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Adaptive Hypermedia Research at the Department of Informatics, University of Piraeus

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Title: Adaptive Hypermedia Research at the Department of Informatics, University of Piraeus


1
Adaptive Hypermedia Research at the Department
of Informatics, University of Piraeus
  • Maria Virvou, Maria Moundridou,
  • Victoria Tsiriga, Katerina Kabassi,
  • George Katsionis, Konstantinos Manos,
  • Kalliopi Tourtoglou, Eythymios Alepis

2
WEAR
  • WEAR a Web-based authoring tool for building
    Intelligent Tutoring Systems in Algebra-related
    domains (e.g. physics, economics, etc.)
  • AETG is WEARs component that allows instructors
    to author adaptive electronic textbooks (in any
    domain) which are then delivered over the WWW to
    learners
  • WEARs design was based on the results of an
    empirical study that we conducted among students
    and instructors
  • One important finding of this study was the need
    of incorporating an instructor modelling
    component in WEARs architecture

3
Instructor modelling in WEAR
  • WEARs instructor modelling component is used to
    model the needs, preferences and expertise of
    instructors and provide them individualised
    support. In this way, the instructors
    interaction with the tool can be more
    user-friendly and efficient.
  • A study was conducted in order to examine the
    necessity and added value of the existence of
    this novel component in WEARs architecture.
  • The results of the evaluation study showed that
    the instructor modelling component is indeed a
    valuable part of WEAR
  • Moreover, these positive findings strengthen our
    belief that most authoring tools for Intelligent
    and Adaptive Educational Systems could benefit
    from the incorporation of such a component in
    their architecture.

4
References
  • Moundridou, M. Virvou, M. (2003), Analysis and
    design of a Web-based authoring tool generating
    Intelligent Tutoring Systems, Computers
    Education. 40(2), pp. 157-181.
  • Moundridou, M. Virvou, M. (2002) Evaluating
    the instructor support provided by a Web-based
    authoring tool for building adaptive courses. In
    Petrushin, V., Kommers, P., Kinshuk Galeev, I.
    (eds.) IEEE International Conference on Advanced
    Learning Technologies Media and the Culture of
    Learning - ICALT 2002, IEEE Computer Society,
    Palmerston North, New Zealand, 408-413.
  • Moundridou, M. Virvou, M. (2001) Authoring and
    Delivering Adaptive Web-Based Textbooks using
    WEAR. In Okamoto, T., Hartley, R., Kinshuk
    Klus, J.P. (eds.) IEEE International Conference
    on Advanced Learning Technologies Issues,
    Achievements, and Challenges - ICALT 2001, IEEE
    Computer Society, Los Alamitos, California,
    185-188.
  • More information about WEAR can be found at
    http//thalis.cs.unipi.gr/mariam

5
ISM Framework for Student Modeling
  • The problem of initializing student models has
    often been neglected in AEHS.
  • We have developed a framework for Initializing
    Student Models (ISM framework) in Web-based
    educational systems.
  • ISM uses a combination of stereotypes and the
    distance weighted k-Nearest Neighbor algorithm.
  • ISM has been applied in two AEHS for different
    tutoring domains.
  • Experiments showed that the initialization of
    student models was improved using the ISM
    framework.
  • The models are used in order to provide adaptive
    tutoring and support to students.

6
Open Issues concerning ISM
  • Automatic generation of the stereotypes used for
    initializing student models in ISM.
  • ISM should be expanded so as to propose a method
    for updating the initial student models.
  • Evaluation of the initial student models that are
    produced by ISM in a longer term basis.

7
References
  • Tsiriga, V. Virvou, M. (2004a), Evaluating the
    Intelligent Features of a Web-based Intelligent
    Computer Assisted Language Learning System,
    International Journal on Artificial Intelligence
    Tools, 13(2).
  • Tsiriga, V. Virvou, M. (2004b), A Framework for
    the Initialization of Student Models in Web-based
    Intelligent Tutoring Systems, User Modelling and
    User-Adapted Interaction, to appear.
  • Virvou, M. Tsiriga, V. (2002) An
    object-oriented software life cycle of an
    intelligent tutoring system, Journal of Computer
    Assisted Learning, 17(2), 200-205.

8
User Modelling through Web Services
  • Student modelling is of vital importance for the
    adaptivity of the educational systems because it
    guarantees personalisation of tutoring.
  • WebSUM an architecture for student modelling
    over the web that is based on the very recent
    technology of Web Services.
  • Self-contained, modular applications that provide
    a set of functionalities.
  • A new model on the Web in which information
    exchange more conveniently, reliably and easily.
  • Enables the dynamic integration of applications
    distributed over the Internet, independently of
    their underlying platforms.
  • How this information is used?

9
Cognitive and MCDM theories
  • Human Plausible Reasoning (HPR) ? descriptive
    theory on human plausible inference.
  • representation of plausible inferences patterns
  • set of certainty parameters
  • However, the creators of HPR had not specified
    the exact mathematical formula for the
    calculation of their value.
  • Multi-Criteria Decision Making (MCDM)
    complementing HPR
  • decision making theories provide precise
    mathematical methods for combining criteria but
    do not define the criteria.
  • HPR provides a unifying formal framework of
    inference patterns and definition of criteria but
    does not specify precise mathematical formulas
    for combining these criteria.
  • SAW, MAUT, DEA

10
References
  • Kabassi, K. Virvou, M. (2003), Using Web
    Services for Personalised Web-based Learning.
    Educational Technology Society, Journal of
    International Forum of Educational Technology
    Society and IEEE Learning Technology Task Force,
    6(3), 61-71.
  • Kabassi, K. Virvou, M. (2004), Personalised
    Adult e-Training on Computer Use based on
    Multiple Attribute Decision Making. Interacting
    with Computers, 16(1), 115-132.
  • More information can be found at
  • http//rainbow.cs.unipi.gr/kkabassi/

11
Virtual reality educational games
  • The integration of the technology of VR-Games
    with educational systems can provide effective
    educational applications.
  • VIRGE a language tutoring system that invites
    the culture of computer games for educational
    purposes. The use of virtual reality games may
    provide a cultural internationalisation and wide
    acceptance of these systems.
  • However, the marriage of education and game-like
    entertainment has produced some
    not-very-educational games and some not
    very-entertaining learning activities.
  • Thus, the scope of motivation and attractiveness
    of the educational game both in classroom and
    leisure time conditions has been examined.

