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Presented by Robin Phua, Dept Head Interactive Entertainment Cluster Development, Industry Group

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Negatives: Small domestic market, High manpower and operations costs, Regional ... 'Living Lab' to pilot new media content, services, and business models ' ... – PowerPoint PPT presentation

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Title: Presented by Robin Phua, Dept Head Interactive Entertainment Cluster Development, Industry Group


1
Perspectives from an Infocomm-Industry
Development AgencyPrepared for SessionNew
Technologies, Innovation, Cultural Evolution and
Public Policy
  • Presented by Robin Phua, Dept Head (Interactive
    Entertainment)Cluster Development, Industry
    Group
  • 8 Jun 2005
  • Canadian Pavilion, Expo05 Aichi, Japan

2
Agenda
  • About Singapore IDA
  • Where We Are Today
  • Digital Media Entertainment
  • Support Mechanisms

3
1 /
About Singapore IDA
4
About IDA
  • Statutory board formed 1 Dec 1999 through merger
    of National Computer Board (NCB) and
    Telecommunications Authority of Singapore (TAS)
  • Rationale is to have single agency responsible
    for planning, policy formulation, regulation and
    industry development of IT and telecoms sectors
  • 3C Convergence in Technologies
    drivingConvergence in Businesses
  • Computing Communications Content

5
Roles of IDA
  • Formulation of national infocomm masterplans and
    policies
  • Architecting of e-government development plans
    and project management of infocomm systems
    deployment in government
  • Promotion of competition in telecoms industry
  • Promotion and development of infocomm industries
    and manpower
  • Facilitation of infocomm adoption and usage in
    businesses and society

6
2 /
Where We Are Today
7
Status of Infocomm Adoption Industry
  • Infocomm industry revenue S32.8bn (2003)
  • Infocomm sectors GDP contribution 6.2 (2002)
  • Infocomm manpower 104,320 (2003)
  • Household PC penetration 74
  • Household Internet penetration 65
  • Household broadband penetration 43.2 (Jan05)
  • Mobile phone penetration 93

8
Correction on Broadband Adoption
9
Clarification
10
Singapore Most Connected Asian City
For minimal latency and packet loss, we have more
than10 Gbps of extensive and direct
connectivityto more than 30 countries Includes
more than 5 Gbps to theUS and more than 180
Mbpsto each key Asian country More than 26 Tbps
ofSubmarine cable to morethan 100 countries 18
Major Satellite uplinks
11
Summary Gateway to Asia
  • Excellent infrastructure and biz environment
  • Strategic location in Asia Pacific
  • Conducive regulatory framework for financial and
    legal services
  • Well-enforced IP regime
  • Availability of well-educated and skilled
    manpower
  • English speaking, Asian focused, cosmopolitan
    nation
  • Good RD capabilities
  • Network of regional and international
    partnerships

12
3 /
Digital Media Entertainment
13
Global Entertainment Media Industry
  • The Global Entertainment Media Industry to grow
    to US1.7 Trillion in 2008 (6.3 CAGR),
  • Asia-Pacific to grow fastest at 9.8 CAGR due to
    economic conditions, new distribution channels,
    and new technologies, and
  • Video-games will be the fastest growing segment
    -- 20.1 CAGR to 55.6bn
  • Source PWC, Jun 2004

14
Realities and Strategies for Singapore
  • Realities
  • Pluses Excellent regional infrastructure, high
    infocomm adoption, existing business and
    logistics hub
  • Negatives Small domestic market, High manpower
    and operations costs, Regional market is very
    fragmented
  • Strategies for Digital Media Cluster
  • Living Lab to pilot new media content,
    services, and business models
  • Digital Exchange to manage, process, and
    deliver digital content and services to the region

15
4 /
Support Mechanisms
16
Proposal Evaluation Criteria
  • ICT Industry Impact
  • Skills Capabilities
  • Innovation
  • Viable Business Model
  • Fix Ecosystem Gaps
  • Business Efficiency
  • Attract Other Activities

17
Common Schemes
  • Innovation Development Scheme (IDS)
  • Supports development areas in emerging game
    technologies
  • Pilots And Trials Hotspots Scheme (PATH)
  • Technology, Market User Trials
  • Intellectual Property Enrichment Scheme (IPS)
  • Content Convergence for Regional Games Deployment

18
Typical Support Areas
  • grow skills capabilities
  • manpower costs
  • training, consultation costs
  • build infrastructure
  • hosting managed services
  • bandwidth costs
  • hardware/software costs
  • securing content/games IP
  • licensing costs (territorial)

19
Multi-Agency Support
20
Thank YouRobin Phua 65 62110289
robin_phua_at_ida.gov.sg
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