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CMS

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Title: CMS


1
CMS
  • COMPETENT MANAGEMENT SERIES

2
THE COLOUR CODE
GGINNOVATIVE USE OF BRAIN
COMMUNICATION
GGINFLUENCING
GGLEADERSHIP AND TEAMS
3
THE END GAME
  • BUILDING SELF AWARENESS
  • ENABLE PARTICIPANTS TO MANAGE THEMSELVES IN
    LINE WITH BEST PRACTICE
  • ENHANCE INTRAPRENEURSHIP
  • SPEED UP INTEGRATION TO BAT WAY OF WORKING
  • PREPARE FOR MANAGE OTHERS STAGE
  • BE A COMPETENT AND CONFIDENT MANAGER

4
CMS IN BAT
  • THE LEADERSHIP PIPELINE

5
CMS AND YOUR VOICE
  • RESULTS
  • TBC

6
CMS IN BAT
  • LEADERSHIP CAPABILITIES

7
CMS AND ADULT LEARNING
  • TAXONOMY

8
CMS AND ADULT LEARNING
  • LEARNING AND OUR BRAIN

9
CMS PAST, PRESENT FUTURE
10
CMS ITS THE DIFFERENCE THAT MAKES THE
DIFFERENCE
  • TRADITIONAL TRAININGS
  • ARE MAINLY DEDUCTIVE
  • ARE SKILLS ORIENTED
  • YOU GET A THEORETICAL MODEL
  • YOU HAVE TO FIT IT INTO YOUR DAILY JOB
  • THE TRAINER IS IN THE DRIVER SEAT
  • PARTICIPANTS NEED TO PUT THE PEGS IN THE HOLES

11
CMS ITS THE DIFFERENCE THAT MAKES THE
DIFFERENCE
  • CMS
  • IS MAINLY INDUCTIVE
  • IS DEVELOPMENT ORIENTED
  • YOU START WITH YOUR DAILY JOB
  • WE LOOK FOR A HELPING MODEL AND THEORY
  • THE NEEDS OF PARTICIPANTS ARE IN THE DRIVER SEAT
  • YOU BRING THE PEGS AND WE TAKE CARE OF THE
    HELPING HOLES

12
TOP LINE EXPECTATIONS
  • PARTICIPANTS
  • PLAN
  • DO
  • CHECK
  • PREPARE
  • ACT

13
TOP LINE EXPECTATIONS
  • LINE MANAGER
  • BEFORE
  • BRIEFING BASED ON PERFORM, DEVELOP AND PERSONAL
  • AFTER
  • DEBRIEFING AND MINI PROJECTS

14
LEARNING CHUNKS GROUPED
CREATIVE PROBLEM SOLVING
  • USE YOUR BRAIN FOR A CHANGE
  • MINDMAPPING
  • CREATIVE TECHNIQUES
  • PROBLEM SOLVING
  • PROJECT MANAGEMENT
  • SPEED READING

15
LEARNING CHUNKS GROUPED
  • COMMUNICATION
  • WRITING SKILLS
  • EFFECTIVE MEETINGS
  • EFFECTIVE PRESENTATIONS
  • TIME MANAGEMENT

16
LEARNING CHUNKS GROUPED
  • INFLUENCING
  • EMOTIONAL INTELLIGENCE
  • ASSERTIVENESS
  • NEGOTIATING SKILLS
  • WORKING IN DISPERSED TEAMS

17
LEARNING CHUNKS GROUPED
PEOPLE LEADERSHIP
  • LEADERSHIP PIPELINE
  • SITUATIONAL LEADERSHIP
  • MOTIVATION
  • TROUBLE SHOOTING
  • WORKING IN TEAMS

18
GENERIC WORKSHOP STRUCTURE
LETS GET TO WORK
CASE IMPLEMENTATION
DAY 1
HOW TO USE IT
THE PROCESS
19
UNIT 1
  • A MANUAL FOR OUR BRAIN