12
Affective user modelling
  • Peoples feelings can play an important role on
    their cognitive processes.
  • VIRGE models aspects of student behaviour, by
    combining detectable performance characteristics
    of students actions while using the keyboard and
    the mouse, with evidence from students errors.
  • Makes inferences for the students possible
    emotional state while interacting with the
    educational application, and provides
    appropriate feedback.
  • It is very important for intelligent tutoring
    systems to be flexible, depending not only on the
    learning model of a student but also on the
    affective model.

13
References
  • Virvou, M., Katsionis, G. (2003), Relating
    Error Diagnosis and Performance Characteristics
    for Affect Perception and Empathy in an
    Educational Software Application, Proceedings of
    the 10th International Conference on Human
    Computer Interaction HCII2003.
  • Virvou, M., Katsionis, G. Manos, K. (2004), On
    the motivation and attractiveness scope of the
    virtual reality user interface of an educational
    game, Proceedings of the International Conference
    on Computational Science, Lecture Notes in
    Computer Science, ICCS 2004.
  • More information can be found at
  • http//www.gkatsion.kman.gr/

14
Cognitive model of students memory in ITS
  • The model measures-simulates the way students
    learn and possibly forget by using principles of
    cognitive psychology concerning human memory
  • The model is based on a Cognitive Model by
    Ebbinghaus which tries to simulate the retention
    capabilities of human brain (Ebbinghaus, 1998)
  • The generality of our approach and its
    effectiveness within was tested by incorporating
    the model in a knowledge based authoring tool,the
    Ed-Game Author (Virvou et al. 2002)

15
Memory Features in Simulated Students
  • With the use of agents equipped with a cognitive
    model simulating humans brain retention
    capabilities, we try to measure the effectiveness
    of an educational software
  • The agents, using different student models,
    play the educational software while keeping
    track on the information actually retained
  • At the end of the process we can point out where
    our educational software is weak on teaching
    the specified subject

16
References
  • Manos, K. Virvou, M. (2004) Memory Features in
    Simulated Students to Improve the Software
    Engineering Process and the Performance of
    Intelligent Tutoring Systems. Technology
    Instruction Cognition Learning, 1(4), OCP
    Science, Vol 1, pp. 303-322
  • Virvou, M., Katsionis, G. Manos, K. (2004), On
    the motivation and attractiveness scope of the
    virtual reality user interface of an educational
    game, Proceedings of the International Conference
    on Computational Science, Lecture Notes in
    Computer Science, ICCS 2004.
  • Virvou, M., Manos, K., Katsionis, G.
    Tourtoglou, K (2002) Incorporating the Culture
    of Virtual Reality Games into Educational
    Software via an Authoring Tool, Proceedings of
    the IEEE International Conference on Systems Man
    and Cybernetics 2002 (SMC 02), 2, 326-331.
  • Virvou, M. Manos, K. (2003), Individualising a
    cognitive model of students memory in
    Intelligent Tutoring Systems, Lecture Notes in
    Artificial Intelligence, 2773, 893-897.
  • More information can be found at
    http//www.kman.gr/

17
Mobile Author
  • Mobile Author allows human instructors to create
    their own ITS in the domain they are interested
    in, simply by using their mobile phone.
  • A mobile ITS authoring tool designed to provide
    the relatively new mobile facilities to both
    instructors and students while retaining high
    quality of the educational application with
    respect to interactivity, adaptivity and
    personalisation.
  • Human instructors have to insert domain data
    through a user-friendly interface from any
    computer or mobile device they wish to use. Then
    Mobile Author provides the reasoning mechanisms
    needed for the creation of a complete ITS.

18
Mobile Tutoring and Course Management
  • All domain data that is inserted by instructors
    is kept into the Tutoring Domain Data-Bases,
    which communicate with the Educational
    Application Reasoner and thus can form the ITS to
    be delivered to the students
  • When an ITS has been created by an author
    (instructor), it may be used by students as an
    educational tool while instructors can be
    assisted in the management of the course and the
    assessment of their students
  • Both kinds of user (students and instructors) can
    use the application to cooperate in the
    educational process. The instructor and the
    students are not only able to have easy access to
    the data-bases of the application but they can
    also communicate with each other

19
References
  • Virvou M. (2002) A Cognitive Theory in an
    Authoring Tool for Intelligent Tutoring Systems,
    Proceedings of IEEE International Conference on
    Systems Man and Cybernetics 2002 (SMC02), Vol 2,
    pp. 410-415.
  • Virvou M. Alepis E. (2003). Human-like
    characteristics by speaking animated agents in a
    web-based tutoring system. In C. Stephanidis
    (ed.) Adjunct Proceedings of the 10th
    International Conference on Human Computer
    Interaction (HCII2003), pp. 109-110.
  • Virvou M. Alepis E. (2003). Creating tutoring
    characters through a Web-based authoring tool for
    educational software. In Proceedings of the 2003
    IEEE International Conference on Systems, Man and
    Cybernetics.
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