CSE5900

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CSE5900

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... being worth a bit more than General Motors, but GM has many times the assets of Microsoft. ... of classified ads, with the eBay auction model taking off. ... – PowerPoint PPT presentation

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Title: CSE5900


1
CSE5900
  • Introduction
  • to Multimedia Computing

2
Prerequisites
  • To take this subject, you must
  • have a degree in computing, or
  • Been employed in the industry for at least 5
    years
  • I assume a lot of computing knowledge and people
    without this background will almost certainly
    fail the subject.

3
Assessment
  • The assessment for this subject is
  • 50 by examination
  • 50 for practical work
  • The examination component will consist of
  • Mid-Term exam, Week 8, 25 (theres an example
    exam on the web site)
  • Final Exam, Week 14, 25
  • 12 weekly assignments, each worth 5 (best 10 of
    12 used)
  • Assignments will be distributed at each
    lecture/posted on the web site
  • They must be received by e-mail by the start of
    the following lecture
  • (Late assignments will not be accepted.
  • (Because of the broad scope of the subject, a
    more general assignment is not appropriate.)

4
Workload
  • A full time load consists of 4 subjects
  • A work week is 40-50 hours
  • So I assume you
  • Attend the lecture (optional) 2 hours.
  • Spend 10 more hours a week working on the
    subject.
  • Because there are many small assignments, rather
    than one or two big ones, youll need to budget
    for this kind of workload from the beginning.

5
Examinations
  • Will require considerable rote learning
  • Will primarily be
  • True/False
  • Fill in the blanks
  • Define the acronyms
  • Multiple choice
  • Do the calculations
  • This means that faking the examinations will be
    hard.
  • You must get better than 40 on both the
    practical work and the examinations to pass.

6
Tutorials
  • There are no tutorials
  • I will be available from 6-8 on request.

7
Textbooks and Readings
  • The textbook for the subject is Chapmans Digital
    Multimedia (Wiley, 2004). 2nd edition. This is a
    required book
  • In each lecture, references will be made to
    specific Web sites I have found to be outstanding
    in the lectures area of interest.
  • You will be required to explore these sites. I
    expect you to learn considerably more from them
    than from me. This is especially in areas of
    interest and concern to you, where I will only be
    skimming the surface and you probably know more
    about them than I do anyway...

8
This is NOT a Programming Subject
  • Some of the things you wont learn are
  • programming languages like
  • Java (but you will learn some JavaScript -- no
    relation)
  • Perl or Python
  • (and other denizens of the far side of the CGI)
  • HTML and XML
  • tools like
  • Photoshop
  • Dreamweaver
  • Net Fusion and other DBMSs
  • Illustrator or Corel Draw
  • Director or Author
  • After Effects or Premier
  • Flash or Fireworks

9
But
  • For both languages and tools, you will learn a
    lot about
  • What they do
  • Why they do it
  • How they do it
  • Where they do it
  • Who they are designed for
  • When they are used
  • How their files are structured and work

10
I Assume That, in the Real World, You...
  • Will not be designing Web sites or other MM
    systems from scratch, and performing all the
    different roles
  • artist, architect, writer, designer, toolmaker,
    etc.
  • You may be supervising all of these and also
  • design and perhaps build programs
  • design perhaps build databases and backend
    computer systems
  • and especially perform development management
    functions
  • So, youll need to know a lot of mid- to
    high-level stuff about everything
  • N.B. This typically will be detailed and
    technical, not theoretical and wishy-washy.

11
What is Multimedia???
  • Multi many
  • Media medium of communication
  • Spoken words
  • Written words
  • Music
  • Photographs
  • Art (static)
  • Art (moving)
  • Animation
  • and...
  • Smells?
  • Touch?

12
NOT just the World Wide Web
  • (This is the most important point in this
    lecture!)

13
We will define multimedia as
  • Web stuff
  • Games (static)
  • Games (first person perspective shoot em ups)
  • Computer-based training/ educational material
  • Computer-based presentation materials
  • And leave the philosophical quagmire to the
    philosophers!

14
Common Issues
  • Bandwidth
  • How fast data can go from point A to point B
  • Device Independence
  • The need to be able to write once, run
    everywhere
  • Compression
  • Multimedia eats bandwidth, so compression is
    usually necessary.
  • Slogans
  • The world through the eye of a needle
  • Drinking from a fire hose

15
The Tulip Bubble of Internet Shares
  • Many Internet shares were between 10x and 100x
    overpriced.
  • The value or worth of a public company is the
    price of a share times the number of shares
    issued. (The market capitalisation or market
    cap) Not to be confused with the value of the
    assets of a company. Or the size of the sales
    made. Or the profit made on those sales.
  • Microsoft was valued by the share market as
    being worth a bit more than General Motors, but
    GM has many times the assets of Microsoft.

16
Shares are valued based on
  • The size of the return as a ratio to the price of
    the share. A price to earnings ratio of 101 or
    201 means you get 10 or 5 of the price of a
    share as an annual dividend. This is OK. It does
    not count any increase in the value of the
    shares.
  • (Note Most Web companies didnt pay dividends,
    and the price/value is created by the share
    market. Microsoft only started paying dividends
    in 2003.)
  • So, the share price is determined by
  • The P/E ratio
  • The prospects that the company will grow.
  • The prospects that the demand for the shares will
    increase, causing the price of the shares to
    increase.
  • In a bubble, the third takes over and drives
    the market until there is an implosion. Which
    happened in March, 2000

17
Is Google a Bubble???
  • Current (2006) share price is enormous compared
    to income
  • But Google is actually bringing in billions of
    dollars of revenue.
  • And those revenues are growing strongly
  • See Henry Blodgets Internet Outsider blog for
    good, detailed discussions of these issues
  • http//www.internetoutsider.com/

18
The Impact of the Web on Traditional Economic
Structures
  • Maximum impact on areas of monopolistic
    competition, like books (Amazon), computers
    (Dell), computer software (???) and CDs (Amazon)
  • Competition is based only on price and
    availability.
  • Little loyalty to traditional sources.
  • Medium impact on staples /commodities / brands /
    white goods
  • Sugar, coffee, flower, Coke and the like
  • Pentium 4 2500mhz computers etc.
  • Levi Straus Jeans, Bludstone shoes, I know the
    size, model, colour, etc., that I want.
  • Order on Web, with delivery.
  • Medium impact on newspaper classified ads,
    magazines of classified ads, with the eBay
    auction model taking off.

19
The Economic Impact of the Web, 2
  • Some kind of a significant impact on
  • Libraries
  • The music industry
  • Magazine publishing
  • What else????????????????????????????????
  • That was my perspective 4 years ago.
  • Where was I wrong????
  • What are the implications of the .COM crash
  • (other than to reinforce your belief that theres
    a sucker born every minute?)

20
Why Was There a Crash?
  • Because people are irrational.
  • Because organisations are irrational.
  • Because so many enormous profits were being made
    on pure speculation Invest, wait and sell for an
    enormous profit.
  • (This is fine if
  • You dont believe all the bull shit
  • You sell before the inevitable bust)
  • Who really believed in the New Economy?
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