Projectile Motion - PowerPoint PPT Presentation

About This Presentation
Title:

Projectile Motion

Description:

Forces & Motion in Two Dimensions Author: Science-laptop Last modified by: Tss Created Date: 3/20/2006 3:01:47 AM Document presentation format: On-screen Show Company: – PowerPoint PPT presentation

Number of Views:244
Avg rating:3.0/5.0
Slides: 21
Provided by: Scien123
Category:

less

Transcript and Presenter's Notes

Title: Projectile Motion


1
Projectile Motion
2
A Projectile
  • What is a projectile?
  • A projectile is any object that is acted upon by
    gravity alone.
  • Note that gravity acts in the negative
    y-direction.
  • Air resistance is ignored in projectile motion
    unless explicitly stated.
  • The path of a projectile is parabolic in nature.

3
The Trajectory of a Projectile
4
Choosing Coordinates Strategy
  • For projectile motion
  • Choose the y-axis for vertical motion where
    gravity is a factor (ay g -9.81 m/s2).
  • Choose the x-axis for horizontal motion. Since
    there are no forces acting in this direction, the
    speed will be constant (ax 0).
  • Analyze motion along the y-axis separate, or
    independently from motion along the x-axis. This
    is a step that most students have difficulty
    with.
  • Note that time is the only variable that will
    always be the same for both the vertical and
    horizontal directions. Hence, if you can find if
    for the y-direction, you also have it for the
    x-direction, and vice-versa.

5
Strategies Continued
  • If the projectile is fired horizontally, then viy
    will be zero.
  • If the projectile is launched at an angle greater
    than 0o, then vy will be 0 m/s at the very peak
    of its trajectory.
  • A common misconception is that the acceleration
    0 m/s2 at the peak as well. But it actually
    equals -9.81 m/s2, and anywhere else along the
    path of the projectile
  • The magnitude of the initial launch velocity will
    be the same as the final velocity if the
    projectile lands at the same height from which it
    is launched.

6
Formulas You Will Use
  • x-direction
  • dx vix t vfxt (velocity is constant since ax
    0)
  • vix vi?cos?
  • y-direction
  • dy ½ (vi vf) t vavg t
  • vfy viy gt
  • dy viy t ½ g(t)2
  • vfy2 viy2 2gd
  • viy vi?sin?

7
The Vectors of Projectile Motion
  • What vectors exist in projectile motion?
  • Velocity in both the x and y directions.
  • Note that it increases in the y-direction while
    it is constant in the x-direction.
  • Acceleration in the y direction only.

vx (constant)
vy (Increasing)
Trajectory or Path
ax 0
8
  • Example 1 Determining the vertical and
    horizontal components, and maximum height of a
    projectile
  • A child kicks a soccer ball with an initial
    velocity of 8.5 meters per second at an angle of
    35º with the horizontal, as shown.
  • The ball has an initial vertical velocity of 8.5
    meters per second at 35? relative to the
    horizontal. Neglect air resistance.
  • Determine the horizontal and vertical components
    of the balls initial velocity.
  • Determine the maximum height reached by the ball.
  • Determine the total amount of time the ball is in
    the air.
  • Determine how far the ball travels before it hits
    the ground.

9
  • Example 1 (Part 1) Determine the vertical and
    horizontal components of the initial velocity.
  • For the vertical and horizontal velocities, you
    need to use component vector analysis using
    trigonometry.
  • Begin by creating a right triangle with the
    vertical and horizontal components making up the
    a and b legs of the right triangle.

10
  • Example 1 (Part 1 - cont.)
  • Using trigonometry (see reference table).
  • viy vi?sin? (8.5 m/s)(sin 35?) 4.9 m/s
  • vix vi?cos? (8.5 m/s)(cos 35?) 7.0 m/s

11
  • Example 1 (Part 2) Finding the Maximum Height
  • Whenever a projectile motion question
  • asks about anything related to motion in
  • the vertical direction, you should
  • automatically know that you will need a
  • formula involving the acceleration due to
  • gravity. Substitute g wherever you see a.
  • In this example, ask yourself what do you know
    about the balls motion at the top of its
    trajectory.
  • You know that the vertical component of velocity
    at the peak of the soccer balls trajectory will
    be 0 m/s. Therefore, we will set vfy 0 m/s.
  • In the vertical direction, we know that gravity
    will act on the soccer ball such that it will
    cause it to accelerate at -9.81 m/s2.
  • List the variables that you know and dont know
  • Choose a formula from the three in the table
    above that contains all the known variables with
    only the unknown one missing.
  • Hence you will use equation (3) from the table
    above vfy2 viy2 2gd

