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Motion Planning for Humanoid Robots

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Title: Humanoid_robot Author: liyunzhen Last modified by: Peter Allen Created Date: 9/17/2006 7:48:59 AM Document presentation format: On-screen Show (4:3) – PowerPoint PPT presentation

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Title: Motion Planning for Humanoid Robots


1
Motion Planning for Humanoid Robots
  • Slides from Li Yunzhen and J. Kuffner

2
Papers
  • Footstep placement
  • J. Kuffner, K. Nishiwaki, S. Kagami, M. Inaba,
    and H. Inoue. Footstep Planning Among
    Obstacles for Biped Robots. Proc. IEEE/RSJ Int.
    Conf. on Intelligent Robots and Systems (IROS),
    2001.
  • Full-body motion
  • J. Kuffner, S. Kagami, M. Inaba, and H. Inoue.
    Dynamically-Stable Motion Planning for Humanoid
    Robots. Proc. Humanoids, 2000

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What is Humanoid Robots its balance constraints?
Human-like Robots
A configuration q is statically-stable if the
projection of mass center along the gravity
vector lies within the area of support.
6
1. Footstep Placement
Goal In an obstacle-cluttered environment,
compute a path from start position to goal region
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1.Footstep PlacementSimplifying Assumption
  • Flat environment floor
  • Stationary obstacles of known position and height
  • Foot placement only on floor surface (not on
    obstacles)
  • Pre-computed set of footstep placement positions
  • Orientation changes allow direction changing
    forward
  • and backward motion also

9
Footstep PlacementSimplifying Assumption
Path A sequence of feet placements
trajectories for transition between footstep.
  • Pre-calculate statically stable motion
    trajectories for transition between footstep and
    use intermediate postures to reduce the number of
    transition trajectories.
  • Define intermediate postures Qright, Qleft, that
    are single foot stable. All transitions are Q1,
    Qleft, Q2, Qright, Q3, etc.
  • Thus, problem is reduced to how to find feet
    placements (collision-free)

Qright stable
10
1.Footstep PlacementOverall algorithm
11
1.Footstep PlacementBest First Search
  1. Generate successor nodes from lowest cost node
  2. Prune nodes that result in collisions
  3. Continue until a generated successor node falls
    in goal region
  4. Number of possible footstep placements is
    branching factor of the tree

Red Leaf nodes are pruned from the search
12
1.Footstep PlacementCost Heuristic
  • Cost of path to current configuration
  • Depth of node in the tree
  • Penalties for orientation changes, backward
    steps, and poor foot locations
  • Cost estimate to reach goal
  • Straight-line steps from current to goal
  • Weights favor fewer steps, forward motion
  • weighting factors are empirically-determined
  • D() is path length so far, rho() is penalty for
    rotating or going backward, X() is estimate of
    remaining cost to goal

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1.Footstep PlacementCollision Checking
  • 2D polygon-polygon intersection test foot vs.
    attempted position
  • 3D polyhedral minimum-distance determination
    Robot vs. Obstacle
  • Lazy collision checking used as new candidate
    state is chosen, check for collision
  • 15 discrete foot placements, 20 obstacles
  • Search tree has 6,700 nodes. Brute force search
    would require 1021 nodes for 18 step path.

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Full Body Motion
  • Challenge dues to
  • The high number of degrees of freedom
  • Complex kinematic and dynamic models
  • Balance constraints that must be carefully
    maintained in order to prevent the robot from
    falling down

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Full Body Motion
  • Given two statically-stable configurations,
    generate a statically stable, collision-free
    trajectory between them
  • --Kuffner, et. al, Dynamically-stable Motion
    Planning for Humanoid Robots, 2000.

21
Object Manipulation
  • Task move a target object its new location.
  • Normally 3 steps
  • Reach
  • Transfer
  • Release

22
Dynamically Stable Motion Planning Using RRTs
  • Decoupled Approach
  • Solving the problem by first computing a
    kinematic path, and subsequently transforming the
    path into a dynamic trajectory.
  • State-Space Formulation
  • Searching the system state-space directly by
    reasoning about the possible controls that can be
    applied.

23
Dynamically Stable Motion Planning Using RRTs
Decoupled Approach Solve for kinematic path,
then Transform path to a dynamically stable path
24
Assumptions
  • Environment Model Assume that the robot has
    access to a 3D model of the surrounding
    environment to be used for collision checking.
    This model could have been obtained through
    sensors such as laser rangefinding or stereo
    vision, or given directly in advance.
  • Initial Posture The robot is currently balanced
    in a collision-free, statically-stable
    configuration supported by either one or both
    feet.
  • Goal Posture A full-body goal configuration that
    is both collision-free and statically-stable is
    specified.
  • The goal posture may be given explicitly by a
    human operator, or computed via inverse
    kinematics or other means. (e.g., for extending a
    limb towards a target location or object).
  • Support Base The location of the supporting foot
    (or feet in the case of dual-leg support) does
    not change during the planned motion.

