Title: Embodying the Concept Models and Prototypes
1Embodying the Concept(Models and Prototypes)
- BE20-Engineering Design w/ Comp. Apps
- Week 9 10-March-2004
2Todays Journey
- Review course schedule
- Thursday Friday St. Pats Break!
- Next Monday and Friday AutoCAD Exam 1
- AutoCAD help sessions
- Sunday, March 14, 2004 _at_ 700pm RM 105
- Thursday, March 18, 2004 _at_ 700pm RM 105
- Team memo 7 DUE today
- Team memo 8 assigned (Due 17-Mar-2004)
- Embodiment of your design
- Types of models
- Prototypes
- Project specific mathematical models
3Model Types
- Analytical
- Physical Prototypes
Do some physics. What combination of a, q, r,
and dliquid will cause a spill?
(a/g horizontal acceleration / gravity)
4Analytical Models
- Mathematical models of
- Product performance
- Use to predict how well a given concept will
perform, what to tweak - Constraints/attributes
- Use to select values of design variables
- Tennis ball server examples
- FOM calculations (your memo due today)
- Initial velocity and launch angle of tennis ball
- Energy storage-Kinetic energy calculations
- Later in slide show will give calculations
5Types of Analytical Models
- Simulation
- Predict how product will perform under certain
test conditions - Optimization
- Select values for design variables that optimize
some performance attribute
Local minimum
Global minimum
6Analytical Example
- Vibration device for persons with disabilities
7Physical Prototypes
- Physical prototype an object or set of objects
that is fabricated from a variety of materials to
approximate an aspect(s) of how a product concept
will perform
8Types of Prototypes
- Proof of concept (POC) models
- Answer specific questions of feasibility about a
product - Focus on a specific subsystem or component
- Answers the question Does the imagined physics
work?
9Types of Prototypes (2)
- Industrial design prototypes
- Demonstrate the look and feel of the product
- Often constructed of simple materials such as
foam or foam core - not necessarily functional
Concept car
Wheel chair
10Types of Prototypes (3)
- DOE/experimental prototypesNote DOE Design
of Experiment(s) - Empirical data is sought to parameterize, lay out
or shape the product - Prototypes are constructed from similar
materials/components as the actual product - Focus use experiments on a subsystem to develop
a mathematical model or to converge to a target
performance - Your tennis ball server examples
- Proper release of stored energy
- Correlation between predicted motion and actual
11Types of Prototypes (4)
- Alpha prototypes
- Answer questions regarding overall product layout
- Use materials, geometry and layout that team
believes the final product will take - Includes all subsystems of the product
- Can also be used for further DOE testing
12Types of Prototypes (5)
- Beta prototypes
- First full-scale functional prototypes
- Constructed from actual materials
- Not necessarily the same manufacturing process
- Vibration device Beta
13Smart Marker Example Balloon CV
- Initial selected concept
- Balloon inflated inside FOX vehicle
- Highly visible
- Simple base design
- Proof of concept to test
- Possibility of field damage
- Balloon deflation
14Proof of Concept (POC) Test
Smart Marker Example
- POC test
- Balloon protected with kevlar fabric covering
- Resulting knowledge
- Fabric too heavy to lift
- Larger balloon required
- Balloon must be inflated after deployment
Pre-deployment
Deployed
15Design Modification and 2nd POC
Smart Marker Example
- Back-up mast system
- Simple counter weight
- Balloon lifts mast into position
- No springs to fail
- No fabric covering (less weight)
- Second POC
- Smaller balloon required
- Higher reliability
Deployed
Pre-deployment
16Balloon Concept Prototypes
Smart Marker Example
- Following the POCs, the marker design continued
to evolve - Balloon element was abandoned
- Spring loaded mast was added
Beta prototype
Alpha prototype
17Tripod Concept Prototypes
Smart Marker Example
Alpha Prototype
Beta Prototype
18Smart Marker Prototypes Compared
Smart Marker Example
Concept
Alpha
Beta
Concept
Alpha
Beta
Balloon Concept
Folding Post Concept
Concept
Alpha
Beta
Tripod Concept
19Assignments
- Memo 8 Proof of concept and projectile motion