20
OUR INNOVATIVE BRAIN (CPU)
  • AIMS
  • UNDERSTAND THE FUNCTIONING OF THE BRAIN
  • LEFT RIGHT AND ITS IMPACT ON INNOVATION
  • REPTILE EMOTION THINKING AND ITS IMPACT ON
    LEARNING AND OUR BELIEF SYSTEM
  • APPLY SCIENTIFIC KNOWLEDGE OF THE BRAIN TO
  • BETTER ORGANISE WORK
  • BE MORE CREATIVE
  • CHALLENGE AND DEVELOP AN OPEN BELIEF SYSTEM
  • ENHANCE EMOTIONAL AND LEADERSHIP INTELLIGENCE

21
OUR INNOVATIVE BRAIN
  • OUR BRAIN AT WORK
  • ICE BREAKING EXERCISE
  • 3 minutes to prepare a 15 minute presentation to
    an international audience

22
OUR INNOVATIVE BRAIN
  • REFLECT ON THE EXERCISE
  • What were your experiences?
  • Enough ideas?
  • Structure?
  • Panic?
  • Mental Blocks?

23
OUR INNOVATIVE BRAIN
  • HOW COME WE ARE NOT ALWAYS LOGIC?
  • REPTILE BRAIN
  • EMOTIONAL BRAIN
  • THINKING BRAIN


24
ACCESS TO THE BRAIN
1 2 3 4 5 6 7 8 9 10
25
USING OUR BRAIN
  • THE SKILLS PART SPECIFIC AIMS
  • UNDERSTAND THE LOGIC OF MINDMAPPING
  • ABLE TO USE MINDMAPPING FOR ORGANISING WORK INCL.
    PROJECTS
  • ABLE TO USE MINDMAPPING FOR TAKING NOTES
  • ABLE TO USE MINDMAPPING TO PREPARE PRESENTATIONS
  • ABLE TO USE MINDMAPPING TO ENHANCE CREATIVITY IN
    MEETINGS AND TEAMS
  • ABLE TO DOUBLE READING SPEED

26
WHAT DO YOU PREFER?
27
WHAT DO YOU PREFER?
28
LOOK AT THE WORDS AND SAY THE COLOUR OF
YELLOW    BLUE    ORANGE BLACK
    RED    GREEN PURPLE     YELLOW    RED ORANGE
   GREEN    BLACK BLUE      RED    
 PURPLE GREEN    BLUE   ORANGE
29
BRAINFRIENDLINESS
  • WHOS SIDE ARE YOU ON?

YELLOW    BLUE    ORANGE
Conflict LEFT ? ?RIGHT The right cortex wants
to say the COLOR but the left cortex insists on
saying the WORD
BLUE      RED      PURPLE GREEN    BLUE   ORANGE
30
LEFT? RIGHT?
  • BOTH!

31
BRAINFRIENDLINESS
  • ENHANCING YOUR CAPABILITIES

Spatial Symbols Images Parralel Connections Intuit
ion Humour Fantasy Synthesis
Linear Numbers Words Serial Details Reason Serious
Logic Analysis
anaLysis
Synthesis keRnal
Linguistic
foRest
Linear
colouR
detaiL
Logic
dReam
paRallel
32
BRAINFRIENDLINESS
  • ENHANCERS
  • ATTENTION
  • INTENTION
  • STRUCTURE

33
PUT IT ON THE MAP!
  • MINDMAPS
  • CREATE YOUR FIRST MAP
  • RADIANT
  • LANDSCAPE
  • BRANCHES
  • ASSOCIATIONS
  • SYMBOLS
  • DIMENSIONS
  • FUN

34
PUT IT ON THE MAP!
  • SOME EXPERIMENTS
  • THE BRAINPANIC EXERCISE RERUN
  • PREPARING FOR A PRESENTATION
  • TAKING NOTES
  • MAKE SENSE IN CHAOS
  • THE MAP OF THE STORM

35
PUT IT ON THE MAP!
  • REAL LIFE APPLICATIONS
  • COME UP WITH A TANGIBLE PLAN TO IMPROVE YOUR
    WORKING LIFE
  • PREPARE TO BRIEF YOUR LINE MANAGER ON YOUR PLAN
  • SHARE BEST PRACTICES WITH EACH OTHER

