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Title: Routing: Cores, Peers and Algorithms


1
Routing Cores, Peers and Algorithms
  • Chapter 14

2
The Origin of Routing Tables
  • Routers form the base of an internet and handle
    all traffic except for direct delivery from one
    host to another
  • We have two questions
  • What should be in routing tables?
  • How do routers get the information for the
    tables?
  • Initial routes may be determined
  • from secondary storage into main memory at
    startup
  • from a set of addresses of connecting networks

3
The Origin of Routing Tables
  • In small internets, the routing tables may be
    established and modified by hand
  • In large internets, automated approaches are
    necessary

4
Routing with Partial Information
  • Hosts usually have two routes in their routing
    table
  • A route for the local network
  • A default route for nonlocal datagrams
  • Example of road signs with partial information,
    page 255
  • Extreme Architectural Approaches
  • Star shaped topology with one road to each town,
    one central point
  • Arbitrary roads with signs for all towns at each
    intersection

5
Routing with Partial Information
  • The two extreme architectural approaches fail
  • Star - one machine would have to work as switch
    between all
  • Arbitrary - to keep all routing information at
    all sites is cumbersome and difficult to change
  • A third approach
  • Half of the cities lie in the east and half in
    the west
  • A bridge spans a river that separates the east
    and west
  • Road signs in the east list all destinations in
    the east, and only points to the west, and so on

6
Original Internet Architecture and Cores
  • When TCP/IP was developed, research sites were
    connected to the ARPANET (Internet backbone)
  • Routing tables were initialized and modified by
    hand
  • To begin automation for routing,
  • a small central set of routers kept complete
    information about all possible destinations
  • a larger set of outlying routers kept partial
    information
  • allows local administrators to make local changes
  • default routes at the outlying routers could
    indicate a central intersection

7
Core Routers
  • Those early routers were either
  • Core routers controlled by Internet Network
    Operations Center
  • or Noncore routers controlled by inividual groups
  • Core routers communicated among themselves
  • information was consistent and the system was
    reliable
  • Sites assigned an Internet network address agreed
    to advertise that address to the core system

8
Core Routers
  • The early Internet core routing system consisted
    of routers connecting local area networks to the
    ARPANET
  • See Figure 14.1
  • Hosts on the local networks passed nonlocal
    traffic to the core router
  • Routing information was exchanged between core
    routers
  • Default routes were not used would be inefficient

9
Core Routers
  • This approach became impractical because
  • the Internet outgrew a single, centrally managed
    long-haul backbone
  • protocols needed to maintain consistency among
    core routers became nontrivial
  • maintaining correct routing information became
    difficult

10
Peer Backbones
  • NSFNET attached to ARPANET through a single
    router in Pittsburgh
  • The core had explicit routes to all destinations
    in NSFNET
  • Routers inside NSFNET knew local destinations and
    used a default route (the Pittsburgh router) to
    send all non-NSFNET traffic to the core
  • Multiple connections were added between NSFNET
    and ARPANET as shown in Figure 14.4 and the two
    became peer backbone networks, or peers

11
Peer Backbones
  • With such an architecture, how do we route with
    peer backbones?
  • Routing loops are possible as in Figure 14.5
  • Core systems work best for internets with a
    single, centrally managed backbone
  • Expanding the topology to multiple backbones
    makes routing complex

12
Automatic Route Propagation
  • The original Internet core system propagated
    complete routing information to all core routers
  • Today, many routers continue to communicate
    routing information
  • We need ways to automatically determine routes,
    and to continually update the information needed
    to determine the routes

13
Distance Vector Routing(aka Bellman-Ford)
  • A router keeps a list of all known routes in a
    table
  • When it boots, the routing table is initialized
    with an entry for each directly connected network
  • Each entry identifies a network and the distance
    to it, usually in hops - See Figure 14.6
  • Periodically, all routers send a copy of their
    routing table to any other router it can reach
    directly
  • If a shorter path is found in one of these, the
    current path is replaced with the shorter one

14
Distance Vector Routing
  • See Figure 14.7 which shows an existing table for
    router K, and an update from router J
  • Is this a good choice?
  • Easy to implement
  • If routes change rapidly, routes may not
    stabilize
  • Some routers may have incorrect information
  • Message size is proportional to the number of
    networks in an internet

15
Gateway to Gateway Protocol
  • GGP was used by original core routers to exchange
    routing information - no longer used
  • Designed to travel in IP datagrams like TCP and
    UDP
  • Messages had a fixed format header identifying
    message type

16
Distance Factoring
  • Distance values were small, and the same values
    tended to be repeated often
  • To reduce the message size, avoid sending copies
    of the same distance number
  • The list of pairs (Network, Distance) is sorted
    by distance
  • each distance is represented once and all
    networks at that distance follow

17
Reliability
  • Most routing protocols use connectionless
    transport
  • Routing protocols that use UDP or IP must
    compensate for failures
  • by using checksums
  • sequence numbers for out of order delivery

18
Link-State Routing
  • Primary alternative to distance vector routing
  • Tests the status of all neighbor routers
  • Short message asking if neighbor is alive
  • If the neighbor responds, the link is up, else
    down
  • Routers periodically broadcast a message with the
    status of each of its links
  • Indicates whether communication is possible
    between pairs of routers
  • When link status information arrives at a router,
    it modifies its view of the internet

19
Shortest Path First
  • When link status changes, the router recomputes
    routes by applying Dijkstras Shortest Path
    algorithm
  • SPF computes the shortest paths to all
    destinations from a single source
  • Advantages
  • each router computes routes independently
  • messages are propagated unchanged
  • size does not depend on number of networks in
    internet

20
Summary
  • Hosts and routers usually contain partial routing
    information
  • The Internet used a core routing architecture in
    which cores had complete network information
  • Routing information is exchanged periodically
  • using distance-vector or link state algorithms

21
For Next Time
  • Read Chapter 15
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