calculations - Identify a critical element of your design and
construct a proof of concept (physical prototype) - Set up and carry out projectile calculations (see
next slides) - Identify range of angles necessary to hit targets
- Identify initial velocities necessary to hit
targets - Sketch your final design
- Sketch rules Neat, clean, label key design
components, give other explanatory notes - Provide a cover memo describing your proof of
concept (what it tests, results of the test,
lessons learned), projectile motion calculations
and their implications on your design, and
description of your final design - Proof of concept presentations
- Bring your physical POC to class next Wednesday,
17-Mar-2004 - Give a 2-3 minute talk about key issues of POC
and results
20Modeling the Tennis Ball Server
- Definition of a Projectile
- A projectile is a fired, thrown, or otherwise
projected object, such as a bullet, having no
capacity for self propulsion - In the absence of a propulsion force, the only
force acting on an idealized projectile is
gravity - Additional forces due to drag, lift and wind
will also be present and may or may not be
significant
21Modeling the Tennis Ball Server (2)
- Choice of Projectile
- For typical projectile, neglecting drag, lift and
wind should work well unless the problem involves
a low mass, high cross-sectional area projectile - Consider the drag force on a ping pong ball
(immediately after launch assuming a launch
velocity of 9.5 m/s) - Fd CdrAv2
- Fd (1/2)(1.21 kg/m3)p(.038/2)2(9.5 m/s)2
- 0.062 kgm/s2 0.062 Newton
- Consider the force in light of the mass
(0.0025 kg 2.5 g) of a ping pong ball - Using F ma 0.062 N 0.0025a
- a 24.8 m/s2 !! gt 9.81 m/s2
22Basic Projectile Motion Equations
23Projectile Motion Calculations
24Projectile Motion Calculations (2)
25Projectile Example
26Projectile Example (2)
27Projectile Example (3)
28Projectile Example (4)
- Launch velocities vs. launch angles for selected
target distances
29Work-Energy to Produce Desired V0
30Work-Energy Example
Example Calculation Experimentally determine
spring stiffness, k Also determine deflection
needed to strike an 8m target with a 2 oz
projectile. Neglect friction and kinetic energy
imparted to mechanism.
(1) Spring Stiffness Spring from hardware
store 11 lbs compresses spring 11/16 inch
0.688 inch. Therefore, ksp 11 lb/.688 in 16
lb/in 192 lb/ft 2.83 kN/m (Used 4.45 N/lb
0.3048 m/ft) (2) From previous chart (v0
9.2 m/s, ? 56?) to strike 8 m target (3) Unit
Conversions (a) Convert 2 oz to lb 2 oz
(lb/16 oz) 0.125 lb (b) Mass 0.125
lb/32.2 fps2 mass in slugs (c) Velocity
9.2 m/s (ft/0.3048 m) 30.2 fps
31Work-Energy Example (2)
(4) Write work-energy equation T1 ?U1-2
T2 1/2 k d2 - m g(d sin ?) 1/2 m
v2 1/2 (192 lb/ft)?d2 - (0.125 lb)(sin 56?)?d -
1/2 (0.125/32.2 slug)(30.2 fps)2 0 This is a
quadratic equation in d 96?d2 - 0.1036?d -
1.77 0, of the form a?d2 b?d c
0 Use the quadratic equation yields roots d
0.1363 ft, - .1352 ft (discard) (5) Result
You must compress the launcher spring 0.136 ft
1.64 inches in order to propel a 2 oz projectile
out of your launcher with a velocity of 9.2 m/s
(30.2 fps). This is for a spring with ksp 16
lb/in 192 lb/ft.
32Work-Energy Example (3)
(5) Result You must compress the launcher
spring 0.136 ft 1.64 inches in order to propel
a 2 oz projectile out of your launcher with a
velocity of 9.2 m/s (30.2 fps). This is for a
spring with ksp 16 lb/in 192 lb/ft. (6)
Caution This is only a ballpark figure because
we neglected friction and kinetic energy of the
launch mechanism. But this should give you an
idea of how to select a spring or whatever for
your launcher. (7) Velocity Precision Of even
more importance, lets say you want to hit a 8.5
m target. At same launch angle (56?) the
required velocity is 9.48 m/s (31.1 fps). The
calculation yields a spring deflection of 1.69
inonly .05 inches more than needed for the
first example. Note This kind of precision is
difficult to achieve.
33Summary
- For modeling purposes
- Find range of velocities and angles necessary to
get tennis ball to the targets - Next, depending on your chosen design, determine
how you will supply the necessary initial
velocity - Consider drag effects as well