36
SPEED READING 101
  • SAME BRAIN, SAME NEEDS, SAME RIGHT AND LEFT,
    SIMILAR TECHNOLOGY
  • CHALLENGE YOUR BELIEF SYSTEM
  • SPEED AND RETENTION GO HAND IN HAND
  • PREPARE YOUR BRAIN FOR SPEEDREADING
  • PREPARE YOUR ENVIRONMENT FOR SPEEDREADING
  • EYE TIPS
  • BRAIN TIPS

37
END OF UNIT 1
  • WHAT YOU LEARNED
  • OUR BRAIN IS NOT A COMPUTER
  • OUR BRAIN NEEDS A QUICK REFERENCE GUIDE
  • THE LOGIC BEHIND MINDMAPPING
  • USING MINDMAPS IN DIFFERENT SETTINGS
  • BASICS OF SPEEDREADING
  • THE BRAIN WORKS BEST WHEN HAVING FUN!

38
CHUNK 1
  • TRAINING CONTRACTS
  • GOALS
  • ACTIVITIES
  • FOLLOW UP ASSIGNMENT

39
CHUNK 2
  • UNDERSTANDING THE BRAIN
  • GOALS
  • ACTIVITIES
  • FOLLOW UP ASSIGNMENT

40
CHUNK 3
  • TECHNICAL USE OF THE BRAIN
  • GOALS
  • ACTIVITIES
  • MM
  • SPEED READING
  • FOLLOW UP ASSIGNMENT

41
CHUNK 4
  • PERSONAL USE OF THE BRAIN
  • GOALS
  • ACTIVITIES
  • BELIEFS
  • MENTAL MODELS
  • FOLLOW UP ASSIGNMENT DAY 2

42
CHUNK 5
  • BUILDING BLOCKS OF PERSONALITY
  • GOALS
  • ACTIVITIES
  • TA
  • FUNCTIONAL
  • STRUCTURAL
  • FOLLOW UP ASSIGNMENT

43
CHUNK 6
  • PERSONALITY CHALLENGES
  • PROBLEMS WITH E-S
  • GOALS
  • ACTIVITIES
  • CONTAMINATIONS
  • EXCLUSIONS
  • FOLLOW UP ASSIGNMENT

44
CHUNK 7
  • COMMUNICATION BASICS
  • TRANSACTIONS
  • GOALS
  • ACTIVITIES
  • PARALLEL
  • CROSSED
  • ULTERIOR
  • OPTIONS
  • FOLLOW UP ASSIGNMENT

45
CHUNK 8
  • PERSONALITY DRIVERS
  • STROKES
  • GOALS
  • ACTIVITIES
  • RECOGNITION
  • POSITIVE
  • NEGATIVE
  • TIME STRUCTURING
  • GAMES
  • FOLLOW UP ASSIGNMENT

46
CHUNK 9
  • SCRIPTS PEOPLE LIVE
  • GOALS
  • ACTIVITIES
  • THE REPTILE BRAIN
  • MESSAGES
  • LABLES
  • INJUNCTIONS
  • EARLY DECISIONS
  • REDECISIONS
  • MY NARRATIVE
  • FOLLOW UP ASSIGNMENT

47
CHUNK 10
  • PERSONALITY PERCEPTIONS
  • EGO GRAMS
  • GOALS
  • ACTIVITIES
  • EGOGRAMS
  • PSYCHOGRAMS
  • PEER FEEDBACK
  • FOLLOW UP ASSIGNMENT

48
CHUNK 11
  • PERSONALITY PERCEPTIONS part 2
  • EGO GRAMS
  • GOALS
  • ACTIVITIES
  • FINISH IT UP
  • CONTRACTS
  • FOLLOW UP ASSIGNMENT

49
CHUNK 12
  • TIME MANAGEMENT
  • GOALS
  • ACTIVITIES
  • TIME WASTERS
  • VALUE SYSTEM
  • HEROS
  • WHAT MAKES ME TICK
  • FOLLOW UP ASSIGNMENT

