Reputation
  • Brief Description of the rest of the Principles
  • Reference List and other info

27
DonationPal(my project)
  • Makes charitable giving a daily habit
  • Donor-centric, value-based, automatic online
    giving
  • Turns website into funding tool
  • www.donationpal.com

28

29

30

31
The Other 9 Principles
32
  • Environment
  • Interactions need to have a context
  • Members (and objects) develop identity and
    reputation within this context
  • Communication
  • All communities must have some form(s) of
    communication tools
  • Selection of the tools depends on the Purpose to
    be accomplished
  • Existing tools include email, discussion boards,
    egroups, instant messaging, email, wikis, blogs,
    and others
  • Communication tools are like peripherals select
    the right ones for the job

33
  • Governance
  • Ranging from democracy to monarchy to
    dictatorship
  • Must be manageable and cost-effective
  • Typically governance needs to be assignable
  • Privacy and security issues are addressed
  • Groups
  • Ability to form sub-communities is critical (e.g.
    company departments, political states,
    committees)
  • All the Principles then apply again
  • Traversing groups is difficult in real-life, but
    enabled by software and the internet (e.g. email
    analysis, group-based tools)

34
These Principles are a result of the interactions
of the community
  • Boundaries Admittance and ejection
  • Trust Built from multiple interactions and
    dependent on persistent identity and reliable
    reputation
  • Expression Ability of the community to reveal
    what is going on to its members (and outsiders if
    desired)
  • Exchange Ability of community to exchange value
    (information, items, money, music files, kudos,
    etc.)
  • History Remembering and forgetting

35
Reference List (page 1 of 2)
  • 12 Principles of Civilization
    http//www.mongoosetech.com/solutions/principles.h
    tml
  • Fast Company interview of Typaldos, Sept. 2000,
    on the 12 Principles of Civilization
    www.fastcompany.com/online/38/ideazone.html
  • Reeds Law www.reed.com
  • (also in HBR 2/2001 titled The Law of the
    Pack)

36
Reference List (page 2 of 2)
  • WSJ article on web reputation systems by Thomas
    Weber
  • interactive.wsj.com/articles/EWorldCenter.ht
    m, 7/17/00
  • Customer Community book by Drew Banks and Kim
    Daus, published March, 2002
  • http//www.customer-community.com/
  • Typaldos.com has recent presentations
    www.typaldos.com/events.htm 

37
  • Sociologists who influenced me the most
  • Robert MacIver (1882-1970) principles of
    sociology
  • Robert Axelrod (1944-present) tit-for-tat,
    prisoners dilemma
  • theory of social
    cooperation
  • Richard Dawkins (1941-present) nice guys finish
    first
  • Mark Granovetter (? -present) strength of
    weak ties

38
Intensional Networks
  • Intensional networks are egocentric networks
    that arise from individuals and their
    communication and workplace activity
  • The emergence of personal social networks as the
    main form of social organization in the
    workplace
  • Our research on patterns of work in the
    information economy reveals the rise of
    personal social networks as a key social
    structure enabling work. Rather than being
    nurtured by institutionalized group structures,
    workers are increasingly thrown back on their own
    individual resources. Instead of being able to
    rely on various forms of teams and communities,
    access to labor and information comes through
    workers' own social networks - structures which
    they must carefully propagate and cultivate
    themselves.
  • To keep their network engines revved, workers
    constantly attend to three tasks
  • Building a network Adding new nodes (people) to
    the network so that there are available resources
    when it is time to conduct joint work
  • Maintaining the network, where a central task is
    keeping in touch with extant nodes
  • Activating selected nodes at the time the work is
    to be done.




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