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Problem Statement
  • Robot a collection of rigid links, with
    transforms T_i between links. Configuration is
    q_i, set of joint values, dimension N (number
    of DOFs)
  • Obstacles Modeled as polygonal meshes. C_free is
    collision free configurations
  • C_stable configs where the robot has 1) COM
    over support polygon of feet, 2) motor joint
    torques not exceeded in this configuration.
  • C_valid C_free n C_stable is set of configs in
    C_free that are also stable
  • Trajectory T interval over t_0, t_1 where
    each configuration q(t) ? C_valid (collision free
    and stable)
  • Dynamic Stability Given T, assure dynamic
    stability during transitions between q(t). Post
    processing step.

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Distance Metric
  • RRT will need a distance metric to see how
    close two configs are
  • With many joints, can take the sum of the
    absolute differences between joint sets for two
    configs
  • Problem some joints not as important(e.g arm
    positions while navigating)
  • Solution weight each joint as to its importance.
  • Favor links with greater mass and proximity to
    torso ad hoc weightings.

27
Planning Algorithm
  • It is unlikely that a configuration picked at
    random will be collision-free and
    statically-stable
  • Use RRT, but instead of finding random path in
    C_free, and then checking for stability we limit
    search to random set of C_stable configs
  • Offline we pre-compute a set of stable
    configurations, and do the random path planning
    between these configs
  • If set of configs fails, can compute more
    configs.
  • Single-Leg Generate random config, assume right
    foot is on ground, check for static stability. If
    stable add to C_stable, do same with symmetry for
    left foot.
  • For Dual-leg support, assume 1 leg on ground,
    then find Inverse Kinematics solution for other
    leg in similar ground contact position

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Rapidly-exploring Random Tree (LaValle 98)
  • Efficient randomized planner for high-dim. spaces
    with
  • Algebraic constraints (obstacles) and
  • Differential constraints (due to nonholonomy
    dynamics)
  • Biases exploration towards unexplored portions of
    the space

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Full Body MotionModified RRT
q
qinit
qgoal
  • Randomly select a collision-free, statically
    stable configuration q.

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Full Body MotionModified RRT
q
qinit
qnear
qgoal
  • Select nearest vertex to q already in RRT
    (qnear).

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Full Body MotionModified RRT
q
qtarget
qinit
qnear
qgoal
  • Make a fixed-distance motion towards q from qnear
    (qtarget).

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Full Body MotionModified RRT
q
qtarget
qinit
qnew
qnear
qgoal
  • Generate qnew by filtering path from qnear to
    qtarget through dynamic balance compensator and
    add it to the tree.

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Extend(T,q)
  • qnear ? NEAREST_NEIGHBOR(q,T)
  • If NEW_CONFIG(q,qnear,qnew) then
  • T. add_vertex(qnew)
  • T. add_edge(qnear,qnew)
  • if qnew q then return Reached
  • else return Advanced
  • return Trapped )

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RRT_CONNECT_STABLE( qinit, qgoal)
  • 1. Ta.init( qinit ) Tb.init( qgoal)
  • 2. For k 1 to K do
  • 3. qrand? RANDOM_STABLE_CONFIG()
  • 4. if not( EXTEND(Ta, qrand Trapped )
  • 5. if( EXTEND(Tb, qnew) Reached )
  • 6. return PATH(Ta, Tb)
  • 7. SWAP(Ta, Tb)
  • 8. return Failure

35
Full Body MotionDistance Metric
  • RRT will need a distance metric to see how
    close two configs are
  • Dont want erratic movements from one step to the
    next.
  • With many joints, can take the sum of the
    absolute differences between joint sets for two
    configs
  • Encode in the distance metric
  • Assign higher relative weights to links with
    greater mass and proximity to trunk.
  • A general relative measure of how much the
    variation of an individual joint parameter
    affects the overall body posture.

36
Full Body MotionRandom Statically stable postures
  • It is unlikely that a configuration picked at
    random will be collision-free and
    statically-stable.
  • Solution Generate a set of stable
    configurations, and randomly choose one from this
    set then do collision checking.

37
Post Processing the Trajectory
  • Smoothing Once we have a trajectory, we can
    refine it
  • Attempt to connect different configurations along
    the path with straight line segments in C_valid
  • Typically eliminates many unnatural poses (e.g.
    large arm movements)
  • Dynamics filtering Body is adjusted iteratively
    in configurations to achieve dynamic balance
  • If failure, we slow the robot down to find
    dynamic stability

38
RRT VS Expansive Sampling
Expansive Space Tree Merit Widening Narrow
passage
RRT Merit Random Sampling, can find a solution
very fast if no narrow pasage.
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Full Body MotionRandom stable postures
40
Full Body MotionExperiment
Dynamically-stable planned trajectory for a
crouching motion
Performance statistics (N 100 trials)
41
Full Body Motion
  • Algorithm for computing dynamically-Stable
    collision-free
  • trajectories given full-body posture goals.
  • Limitations
  • Assumes small set of stable configurations
  • Paths may need to be smoothed
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