(1) vf vi at (2) d vit ½ at2 (3) v2
vi2 2ad
viy vfy ay g dy t
4.9 m/s 0 m/s -9.81 m/s2 ? ?
12
  • Example 1 (Part 3) Finding the time of flight
  • As before, list all the known and
  • unknown variables.
  • You have two choices of equations that you can
    use, (1) or (2)
  • Solving for t using equation (1) vfy viy at
  • (0 m/s) (4.9 m/s) (9.81 m/s2)(t)
  • t 0.5 s
  • However, this time only covers half the flight of
    the ball, therefore, the total time is double, or
    1.0 s

(1) vf vi at (2) d vit ½ at2 (3) v2
vi2 2ad
viy vfy ay g dy t
4.9 m/s 0 m/s -9.81 m/s2 1.2 m ?
13
  • Example 1 (Part 3) An Alternative Way
  • Instead of using equation (1)
  • we will use equation (2) this time.
  • We will also analyze the problem
  • starting from the second half of the trajectory.
    Since the velocity is 0 m/s at the top of its
    motion, viy 0 m/s.
  • Equation (2) then simplifies to dy ½ gt2
  • Solving for t gives us
  • As before, this time only accounts for ½ of the
    whole trajectory of the ball, therefore you must
    double it to get a total time of 1.0 s.

(1) vf vi at (2) d vit ½ at2 (3) v2
vi2 2ad
14
  • Example 1 (Part 4) Finding the Horizontal
    Distance
  • To find the horizontal distance, you only need to
    be concerned with motion in the x-direction.
  • As previously mentioned, there is no acceleration
    in the x-direction, therefore, vix vfx vx
    constant.
  • Equation (2) can be used since the portion
    containing the acceleration (½ axt2) will be
    zero. Hence
  • dx vixt
  • Since the initial velocity in the x-direction and
    the time have already been determined
  • dx (7.0 m/s)(1.0 s) 7.0 m

(1) vf vi at (2) d vit ½ at2 (3) v2
vi2 2ad
15
  • Example 2 Determining the horizontal distance,
    height and final velocity of a projectile
    launched horizontally.
  • A projectile is launched horizontally at a speed
    of 30. meters per second from a platform located
    a vertical distance h above the ground. The
    projectile strikes the ground after time t at
    horizontal distance d from the base of the
    platform. Neglect friction.
  • Sketch the theoretical path of the projectile.
  • Calculate the horizontal distance, d, if the
    projectiles total time of flight is 2.5 seconds.
  • Determine the height, h, of the platform.
  • Determine the final velocity, vf, when the
    projectile hits the ground.

16
  • Example 2(Part 1) Sketching the path.
  • All projectiles followed a curved or parabolic
    path.

17
  • Example 2(Part 2) Determining the Horizontal
    Distance.
  • As in the previous example, the velocity in the
    horizontal direction is constant.
  • dx vixt
  • dx (30 m/s)(2.5 s) 75 m

18
  • Example 2(Part 3) Determining the height of the
    platform.
  • As in the previous example, we will list those
    variables we know and those that we do not.
  • Since we want to find dy, we will
  • have to use either equation (2) or (3).
  • Equation (2) is a better fit since we
  • do not know the final velocity yet.
  • dy viyt ½ gt2
  • dy (0 m/s)(2.5 s) ½ (9.81m/s2)(2.5 s)2
  • dy 31 m

viy vfy ay g dy t
0 m/s ? -9.81 m/s2 ? 2.5 s
(1) vf vi at (2) d vit ½ at2 (3) v2
vi2 2ad
19
  • Example 2(Part 4) Determining the final
    velocity.
  • Start by listing all variables known.
  • The final velocity, vf, is the sum of both the
    vertical and horizontal components of the final
    velocity, where we will use the Pythagorean
    Theorem.
  • But first, we need to find the final velocity in
    the vertical direction using equation (1)
  • vfy viyt gt
  • vfy (0 m/s)(2.5 s) (9.81m/s2)(2.5 s)
  • vfy -24.5 m/s

vix vfx viy vfy ay g dy t
30 m/s 0 m/s ? -9.81 m/s2 31 m 2.5 s
(1) vf vi at (2) d vit ½ at2 (3) v2
vi2 2ad
20
  • Example 2(Part 4) Determining the final
    velocity.
  • A vector diagram can help to fully understand how
    the final velocity is the sum of the vector
    components in the horizontal and vertical
    directions.
  • Applying the Pythagorean Theorem, we get
  • vf2 vfx2 vfy2

vix vfx viy vfy ay g dy t
30 m/s 0 m/s -24.5 m/s -9.81 m/s2 31 m 2.5 s
Write a Comment
User Comments (0)
About PowerShow.com