Title: The 12 Principles of Civilization a template for viable online interaction a.k.a. Web Collaboration
1The 12 Principles of Civilizationa template for
viable online interactiona.k.a.Web
Collaboration Web CommunitiesMarch 4,
2005GlobalGiving Conference, Stanford University
2Presentation Outline
- My Background
- History What are Online Communities?
- The 12 Principles of Civilization Framework
- Turning Theory into Software
- Selected Communities and the 12 Principles
- Reference List
3Experience Education
- Founder, DonationPal
- Principal, Typaldos Consulting (ongoing)
- Founder CEO, RealCommunities (1998-2001)
- Acquired by Mongoose Technology 2001
- Co-Founder COO, GolfWeb (1995-1997)
Acquired by CBS
Sportsline 1998 - Instructor Web Communities Software Product
Marketing (1990s) - Univ. of Calif. at Berkeley Extension
-
- Director of SW Marketing, Director of Standards
(1986-1992) - Sun Microsystems
-
- Marketing, SW Engineering
- Data General (now Aviion of EMC), Bank of
America - Education
4Articles Mention in Press and Booksre Social
Software Online Communities
5History of Human Communication Tools
- Speech
- Writing
- Alphabet
- Printing
- Phone/Telegraph
- Broadcast
- Internet
-
Reeds Law
6What are Online Communities?
7Are there some basic social principles that are
inherent in all group interactions?
8The 12 Principles of Civilization
Communities always form around a common purpose
Applications
Community Operating System (Platform)
9Format
- Will cover Purpose, Identity and Reputation
- .using two examples
- .Nabuur www.nabuur.com (why?) and
- .GolfWeb (why?)
10Nabuur
- NGO
- Brings volunteers (neighbors) and villages
together to - Solve problems such as
- Figure out how to dig a well, teach children to
read, sell artisan goods
11- Early (Jan. 1995 launch ) dot.com
- Brought golfers together to
- Track and improve their games, join groups,
compare themselves to others, find playing
partners, share golf course reviews and
information, boast about their golf skills,
exchange information about equipment, etc.
12Purpose
- What is the purpose of your organization?
- What is the purpose of your website?
- If you have an online community, what is the
purpose of this online community?
13Purpose Nabuur
- Enable a wide variety of Village Communities to
better themselves by tapping into the knowledge
of internet users around the globe who have their
own reasons to care about the Village. - Purpose is implemented using an online community
14Purpose Nabuurimplementation
15Purpose Nabuurimplementation
16Purpose Nabuurrecommendation
- Focus on fewer and crisper Purposes
- Allow Villages with the same Purpose to leverage
their joint knowledge - Provide project management tools
- Define clear roles for volunteers
- Set expectations as to the commitment needed by
volunteers
17Identity and Reputation Key Benefits
- Identity
- Allows trust to be built because members (or
objects) are recognizable when encountered again - Makes member a part of the community
- Reputation
- Enables members to quickly assign a value
- Can be expressed symbolically
- Once good reputation achieved, creates stickiness
- Peer pressure to achieve status, be recognized
- Can have multiple views
18Identity
- Who and What has an Identity/Reputation on your
website? - How is the Identity/Reputation Created?
- How is the Identity/Reputation Used to Accomplish
the Purpose?
19Identity Nabuurimplementation
Volunteers (Neighbors) have an identity
20Identity Nabuurimplementation
Volunteer (Neighbor) Identity is linked to their
posts
21Identity Nabuurimplementation
Volunteer (Neighbor) Identity has links to all
posts and documents
22Identity Nabuurimplementation
Local Representative andVillage Facilitator have
special Identities
23Identity Nabuurimplementation
Village has an Identity thru a Description, some
Photos
24Reputation Nabuurimplementation
Volunteer (Neighbor) Identity has a simple
Reputation
25Reputation Nabuurimplementation
- Who/what has a Reputation?
- Members have a reputation
- Some objects have a reputation (posts) all
objects should have a reputation - Villages do NOT have a reputation (and should)
- Reputation should be bimodal
- Within a Village
- Across all Villages (Nabuur)
26Continuation
- Presentation on internet at www.typaldos.com/prese
ntations - GolfWeb examples of Purpose, Identity, Reputation
- Brief Description of the rest of the Principles
- Reference List and other info
27DonationPal(my project)
- Makes charitable giving a daily habit
- Donor-centric, value-based, automatic online
giving - Turns website into funding tool
- www.donationpal.com
28 29 30 31The Other 9 Principles
32- Environment
- Interactions need to have a context
- Members (and objects) develop identity and
reputation within this context - Communication
- All communities must have some form(s) of
communication tools - Selection of the tools depends on the Purpose to
be accomplished - Existing tools include email, discussion boards,
egroups, instant messaging, email, wikis, blogs,
and others - Communication tools are like peripherals select
the right ones for the job
33- Governance
- Ranging from democracy to monarchy to
dictatorship - Must be manageable and cost-effective
- Typically governance needs to be assignable
- Privacy and security issues are addressed
- Groups
- Ability to form sub-communities is critical (e.g.
company departments, political states,
committees) - All the Principles then apply again
- Traversing groups is difficult in real-life, but
enabled by software and the internet (e.g. email
analysis, group-based tools)
34These Principles are a result of the interactions
of the community
- Boundaries Admittance and ejection
- Trust Built from multiple interactions and
dependent on persistent identity and reliable
reputation - Expression Ability of the community to reveal
what is going on to its members (and outsiders if
desired) - Exchange Ability of community to exchange value
(information, items, money, music files, kudos,
etc.) - History Remembering and forgetting
35Reference List (page 1 of 2)
- 12 Principles of Civilization
http//www.mongoosetech.com/solutions/principles.h
tml - Fast Company interview of Typaldos, Sept. 2000,
on the 12 Principles of Civilization
www.fastcompany.com/online/38/ideazone.html - Reeds Law www.reed.com
- (also in HBR 2/2001 titled The Law of the
Pack)
36Reference List (page 2 of 2)
- WSJ article on web reputation systems by Thomas
Weber - interactive.wsj.com/articles/EWorldCenter.ht
m, 7/17/00 - Customer Community book by Drew Banks and Kim
Daus, published March, 2002 - http//www.customer-community.com/
- Typaldos.com has recent presentations
www.typaldos.com/events.htm
37- Sociologists who influenced me the most
- Robert MacIver (1882-1970) principles of
sociology - Robert Axelrod (1944-present) tit-for-tat,
prisoners dilemma - theory of social
cooperation - Richard Dawkins (1941-present) nice guys finish
first - Mark Granovetter (? -present) strength of
weak ties
38Intensional Networks
- Intensional networks are egocentric networks
that arise from individuals and their
communication and workplace activity - The emergence of personal social networks as the
main form of social organization in the
workplace - Our research on patterns of work in the
information economy reveals the rise of
personal social networks as a key social
structure enabling work. Rather than being
nurtured by institutionalized group structures,
workers are increasingly thrown back on their own
individual resources. Instead of being able to
rely on various forms of teams and communities,
access to labor and information comes through
workers' own social networks - structures which
they must carefully propagate and cultivate
themselves. - To keep their network engines revved, workers
constantly attend to three tasks - Building a network Adding new nodes (people) to
the network so that there are available resources
when it is time to conduct joint work - Maintaining the network, where a central task is
keeping in touch with extant nodes - Activating selected nodes at the time the work is
to be done.
http//firstmonday.org/issues/issue5_5/nardi/inde
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