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Plant Games in the Primary School Anne Bebbington, SAPS

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Plant Games in the Primary School Anne Bebbington, SAPS Colin Bielby, Manchester Metropolitan University and SAPS Ruth Thomas, Cavendish Primary School and SAPS – PowerPoint PPT presentation

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Title: Plant Games in the Primary School Anne Bebbington, SAPS


1
Plant Games in the Primary School
  • Anne Bebbington, SAPS
  • Colin Bielby, Manchester Metropolitan University
    and SAPS
  • Ruth Thomas, Cavendish Primary School and SAPS
  • SAPS, Science and Plants for schools at
    www.saps.org.uk

2
Plant Games in the Primary School
  • Helping pupils literacy, numeracy and science
    through the enjoyment of games on the theme of
    plants

3
1. Build a plant (KS1)
  • Rules
  • Each team has a set of plant parts, and their
    labels, plus some blutak or velcro squares
  • The plant must be built (one piece at a time) on
    the board across the room
  • Each team member takes a turn to stick one part
    on the board
  • Winner is the fastest to complete the plant with
    its parts labelled correctly
  • GO!!!!!!!!!!

4
Templates for build a plant are on the hyperlink
below
  • templates for build a plant and all ks1 card
    games.pdf

5
2. Card Sets (KS1)Dandelion dominoes, Plant
pairs, SNAPdragon
  • Card set 1
  • Uses ?
  • Card set 2
  • Uses?

6
Templates for ks1 cards are on the hyperlink below
  • Card games and splat for ks1.pdf
  • templates for build a plant and all ks1 card
    games.pdf

7
3. Build a flower (KS2)
  • Large model of a fast plant (or oilseed rape)
    flower to show floral structure
  • What are the parts of the flower and their
    function?

8
A diagram to show the parts of a flower from a
fast plant
Petal, 3 of 4 shown
Stamen. 4 of 6 shown
Carpels, 2
Sepals, 2 of 4 shown
Flower stalk or pedicel
9
4. Sunflower Splat (KS1/2)
  • Rules
  • Two teams
  • One player from each team approaches grid
  • A question is asked
  • Pupil quickest to cover answer wins
  • Next pupil from each team has a go
  • Keep score of winners

10
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11
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12
5a. Buttercup Bingo (KS1)
  • Rules
  • Full House first to cover all 3 words
  • Mark with pens
  • Bingo cards and loop cards\Bingo card 1.doc

13
stem
flower
leaf
root
14
5b. Buttercup Bingo (KS2)
  • Rules
  • Diagonal line for first game
  • Full House for second first to cover all words
  • Mark with pens

15
sepal
petal
carpel
stigma
pollen
stamen
seed
anther
16
5c. Buttercup Bingo variations
  • Reading out names of parts (so pupils hear the
    sound of the word)
  • Revealing the names so that pupils see the words
  • Showing pictures of parts to match to words
  • Showing words of parts to match to pictures
  • Pupils select own words on a blank bingo card so
    that they have to write out words

17
Templates for splat and bingo cards are on the
hyperlink below
  • Bingo cards and loop cards

18
6. Life Cycle Game
  • Rules

19
7. Plant Quartet What plants need to grow well
The red clover set
  • The 48 cards in the pack are made up of 12 sets
    of 4 cards.
  • Each set represents the plant of a wild flower
    and a card for each of the 4 things that it needs
    to grow well mineral salts, light, water and air
  • The object of the game is to collect as many sets
    of cards as you can

20
Playing Plant Quartet
  • Deal 5 cards to each player. Put the rest in a
    pile on the table
  • The person starting asks any player for a
    specific card. They must already have at least
    one card of the set they are asking for.
  • If the player asked has that card they give it
    up and the first player has another go
  • If they dont have the card the first player
    must the draw the top card from the stock-pile
    and the turn passes to the other player
  • When a player has a set of four cards it must be
    shown and placed on the table
  • The game continues until someone runs out of
    cards or the stock-pile runs out.
  • The winner is the player with most sets of cards

21
For plant quartet resources click hyperlink below
  • Plant quartet templates\plant quartet template
    1.doc
  • Plant quartet templates\plant quartet template
    2.doc
  • Plant quartet templates\Plant Quartet-making a
    pack of cards.doc

22
8. Vines and Villains
  • To start, the person with the highest thrown
    number goes first
  • You climb up the vines or slide down the slug
    trails.
  • If you land on a growth square take a card and
    try to answer the question. If you get it right
    advance 4 spaces, if wrong, go back 4 spaces.
  • You need the exact number to end at square 36
  • The first player to reach home and grown wins

23
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24
For Vines and Villans board resources click
hyperlink below
  • Coloured vines and villains board.jpg

25
9. A History of Plants
26
Thank you for taking part Any questions? Please
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