Title: Presented by Robin Phua, Dept Head Interactive Entertainment Cluster Development, Industry Group
1Perspectives from an Infocomm-Industry
Development AgencyPrepared for SessionNew
Technologies, Innovation, Cultural Evolution and
Public Policy
- Presented by Robin Phua, Dept Head (Interactive
Entertainment)Cluster Development, Industry
Group - 8 Jun 2005
- Canadian Pavilion, Expo05 Aichi, Japan
2Agenda
- About Singapore IDA
- Where We Are Today
- Digital Media Entertainment
- Support Mechanisms
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About Singapore IDA
4About IDA
- Statutory board formed 1 Dec 1999 through merger
of National Computer Board (NCB) and
Telecommunications Authority of Singapore (TAS) - Rationale is to have single agency responsible
for planning, policy formulation, regulation and
industry development of IT and telecoms sectors - 3C Convergence in Technologies
drivingConvergence in Businesses - Computing Communications Content
5Roles of IDA
- Formulation of national infocomm masterplans and
policies - Architecting of e-government development plans
and project management of infocomm systems
deployment in government - Promotion of competition in telecoms industry
- Promotion and development of infocomm industries
and manpower - Facilitation of infocomm adoption and usage in
businesses and society
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Where We Are Today
7Status of Infocomm Adoption Industry
- Infocomm industry revenue S32.8bn (2003)
- Infocomm sectors GDP contribution 6.2 (2002)
- Infocomm manpower 104,320 (2003)
- Household PC penetration 74
- Household Internet penetration 65
- Household broadband penetration 43.2 (Jan05)
- Mobile phone penetration 93
8Correction on Broadband Adoption
9Clarification
10Singapore Most Connected Asian City
For minimal latency and packet loss, we have more
than10 Gbps of extensive and direct
connectivityto more than 30 countries Includes
more than 5 Gbps to theUS and more than 180
Mbpsto each key Asian country More than 26 Tbps
ofSubmarine cable to morethan 100 countries 18
Major Satellite uplinks
11Summary Gateway to Asia
- Excellent infrastructure and biz environment
- Strategic location in Asia Pacific
- Conducive regulatory framework for financial and
legal services - Well-enforced IP regime
- Availability of well-educated and skilled
manpower - English speaking, Asian focused, cosmopolitan
nation - Good RD capabilities
- Network of regional and international
partnerships
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Digital Media Entertainment
13Global Entertainment Media Industry
- The Global Entertainment Media Industry to grow
to US1.7 Trillion in 2008 (6.3 CAGR), - Asia-Pacific to grow fastest at 9.8 CAGR due to
economic conditions, new distribution channels,
and new technologies, and - Video-games will be the fastest growing segment
-- 20.1 CAGR to 55.6bn - Source PWC, Jun 2004
14Realities and Strategies for Singapore
- Realities
- Pluses Excellent regional infrastructure, high
infocomm adoption, existing business and
logistics hub - Negatives Small domestic market, High manpower
and operations costs, Regional market is very
fragmented
- Strategies for Digital Media Cluster
- Living Lab to pilot new media content,
services, and business models - Digital Exchange to manage, process, and
deliver digital content and services to the region
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Support Mechanisms
16Proposal Evaluation Criteria
- ICT Industry Impact
- Skills Capabilities
- Innovation
- Viable Business Model
- Fix Ecosystem Gaps
- Business Efficiency
- Attract Other Activities
17Common Schemes
- Innovation Development Scheme (IDS)
- Supports development areas in emerging game
technologies - Pilots And Trials Hotspots Scheme (PATH)
- Technology, Market User Trials
- Intellectual Property Enrichment Scheme (IPS)
- Content Convergence for Regional Games Deployment
18Typical Support Areas
- grow skills capabilities
- manpower costs
- training, consultation costs
- build infrastructure
- hosting managed services
- bandwidth costs
- hardware/software costs
- securing content/games IP
- licensing costs (territorial)
19Multi-Agency Support
20Thank YouRobin Phua 65 62110289
robin_phua_at_ida.gov.sg