Chapter 1 The Big Picture - PowerPoint PPT Presentation

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Chapter 1 The Big Picture

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Title: PowerPoint Presentation Author: theresad Last modified by: Lew Lowther Created Date: 11/19/2001 4:24:12 PM Document presentation format: On-screen Show – PowerPoint PPT presentation

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Title: Chapter 1 The Big Picture


1
Chapter 1The Big Picture
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Computing Systems
Computing systems are dynamic entities used to
solve problems and interact with their
environment.
They consist of devices, programs, and data.
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Computing Systems
Hardware - The physical elements of a computing
system (printer, circuit boards, wires,
keyboard). Software - The programs that provide
the instructions for a computer to execute. Data
- Information in a form a computer can use.
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Layers of a Computing System
Communication
Application
Operating System
Programming
Hardware
Information
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Abstraction
Abstraction - A mental model that removes complex
details. This is a key concept. Abstraction
will reappear throughout the course be sure you
understand it!
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Early History of Computing
Abacus (2400 BC) An early device to record
numeric values. Blaise Pascal (1623-1662) Created
a mechanical device to add, subtract, divide
multiply. Gottfried Wilhelm von Leibniz
(1646-1716) Created a mechanical device to
perform all four whole number operations. Joseph
Jacquard Jacquards Loom (1801), the punched card
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Early History of Computing
  • Charles Babbage (1792-1871)
  • Difference Engine, Analytical Engine
  • Augusta Ada Byron (Lovelace)
  • Babages assistant
  • Considered to be the first Programmer,
  • Invented the concept of the loop
  • William Burroughs (1857-1898)
  • Adding Machine
  • Herman Hollerith (1860-1929)
  • Electro-mechanical Tabulator

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Early History of Computing
Alan Turing (1912-1954) Turing Machine - an
abstract mathematical model Artificial
Intelligence Testing Early computers launch new
era in mathematics, physics, engineering and
economics. Harvard Mark I (1939) ENIAC -
Electronic Numerical Integrator and
Calculator EDVAC - Electronic Discrete Variable
Automatic Computer first machine with a stored
program UNIVAC I - Universal Automatic Computer
(1951)
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First Generation Hardware (1951-1959)
Vacuum Tubes Large, not very reliable, generated
a lot of heat Magnetic Drum Memory device that
rotated under a read/write head Card Readers ?
Magnetic Tape Drives Sequential auxiliary storage
devices
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Second Generation Hardware (1959-1965)
Transistor Replaced vacuum tubefast, small,
durable, cheap Magnetic Cores Replaced magnetic
drumsinformation available instantly Magnetic
Disks Replaced magnetic tapedata can be accessed
directly
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Third Generation Hardware (1965-1971)
Integrated Circuits Replaced circuit
boardssmaller, cheaper, faster, more
reliable Transistors Now used for memory
construction Terminal An input/output device
with a keyboard and screen
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Fourth Generation Hardware (1971-?)
Large-scale Integration Great advances in chip
technology PCs, the Commercial Market,
Workstations Personal Computers were developed as
new companies like Apple and Atari came into
being. Workstations emerged.
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Parallel Computing and Networking
Parallel Computing Computers rely on
interconnected central processing units that
increase processing speed. Networking With the
Ethernet small computers could be connected and
share resources. A file server connected PCs in
the late 1980s. ARPANET and LANs ? Internet
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First Generation Software (1951-1959)
Machine Language Computer programs were written
in binary (1s and 0s). Assembly Languages and
translators Programs were written in artificial
programming languages and were then translated
into machine language. Programmer
Changes Programmers divide into application
programmers and systems programmers.
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Second Generation Software (1959-1965)
High Level Languages English-like statements make
programming easier. Fortran, COBOL, Lisp are
examples.
High-Level Languages
Assembly Language
Machine Language
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Third Generation Software (1965-1971)
  • Systems Software
  • utility programs,
  • language translators,
  • and the operating system, which decides which
  • programs to run and when.
  • Separation between Users and Hardware
  • Computer programmers began to write programs to
    be used by people who did not know how to
    program.

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Third Generation Software (1965-1971)
Application Package
Systems Software
High-Level Languages
Assembly Language
Machine Language
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Fourth Generation Software (1971-1989)
Structured Programming Pascal, C, C New
Application Software for Users spreadsheets word
processors database management systems
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Fifth Generation Software (1990- present)
Microsoft The Windows operating system, and other
Microsoft application programs dominate the
market. Object-Oriented Design Based on a
hierarchy of data objects (i.e. Java). World
Wide Web Allows easy global communication through
the Internet. New Users Todays user needs no
computer knowledge.
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Computing as a Tool
Programmer / User
Applications Programmer (uses tools)
Systems Programmer (builds tools)
Domain-Specific Programs
User with No Computer Background
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