50
CHUNK 13
  • CREATIVE TECHNIQUES
  • GOALS
  • ACTIVITIES
  • FOLLOW UP ASSIGNMENT

51
CHUNK 14
  • EFFECTIVE PRESENTATIONS BASICS
  • GOALS
  • ACTIVITIES
  • FOLLOW UP ASSIGNMENT

52
CHUNK 15
  • EFFECTIVE PRESENTATIONS PRACTICE
  • GOALS
  • ACTIVITIES
  • FOLLOW UP ASSIGNMENT

53
CHUNK 16
  • WRAP UP AND PREPARE FOR INTERMEDIATE AND NEXT
  • GOALS
  • ACTIVITIES
  • FOLLOW UP ASSIGNMENT

54
CHUNK 17
  • CONNECTING THE DOTS
  • GOALS
  • ACTIVITIES
  • LOOKING BACK
  • ADJUSTING LEARNING CONTRACTS
  • FOLLOW UP ASSIGNMENT

55
CHUNK 18
  • EFFECTIVE PRESENTATIONS PART 2
  • GOALS
  • E I STRUCTURE FOR PRESENTATIONS
  • BUILDING METAPHORS
  • DEALING WITH RESISTANCE
  • ACTIVITIES
  • FOLLOW UP ASSIGNMENT

56
CHUNK 19
  • EMOTIONAL INTELLIGENCE
  • THE BASICS
  • SYSTEMS THINKING
  • PERSONAL MASTERY
  • MENTAL MODELS
  • SHARED VISION
  • GOALS
  • ACTIVITIES
  • FOLLOW UP ASSIGNMENT

57
CHUNK 20
  • EMOTIONAL INTELLIGENCE
  • PRACTICE
  • GOALS
  • ACTIVITIES
  • DEALING WITH DIFFICULT PEOPLE
  • MANAGE MY MANAGER
  • FOLLOW UP ASSIGNMENT

58
CHUNK 21
  • EFFECTIVE NEGOTIATION
  • THE BASICS
  • GOALS
  • ACTIVITIES
  • FOLLOW UP ASSIGNMENT

59
CHUNK 22
  • EFFECTIVE NEGOTIATION
  • GOALS
  • ACTIVITIES
  • X-Y
  • WIN AS MUCH AS YOU CAN
  • FOLLOW UP ASSIGNMENT

60
CHUNK 23
  • EFFECTIVE NEGOTIATION
  • GOALS
  • ACTIVITIES
  • CASE WORK
  • FOLLOW UP ASSIGNMENT

61
CHUNK 24
  • SYNERGETIC TEAMS
  • GOALS
  • AIRPLANE EXERCISE
  • ACTIVITIES
  • FOLLOW UP ASSIGNMENT

62
CHUNK 25
  • SITUATIONAL LEADERSHIP
  • GOALS
  • ACTIVITIES
  • MINICASES
  • FOLLOW UP ASSIGNMENT

63
CHUNK 26
  • EMOTIONAL INTELLIGENCE AND LEADERSHIP
  • GOALS
  • ACTIVITIES
  • STYLE FLEXIBILITY IN PRACTICE
  • FOLLOW UP ASSIGNMENT

64
CHUNK 27
  • TEAM ROLES
  • GOALS
  • ACTIVITIES
  • UNDERSTANDING APOLLO TEAMS
  • FOLLOW UP ASSIGNMENT

65
CHUNK 28
  • STREAMLINING TEAMS
  • GOALS
  • ACTIVITIES
  • ADAPTING EXISTING TEAMS TO BELBIN
  • FOLLOW UP ASSIGNMENT

66
CHUNK 29
  • WORKING IN A MATRIX ORGANISATION
  • GOALS
  • ACTIVITIES
  • INFLUENCING IN MATRIX ORGANISATIONS
  • FOLLOW UP ASSIGNMENT

67
CHUNK 30
  • WORKING IN GDT
  • GOALS
  • ACTIVITIES
  • SUPPORTING GDT AS HIGH PERFORMANCE TEAMS
  • FOLLOW UP ASSIGNMENT

68
CHUNK 31
  • DEVELOPING POST CMS
  • GOALS
  • ACTIVITIES
  • WHERE DO WE GO FROM HERE?
  • FOLLOW UP ASSIGNMENT

69
CHUNK 32
  • FINAL FEEDBACK ROUND
  • GOALS
  • ACTIVITIES
  • VIRTUAL PRESENTS
  • CERTIFICATES
  • FOLLOW UP ASSIGNMENT
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