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Administrative: Create New Game Project

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Title: Administrative: Create New Game Project


1
Administrative Create New Game Project
  • Apply the principles of Iterative Design
  • First run of games in class March 28th in class
  • Short document describing goal operational
    rules (1-2 pages)
  • Main point bring a working prototype
  • Class will be given a questionnaire evaluating
    the game
  • Answered questionnaire will be returned to game
    designers (questions about meaningful play)
  • Game designers modify game as they see fit

2
Administrative Design New Game Project (2)
  • Apply the principles of Iterative Design
  • Prototype deadline Thursday, March 22
  • Class will be given a questionnaire evaluating
    the game
  • Answered questionnaire will be returned to
    instructor (questions about meaningful play)
  • Final product deadline Tuesday, April 23
  • Final working game
  • Document deadline April 25th in class (see next
    slide)
  • Announcement about final exam exemption April
    27th (per e-mail)

3
Talking Points Design New Game Document
  • Note always justify your assertions by pointing
    to material from class/book
  • Length 5 pages
  • Describe the game what it does (operational
    rules, idea)
  • Overall game meaningful play?
  • Game as system
  • Explain the 4 elements (attributes, etc) for the
    game
  • Interactivity
  • Map the anatomy of choice answer the five
    questions for the game
  • After thought things you would have done
    differently

4
Final Thought Design New Game
  • Avoid worst-case scenario spending time on this
    project and still need to do Final Exam
  • Start working on the two projects now
  • Reward one less exam to worry about
  • And have fun creating your own game!

5
About Presentations on Special topics
  • 15 minutes long (rehears it)
  • I need to see it before hand
  • You can e-mail it to me
  • Important make sure to relate with topics
    covered in class

6
Rules for Digital Games(Ch. 13)
7
Key Question
  • Are the rules of a digital game the same as the
    program that codes this game?

Parts of the program that are unrelated to the
rules of the game
  • allocate more memory for program
  • Load a software library to build complex pieces
    of code
  • garbage collection

8
So what are the rules?
  • Characteristics of rules in games
  • Rules in any game exists on 3 related levels
  • Rules limit player action
  • What kinds of limitations for digital games?
  • Rules are explicit and unambiguous
  • Rule are shared by all players
  • Rules are fixed
  • Rules are binding
  • can be enforced automatically
  • Rules are repeatable

Do these hold for digital games?
  • Constitutive rules
  • Operational rules
  • Implicit rules

9
Example Rules of Tetris
  • Let us list the operational rules of Tetris
  • For this version

10
Categories of Digital Games (from Artificial
Intelligence perspective)
  • Every player action has a single pre-determined
    outcome?
  • Yes Deterministic
  • No Chance
  • Does the player has complete information about
    state of the game?
  • Yes Perfect information
  • No Imperfect information

11
Categories of Digital Games (from Artificial
Intelligence perspective)
Chance
Deterministic
Chess
Perfect information
Poker, Civilization
Imperfect information
FPS
12
Example Rules versus Non rules in Digital games
  • Examples of non rules
  • Background in Tetris
  • Are visuals part of the operational rules?
  • Sometimes. For example reflection allows you to
    see enemies behind you
  • Classical game were visuals are integral part of
    the rules?

13
Thief Some Operational Rules
  • Check the video
  • Factors influencing NPCs detection
  • Lighting
  • Your location
  • Environment (torches)
  • Proximity to NPC
  • Line of view of NPC
  • Your movement

Thus, visuals are an integral part of the
operational rules for this game
14
Constitutive Rules for Digital Games
  • Lets think of the constitutive rules for a
    digital Chutes and Ladders with a non digital
    one. Any difference?
  • Same as constitutive rules for non digital games
  • Why?
  • They concern with the game logic
  • Internal events (how choice is processed)
  • As opposed to external (how choice is
    represented)

15
Operational Rules for Digital Games
  • Include input devices (keyboard, etc)
  • Lets think of the operational rules for a digital
    Chutes and Ladders
  • Operational rules focuses on external events (how
    choice is represented)
  • Water reflection example

16
Implicit Rules for Digital Games
  • Examples of implicit rules in digital games?
  • Or may there are none?
  • Sure there are!. Here are some
  • Move mouse ? cursor moves
  • Playing the game wont affect my computer!
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